Can we make it harder, then? New ZS feels too casualized. feels like a video game, it just doesn't feel right.
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The new ZS was way harder than the old one becuase the zombies didn't do pussy damage and could actually keep up with survivors.
It was actually, you know, fun to be a zombie because of that. The old ZS, half the team was nearly afk. In this one, I didn't mind being a starting zombie because of how easy it was to get kills as a zombie.
Also I wouldn't agree on the no lone wolfing thing in the new ZS. Pretty much with a big gun you can blast away everything while running around. In the old ZS we had to work for our weapons. That encourages everyone to keep getting kills. Also deaths were important in the old ZS. If someone dies humans lose firepower. Less firepower means zombies can overrun us. So we gotta keep everyone alive.
In the new ZS, you couldn't just blast everything away while running. You're not going to get health for kills, and you're going to run out of ammo eventually. You need at least a support player with a medkit and an arsenal crate to keep the assault player alive.
And in the old ZS, deaths meant nothing. It didn't matter if you lost the guy with the peashooter, because the guy with the boomstick and 500 ammo can pick up the slack for him.
In the new one, say you lose the medic. There goes your ONLY life source. Say you lose the assault player. There goes your firepower. It's all dependent on how well structured your team is, and teamwork was key in the new ZS for survival.
Humans won too easily on old zs
Yeah, pretty much. Not to mention the amount of ragequits and AFK zombies before.
I disagree. On certain maps like mine (zs_beachhead) sure humans won easy. The rest of them were hard to survive in such as Inversion, Bunker, or Stormier.
Each map is different. Beachhead is a horrible example, since it was a really poor map. Inversion was actually asked by the creator of it to have it removed becuase he hated how unfair it was.
Saying that some maps are OP are an entirely different topic.
I remember beachhead specifically, was really easy for zombies to win becuase the fasties weren't complete pussies like before and wraiths were an effective zombie when working alongside other zombies to provide a distraction.
You couldn't do that before, since the second you popped out of a corner, you'd get blasted away with the force of a thousand peashooters.