Guys, its not changing.HEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL YYYYYYYYYYYYYEEEEEEEEAHHHHHHHHHHH
If you don't enjoy it, don't play.
Wait until the servers come back, and play green shift with me instead.
Our TTT is fucking horrific.How about go play another TTT server until the original servers are back like conjointTTT or Holy Shit its a TTT server or whether server you prefer yourself.
First things first, the karma system.
I was just playing a game right now, when a Detective gets sniped. There's an ensuing gunfight that leaves one dead. I DNA the body and it leads to Snivy, so I pump a magazine into him (I have 500 karma) and he tells me, "Lose karma. Do it." Just then, there was another gunfight and he helps shoot down two Ts. Two knives are picked up, and people are running around with them. Shit happens and they both end up stabbing somebody they though were Ts, and were wrong both times and now had less health because I shot them. After this happens, I kill a traitor. I lost two hundred karma, from 524 to 324. This is horsedick and shouldn't happen, as it is totally unfair. It needs a fix, and bad.
There are plenty of shooty guns, but not anything creative for Detectives or Traitors to use. I don't know, give traitors something fun. A low-power RPG that only does 75 damage max. A headcrab launcher. A suicide bomb that needs to charge for ten seconds. Those are great ideas.
TTT needs a fix.
How about go play another TTT server until the original servers are back like conjointTTT or Holy Shit its a TTT server or whether server you prefer yourself.Why fix something when you can get a shitty version of it?
I dont really know guys but why are you guys complaining about Perma Karma, It's so great.
uuuuuh, I think Snivy's hosting the ZS server, not the TTT. Xrain is hosting TTT and Wire.
I dont really know guys but why are you guys complaining about Perma Karma, It's so great.perma karma is good but the karma system is too sensitive whenever you mistakenly hurt an innocent once and lose 100-200 karma
Guys, its not changing.
If you don't enjoy it, don't play.
Wait until the servers come back, and play green shift with me instead.
- There is a BUILT IN cheat to force the player who entered it to be forced inno, forced detective, or forced traitor. Find a way to make it so an admin can do that for a target player, if one doesn't already exists - it would be cool if somebody properly screwed out of a T round, who politely makes his/her case, could be given a new T round [same for inno, det, etc]
- Make it so admins can dynamically modify karma to fix karma from dealing with RDMers, etc.
Ughh, So you guys are complaining about the penalties of the karma.
Lol, You must be playing TTT wrong. Losing karma is part of the game.
I, myself lost many karma up to 10. Never complained
How about
we just bring back temp karma
and ban all the RDMers.
Because baiting is the stupidest shit I've ever seen.
How about
we just bring back temp karma
and ban all the RDMers.
Because baiting is the stupidest shit I've ever seen.
hahahahaha
oh I get it
this guy
He thinks that admins will actually play garry's mod and ban RDMers.
you're funny
I say we just team up and bait anyone who wants to keep perma karma until their karma is at 10 forever. Agreed?
Okay, so minus the Assholese, you're agreeing with him on bringing back temp karma?
He thinks that admins will actually play garry's mod and ban RDMers.Even then, it's easier to make a report on some faggot RDMing than it is on some faggot baiting.
you're funny
I say we just team up and bait anyone who wants to keep perma karma until their karma is at 10 forever. Agreed?Hahahahahaha, Jokes on you. There are actually certain people on the TTT server that is cautious with their karma and traitor baiting isn't going to solve anything.
Hahahahahaha, Jokes on you. There are actually certain people on the TTT server that is cautious with their karma and traitor baiting isn't going to solve anything.
How about we do the old fashion way just like we used to do like VIPs disguise themselves with a new name and a different avatar so we can monitor throughout the server..
Hahahahahaha, Jokes on you. There are actually certain people on the TTT server that is cautious with their karma and traitor baiting isn't going to solve anything.
How about we do the old fashion way just like we used to do like VIPs disguise themselves with a new name and a different avatar so we can monitor throughout the server..
How about we do the old fashion way just like we used to do like VIPs disguise themselves with a new name and a different avatar so we can monitor throughout the server..When was the last time you saw Snivy M.D., gamefreak and DoeniDon on the servers?
When was the last time you saw Snivy M.D., gamefreak and DoeniDon on the servers?
When was the last time you saw Snivy M.D., gamefreak and DoeniDon on the servers?
Ughh, So you guys are complaining about the penalties of the karma.
Lol, You must be playing TTT wrong. Losing karma is part of the game.
When was the last time you saw Snivy M.D., gamefreak and DoeniDon on the servers?I have bad memories so I'm guessing it was last week..
I have bad memories so I'm guessing it was last week..
How about we have 2 TTT servers. 1 permakarma and one temp karma. Whoever wants permanent karma can stay on permanent karma and whoever wants temp karma can have temp karma. And if by the end, one of the servers go dead, we remove it.
