Author Topic: Return of zs?  (Read 1054 times)

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Offline Deacon

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Re: Return of zs?
« Reply #60 on: May 26, 2012, 05:04:28 PM »
+1
Seriously. The option to earn random weapons through points, at predetermined amounts, that act like the kills used to. Have it be a perk at the start. take away the ability to use the shop; ammo crate only.

Offline Deathie

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Re: Return of zs?
« Reply #61 on: May 26, 2012, 05:26:20 PM »
0
Seriously. The option to earn random weapons through points, at predetermined amounts, that act like the kills used to. Have it be a perk at the start. take away the ability to use the shop; ammo crate only.

Holy fucking shit, I'm okay with this.

Start with no worth, and have the player get random weapons by tiers based on their "kills", or set amount of points.

I can probably do that myself, but I'd have to reinstall the server, along with the gamemode.

Would anyone else be opposed to having a perk that makes you specifically, have the same playstyle as the old ZS?


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Offline Deacon

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Re: Return of zs?
« Reply #62 on: May 26, 2012, 06:59:23 PM »
0
Holy fucking shit, I'm okay with this.

Start with no worth, and have the player get random weapons by tiers based on their "kills", or set amount of points.

I can probably do that myself, but I'd have to reinstall the server, along with the gamemode.

Would anyone else be opposed to having a perk that makes you specifically, have the same playstyle as the old ZS?

I can't imagine who would.

Offline [TTPN] ShadowMoon

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Re: Return of zs?
« Reply #63 on: May 26, 2012, 08:14:46 PM »
0
I can't imagine who would.

No one SHALL!
By the way, nice idea bro.

Offline Juan_Ambriz

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Re: Return of zs?
« Reply #64 on: May 27, 2012, 12:24:35 AM »
0
Please tell me we can get this idea up soon lol I miss ZS....
The only ZS ive played in a while is Gangrellions  but its not the same >_>....

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Offline memo3300

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Re: Return of zs?
« Reply #65 on: May 27, 2012, 08:01:19 AM »
0
how much will take this to be done? in a week or 2 i will fix my computer and buy gmod and other games.







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Offline Seb

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Re: Return of zs?
« Reply #66 on: May 27, 2012, 02:51:32 PM »
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Would anyone else be opposed to having a perk that makes you specifically, have the same playstyle as the old ZS?

Fuck.

No.

Do it!
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Offline yoshi

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Re: Return of zs?
« Reply #67 on: May 27, 2012, 07:21:18 PM »
0
I don't like the perks.

Offline [TTPN] ShadowMoon

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Re: Return of zs?
« Reply #68 on: May 27, 2012, 10:35:11 PM »
0
I don't like the perks.

It's quite ok actually.
Depends on with perks that suite you, you can pick yourself.
Like speed, health, blahblah...

Offline yoshi

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Re: Return of zs?
« Reply #69 on: May 28, 2012, 04:19:58 AM »
0
It's quite ok actually.
Depends on with perks that suite you, you can pick yourself.
Like speed, health, blahblah...

nope, fuck the perks.
« Last Edit: June 01, 2012, 09:27:27 PM by Yoshi »

Offline Cake Faice

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Re: Return of zs?
« Reply #70 on: May 29, 2012, 06:40:33 PM »
0
ITT: People don't want to accept a new and improved version of ZS.

Seriously, we've had the old, outdated, bugged up, plain ZS for like what, a couple years? It's not like we're Google or anything and force unnecessary change. It'd be nice to play a new version of ZS that gives us a whole new experience of gameplay.

And for the record, using the old zs server as an excuse that makes RND "stand out" isn't very valid. That's like saying you want to drive around in an old, piece of shit junker that has its upholstery ripped up and shit smudged in between the seats. Yeah, it stands out, but not for good reasons.
« Last Edit: May 31, 2012, 02:24:31 PM by Cake ecaF »

Offline Rocket50

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Re: Return of zs?
« Reply #71 on: May 29, 2012, 06:48:04 PM »
+3
Okay. The new ZS is better. There is no argument, it is objectively better.

1. Teamplay is now rewarded properly,
-Spending starting points on being a support role (buying resupply box, arsenal, medic) can help you exceed those who spent their points immediately on guns
2. NAILS CAN BE IDENTIFIED, AND REMOVED
3. No more trapping/leaving players out of cades; you can pass through cades by press suit zoom, although slowly
4. Instead of getting shit weapons, you can buy the weapons you want and the ammo think you need
5. Players cant be pushed
6. No 6 foot drop deaths
7. Fewer retarded prop deaths
8. Better pacing with a 6 stage round system
9. Bigger Variety of weapons and cading devices can be chosen depending on the judgement of the player

The old ZS was a buggy piece of crap, and although I had my share of fun times, it is still generally inferior to the new one.

Offline Fenix

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Re: Return of zs?
« Reply #72 on: May 30, 2012, 10:31:22 PM »
0
I actually prefer the new zs, but we need one more thing...

Bosses. NoX made being a zombie feel GOOD. I found it nice when I run across a shitty map and all I wanted to do was end it, I could become a boss monster and demolish the humans. Being a zombie on the new zs still feels like the old because, with our version, its a wash rinse repeat. Pick zombie, hurt the human cade or force, die, restart. With bosses, you earn the right to a powerful mofo because it bases who gets picked using damage to humans.

In all, add bosses.


Offline Lazer Blade

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Re: Return of zs?
« Reply #73 on: May 31, 2012, 08:48:49 AM »
0
Okay. The new ZS is better. There is no argument, it is objectively better.

1. Teamplay is now rewarded properly,
-Spending starting points on being a support role (buying resupply box, arsenal, medic) can help you exceed those who spent their points immediately on guns
2. NAILS CAN BE IDENTIFIED, AND REMOVED
3. No more trapping/leaving players out of cades; you can pass through cades by press suit zoom, although slowly
4. Instead of getting shit weapons, you can buy the weapons you want and the ammo think you need
5. Players cant be pushed
6. No 6 foot drop deaths
7. Fewer retarded prop deaths
8. Better pacing with a 6 stage round system
9. Bigger Variety of weapons and cading devices can be chosen depending on the judgement of the player

The old ZS was a buggy piece of crap, and although I had my share of fun times, it is still generally inferior to the new one.

Rocket has some good points.

Offline ٶȻhriʂ

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Re: Return of zs?
« Reply #74 on: May 31, 2012, 08:56:21 AM »
0
Okay. The new ZS is better. There is no argument, it is objectively better.

1. Teamplay is now rewarded properly,
-Spending starting points on being a support role (buying resupply box, arsenal, medic) can help you exceed those who spent their points immediately on guns
2. NAILS CAN BE IDENTIFIED, AND REMOVED
3. No more trapping/leaving players out of cades; you can pass through cades by press suit zoom, although slowly
4. Instead of getting shit weapons, you can buy the weapons you want and the ammo think you need
5. Players cant be pushed
6. No 6 foot drop deaths
7. Fewer retarded prop deaths
8. Better pacing with a 6 stage round system
9. Bigger Variety of weapons and cading devices can be chosen depending on the judgement of the player

The old ZS was a buggy piece of crap, and although I had my share of fun times, it is still generally inferior to the new one.
WAIT i haven't played ZS in a long time,
is it really like that now?