Author Topic: RuMoo new gamemode idea  (Read 662 times)

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Offline Moo

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RuMoo new gamemode idea
« on: June 11, 2012, 06:58:17 PM »
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ruben and I have been thinking about making a new gamemode specifically for random...
basically we wanna make a revamped zombie survival
this is just an idea, we're not 100% sure on anything and if anyone is willing to contribute ideas, thatd be awesome
remember we don't know anything more than you guys so do not complain if its not complete or never finished
its an idea and we are gonna see if we can make it for ppl to enjoy rather than just make it

Offline Foofoojack

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Re: RuMoo new gamemode idea
« Reply #1 on: June 11, 2012, 07:03:49 PM »
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Maybe you could form it around a Left 4 Dead style? People seem to (obviously) like things like that.

Offline Deathstrike

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Re: RuMoo new gamemode idea
« Reply #2 on: June 11, 2012, 07:07:36 PM »
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THis might be stupid. Its sort of a mix between TTT and Zombies. The map has a night and day effect. One person is set to be the Evil one. At night the evil one will change into whatever he is suppose and will try to kill all the innocents/survivors to be and during the day he must hide /try to blend in with the innocents or continue to kill his prey. During nights the innocents must defend themself from this"Evil one" or continue to hunt it down and during day everyone must mind their own buisness and attemp to upgrade their arsenal or hunt down the evil one. Ill post more if i can come up with more.

Edit:I forgot to add this. When the evil one kills someone that person can either join him and be a minion or be kicked to spectator. Minions will look like they are innocents but can aid the Evil One however they want.
« Last Edit: June 16, 2012, 09:41:24 AM by Deathstrike »

Offline Alkaline

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Re: RuMoo new gamemode idea
« Reply #3 on: June 12, 2012, 07:48:12 AM »
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Could you make entities compatible with the ones already included with Nox's maps?
Or at least new ones.

And then comes the problem of whether the system should be points/damage/kills.
I think it should be kill based.
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Offline semy32

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Re: RuMoo new gamemode idea
« Reply #4 on: June 12, 2012, 08:45:09 AM »
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Kill based WITH a kill-sharing system would be the best.

You know something like 40% dmg done to a zombie = assist kill = 0.5 "kill point"

The shot which killed the zombie = full kill = 1 "kill point"

I know this sounds really stupid but....

Offline memo3300

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Re: RuMoo new gamemode idea
« Reply #5 on: June 12, 2012, 07:54:42 PM »
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there was a gamemode that was last man standing i belive that was all the players (humans) against all the zombies wich were npc's.

the more you survive, you get more score.


maybe we could start from that idea for a gamemode, and make rounds for the gamemode like day 1 night 1 and make zombies come on night.









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Offline Deacon

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Re: RuMoo new gamemode idea
« Reply #6 on: June 12, 2012, 08:00:09 PM »
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Please use customizable weaponry for the guns. At least the models. (guns from green shift, quite accurately designed)

Offline Tomcat

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Re: RuMoo new gamemode idea
« Reply #7 on: June 12, 2012, 11:12:05 PM »
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If you need help/support im right here

Offline Peetah

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Re: RuMoo new gamemode idea
« Reply #8 on: June 13, 2012, 01:03:13 PM »
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My own Idea. A FPS Moba style, Like LoL or Dota.
Waves of zombies spawning each end, and dudes kills each other to reach opposite bases.
I guess one can promote a zombie of a stronger higher class.
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Offline Doctor Who

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Re: RuMoo new gamemode idea
« Reply #9 on: June 14, 2012, 12:54:28 AM »
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Maybe you could form it around a Left 4 Dead style? People seem to (obviously) like things like that.
Lets just not turn it into another L4D2 gamemode instead we can possibly suggest it to form around Black Ops Zombie or Zombie Master?

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Offline Foofoojack

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Re: RuMoo new gamemode idea
« Reply #10 on: June 15, 2012, 09:52:43 PM »
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Lets just not turn it into another L4D2 gamemode instead we can possibly suggest it to form around Black Ops Zombie or Zombie Master?

Black Ops
Black Ops
Black Ops

please, not black ops

Offline Pilgrim

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Re: RuMoo new gamemode idea
« Reply #11 on: June 16, 2012, 02:07:59 AM »
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He said Black Ops Zombies, the one good thing about that game.

Offline yoshi

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Re: RuMoo new gamemode idea
« Reply #12 on: June 17, 2012, 01:48:02 PM »
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He said Black Ops Zombies, the one good thing about that game.

Black ops zombies wasn't even good either.

Offline Mehis

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Re: RuMoo new gamemode idea
« Reply #13 on: June 17, 2012, 04:31:30 PM »
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Good luck making AI less stupid. Lol. Seriously, Black Ops type of gamemode doesn't really fit HL2 AI...
I would totally understand if you guys would make ZS remake or something like that but I think we have enough of them. I can't really see what new can you make about zombies...

Offline Zevante

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Re: RuMoo new gamemode idea
« Reply #14 on: June 17, 2012, 10:17:49 PM »
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Maybe have it just like ZS except the fewer the people, the more powerful they are. Humans could also kill each other to gain power, but you lose respect(sort of like ttt karma). The lower your respect the higher chance of you starting as a zombie.