PROBLEM SOLVED.
How about we have 2 TTT servers. 1 permakarma and one temp karma. Whoever wants permanent karma can stay on permanent karma and whoever wants temp karma can have temp karma. And if by the end, one of the servers go dead, we remove it.That's actually a pretty good idea. I might get back in TTT if this is implemented.
PROBLEM SOLVED.
How about we have 2 TTT servers. 1 permakarma and one temp karma. Whoever wants permanent karma can stay on permanent karma and whoever wants temp karma can have temp karma. And if by the end, one of the servers go dead, we remove it.
PROBLEM SOLVED.
I said that
about three times now in other "change the karma system" threads.
The servers have come to the point where low karma's rdm all the time, they get killed by people who think that they are the T. It pisses me off so much seeing people complain about it every game. If the karma loss values could be modified in some way to ease the loss for killing RDM'ers and baiters. That is the closest to a solution, we all know it is unlikely that it won't get changed and quite frankly, I don't want it too. We will have even more RDMing noobs if it was changed heavily. And nobody wants that. It will bring in more immature players than myself.
The whole point of the karma system was to forcefully stop people with low karma from rdming. And it works because no one actually dies from getting shot with a player with 90 percent damage reduction. The actual problem boils down to the one-visit rdmers and baiters. That said, one-visit rdmers wont have the patience to regain their karma so the whole assumption that reducing karma penalties bringing in more rdmers is wrong.Pretty much this... Not much fun when there is more accusing than shooting. When I shoot a guy in the middle of a crowd while Im T, I shouldnt be able to calmly walk away hearing people complain that I am rdming.
And for loosing too much karma... I don't get it. That's like saying, "I don't want to play this gamemode anymore because of this one little reason, which makes it all fair". Low karma? Gain it back up. People RDMing? Baiting? Report, kick and ban.Report it, great, cool, banned for a short while. All for that. But the problem is, they dont often come back, and youre left with <600 karma which will take several games to fix. And thats assuming nobody else baits or you dont made a mistake. Perma karma as a fix to RDM simply doesnt make sense, as it punishes regular players, not the join and leave RDMing player.
I cannot see the problem.
That's like saying, "I don't want to play this gamemode anymore because of this one little reason, which makes it all fair".
Having two servers is only going to divide the player base, IMO.
"I don't want to play this gamemode anymore because of this one little reason, which makes it all fair".
Exploding a barrel, which explodes a barrel, then kills ONE - then having your karma go from 960 to 330 is NOT fair.
Losing a lot of karma like that due to baiting is not fair.
Losing a lot of karma like that due to an RDMer is not fair.
Situations **like** that are NOT fair. Situations **like** that are COMMON.
you claim it doesn't punish them because they just leave well is that not the point to get the rdmers off the server I don't see how it's ineffective in that sense it renders the rdmer incapable of rdming and forces them to leave.
RDMER kills a bunch of innocents. An innocent sees this and kills the rdmer, thinking he is a traitor.
The RDMER loses ALL his karma, and leaves, never to return. The innocent loses 400 karma, but returns the next day, spending hours to regain his karma.
In short, the RDMER losing karma doesnt affect him since he just leaves. The innocent however, gets the short end as he has to recover his karma when the rdmer does not.
If a 880/860 new player here for the purpose of rdming kills even one 1k their karma is now 450-500 meaning anyone who kills them will lose 225-250 karma now 400. If the person mass rdms the person who kills them will lose close to nothing.
That still affects the player more than the rdmer
THE KARMA SYSTEM IS RDM PROTECTION IN ITSELF. How do you not understand that? That rdmer is INCAPABLE of doing so after even one rdm.
Thats the ENTIRE POINT. One mistaken kill on the innocent's part renders him nearly useless. The karma system shuts down Rdmer's sure, but also normal players in the progress.
That's a good point but it's the price you pay for having perm karma, it's simply the lesser of two evils everyone seems to think one system is perfect or the other is perfect or their idea is perfect, spoiler alert in this instance there is no right idea there is no perfect solution no one form of server fixes all the necessary problems while keeping regular players happy. It's purely opinion based as to which idea you're more for or against.The price paid is the RDMer getting off without punishment while the actually players are punished, forced to play for up to a few hours (multiple map changes) simply to get back to having enough karma to be effective
The price paid is the RDMer getting off without punishment while the actually players are punished, forced to play for up to a few hours (multiple map changes) simply to get back to having enough karma to be effective
The, as you say, lesser of the 2 evils is the RDMer getting banned quickly (1-3 rounds, one would expect), and actual player getting a karma penalty until the end of the map change. And during those 1-3 rounds, the person who rdms has the exact same karma he would have under the perm karma system. Meaning temp and perm karma punished minges equally, while perm karma severely punishes legitimate players who react the the guy mowing down other innos, leaving the temp karma system to temporarily nerf the legitimate players damage
As I see it, perm karma severely punishes player for shooting the guy that killed 3 people right in front of him, and not at all (Going from RDMing to a baiting is not a punishment. They can still do a good hit to karma, as is the intent.) the inno that killed the 3 randomly.
