Nexus' TTT server has this thing that tells you who killed you, and what team they are on - which can help in dealing with RDMers, resolving conflicts or providing proof of RDMing or not RDMing. We should have that on our server too, IMO.
If it shows who killed you before the round ends, than no. That increases the risk of ghosting significantly, there is a very good reason ttt_print_damagelog doesn't work until the end of round.
If it only works at the end of round, what's the point? There are already two systems in place (print_damagelog, ingame ttt menu) that serve the exact same functionality. I also dislike my screen getting bombarded by information at the end of a round.
So if you are too lazy, or impatient to hold off venting your spleen until the end of round, and using the damagelog command. That really doesn't sound like a game-breaking issue to me.
Instead of changing the servers entirely, why not have two TTT servers and let people decide what they want instead of assuming that one is 'best' for the community
Also you misspelled beneficial ._.
*sigh*
Why not? Because I don't have any available resources to host a second ttt server. So if you wish to donate to me a couple hundred dollars so I can updgrade the VDS, then sure, good chance I'll host a second ttt server. Otherwise I feel that I have expended enough of my personal resources.
In addition, while that sounds like a good idea, I can see several cases where it would prove inconclusive. For example, what if both servers end up having equal population? Or more likely, what if people just get confused, and go to whatever server not really understanding the implications. That would be a false positive.
You know guys, I honestly think that our best option isn't a radical change to the ttt server. According to game tracker we are the #7 ttt server on the planet, and the #6 in the united states. We must be doing something right. Lets not be hasty and alienate all of our player base.
Now that my rl commitments have cleared up a bit, expect some improvements to be made to the servers in the next few weeks.