Author Topic: RuMoo new gamemode idea  (Read 667 times)

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Offline Lavenchie

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Re: RuMoo new gamemode idea
« Reply #15 on: June 17, 2012, 10:48:41 PM »
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Maybe have it just like ZS except the fewer the people, the more powerful they are. Humans could also kill each other to gain power, but you lose respect(sort of like ttt karma). The lower your respect the higher chance of you starting as a zombie.
So basically, Fuck people and become zombie 96% of the time or be too weak to do shit to zombies?



EDIT: Make DayZ for Gmod.
« Last Edit: June 20, 2012, 09:01:11 AM by Lavenchie »
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Offline Сєşάя

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Re: RuMoo new gamemode idea
« Reply #16 on: August 01, 2012, 07:03:13 PM »
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I was thinking the gamemode like DayZ.
If not, okay, I'll kill myself :)

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Re: RuMoo new gamemode idea
« Reply #17 on: August 02, 2012, 09:31:15 AM »
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Holy fucking shit I want DayZ for Garry's Mod
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Offline Alkaline

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Re: RuMoo new gamemode idea
« Reply #18 on: August 02, 2012, 09:52:17 AM »
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Holy fucking shit I want DayZ for Garry's Mod
Chernarus in Arma 2 is about 256^2 km. The source engine can not handle maps greater than .5^2 km.
And the Arma 2 engine was built for wide open maps and large player counts.
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Offline Сєşάя

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Re: RuMoo new gamemode idea
« Reply #19 on: August 02, 2012, 11:05:54 AM »
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Chernarus in Arma 2 is about 256^2 km. The source engine can not handle maps greater than .5^2 km.
And the Arma 2 engine was built for wide open maps and large player counts.

Well...since source engine can't handle maps greater than .5^2 km. Then, We could make sub-servers, when you go far, you will enter in another server (sub-server). The disvantage is that we need more more servers and you don't know where's the map limit (and you need connect everytime).

My idea! Dunno if could work fine :S

Offline Dale Feles

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Re: RuMoo new gamemode idea
« Reply #20 on: August 02, 2012, 11:41:28 AM »
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Well...since source engine can't handle maps greater than .5^2 km. Then, We could make sub-servers, when you go far, you will enter in another server (sub-server). The disvantage is that we need more more servers and you don't know where's the map limit (and you need connect everytime).

My idea! Dunno if could work fine :S

No, just no.

Heck, the whole DayZ idea for Gmod is horrible. I'm sorry, but it wouldn't really be possible to make it due to the Gmod engine. Even if you could, it would hardly be as fun as the original ARMA 2 DayZ.





Thank you Marie for the sprite.

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Re: RuMoo new gamemode idea
« Reply #21 on: August 02, 2012, 11:53:39 AM »
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Well...since source engine can't handle maps greater than .5^2 km. Then, We could make sub-servers, when you go far, you will enter in another server (sub-server). The disvantage is that we need more more servers and you don't know where's the map limit (and you need connect everytime).

My idea! Dunno if could work fine :S



i believe the map of the zelda project is smaller than that, and look how it is going...




maybe medieval fighthing gamemode?










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Offline Сєşάя

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Re: RuMoo new gamemode idea
« Reply #22 on: August 02, 2012, 03:39:03 PM »
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Can be any type of gamegode, provided that an attractive gamemode  :)
Last year I was trying to make gamemode that the objective is: survive a natural catastrophe (earthquakes, vulcan, tsunami, tornado..etc). You need build a protection to survive. If it's a tsunami, you need run up the hill to the tsunami don't take you.

Offline Roach :3

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Re: RuMoo new gamemode idea
« Reply #23 on: August 02, 2012, 03:59:31 PM »
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How about something like fallout, post apoc RPG.

Offline Сєşάя

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Re: RuMoo new gamemode idea
« Reply #24 on: August 02, 2012, 05:46:14 PM »
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How about something like fallout, post apoc RPG.

I was thinking this since I saw Fallout Vault Map by Supertoaster <- Made in GECK(not for source game)

A Fallout mod could be a great gamemode
« Last Edit: August 02, 2012, 05:47:59 PM by Сєşάя »

Offline yoshi

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Re: RuMoo new gamemode idea
« Reply #25 on: August 07, 2012, 03:31:02 PM »
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Offline Doctor Who

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Re: RuMoo new gamemode idea
« Reply #26 on: August 08, 2012, 11:42:13 PM »
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We also need flying units capable of having better path finding system if that is possible

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Re: RuMoo new gamemode idea
« Reply #27 on: January 26, 2013, 07:45:26 AM »
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We also need flying units capable of having better path finding system if that is possible

Define: "Flying Units" please.


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Re: RuMoo new gamemode idea
« Reply #28 on: January 26, 2013, 07:59:45 AM »
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Hmmmm I like zs just the way it is I think it just needs to be promoted better so people know about it and stuff


But for an idea hmm perhaps add more objective based maps ?

idk I suck at ideas lol

Offline TehHank

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Re: RuMoo new gamemode idea
« Reply #29 on: January 26, 2013, 03:13:28 PM »
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Hmmmm I like zs just the way it is I think it just needs to be promoted better so people know about it and stuff


But for an idea hmm perhaps add more objective based maps ?

idk I suck at ideas lol

Totally unrelated to the Topic or just Wrong topic.


On topic: Fallout mod would be very interesting.