They don't punish equally in one instance an admin is needed to come ban/kick the rdmer because guess what his karma resets every so often so he can do it again. People who realize the server is temp karma will also realize they can just mass rdm once every 6 rounds.I was going to say 1-2 rounds, changed to 3 considering that an admin/vip may not be on. It doesnt exactly take half an hour to get a VIP/admin onto a server, if there isnt already (As I remember, VIP is common on TTT)
I STILL havent seen a legitimate reason as to why we cannot have both a tempkarma and permakarma server.
You're correct you have and it's a good idea however, as it is few admins/vips are on ttt at any given time. It appears a good portion of those who do come by from time to time prefer temp karma. My point being this will lead to even fewer authoritative figures on Perm karma ttt then there already is. Yes I realize if you call a vip/admin 9/10 times they'll come but they can only do so much after the crimes been committed especially if the said abuser doesn't do it again.
without completely imploding the system or removing permakarma.
Administration. Every map i've played today has had a mass rdm or 2, and theres nothing to stop it. Yes, they lose their karma, but with that, I lose mine too. I've been stuck with 400 karma for 3 hours because of it. Please. Get us more administration.
Administration. Every map i've played today has had a mass rdm or 2, and theres nothing to stop it. Yes, they lose their karma, but with that, I lose mine too. I've been stuck with 400 karma for 3 hours because of it. Please. Get us more administration.
So who said permakarma is the solution to rdm?Alot of people.
So who said permakarma is the solution to rdm?The RDM is a LOT lower now than it was... do you not remember how TTT was lol?
Administration. Every map i've played today has had a mass rdm or 2, and theres nothing to stop it. Yes, they lose their karma, but with that, I lose mine too. I've been stuck with 400 karma for 3 hours because of it. Please. Get us more administration.You don't drop to 400 karma after RDMing one person who has massed RDM'd several people. If you lose karma, in 90% of the situations it's your fault.
So who said permakarma is the solution to rdm?
Only way I'll ever enjoy TTT without permakarma is if RDM of all sorts is allowed.
Then don't complain when it happens.
Notice you're the only person defending it, Sabb.
Would people be totally against me hosting a temp karma TTT to try out?
Would people be totally against me hosting a temp karma TTT to try out?
Would people be totally against me hosting a temp karma TTT to try out?
Why not examine the idea of temp karma being reset not being after every map change, but reset every one or two days, or every week? That'd be interesting. Give the impression of permakarma and every week reset it, making happy everyone whose karma was fucked at that point.
Questions to discuss.
How many awesome and legit people left after perma karma came around?
Now how many shit players and assholes joined since perma karma?
Instead of changing the servers entirely, why not have two TTT servers :lJust.. get the two TTT servers already and we'll see if it works outSpoiler (click to show/hide)
Nexus' TTT server has this thing that tells you who killed you, and what team they are on - which can help in dealing with RDMers, resolving conflicts or providing proof of RDMing or not RDMing. We should have that on our server too, IMO.That would be great! I hate listening to people rage at others who didn't even RDM them. I've seen this in another server a long time ago. It worked quite well.
^
^
ttt_print_damagelog
Yeah I was hoping someone would have said that, this command shows you every piece of damage that happened during the round I don't see why damagelogs aren't sufficient?Because the average player doesn't want to control himself until after the round to actually see who did what before complaining, insulting, etc etc.
Nexus' TTT server has this thing that tells you who killed you, and what team they are on - which can help in dealing with RDMers, resolving conflicts or providing proof of RDMing or not RDMing. We should have that on our server too, IMO.
Instead of changing the servers entirely, why not have two TTT servers and let people decide what they want instead of assuming that one is 'best' for the communitySpoiler (click to show/hide)
If it shows who killed you before the round ends, than no. That increases the risk of ghosting significantly...
I mean, sure, if you're friends with players that ghost/you ghost then yes, but that doesn't seem to be a problem there, and I play there very frequently.
I think more admin and VIP activity could clear up a lot of the fog that makes the TTT server unhappy.
I gave up on it when the regulars started voting no on every kick I started, no matter how many times I explained the reason.
Have any other VIP's noted this kind of problem?I'm not a VIP, but I've never seen it happen.
Have any other VIP's noted this kind of problem?
I gave up on it when the regulars started voting no on every kick I started, no matter how many times I explained the reason.
this is important. DO NOT OVERLOOK
today i talked with v0 | LeoMarr and he said our server had a problem, he then showed me a screenshot of his view of the current round. all these players where present at the time(so no questioning legitimacy)
here it is
http://zhost.tk/u/zc/hl2_2012-05-09_22-14-44-94.jpg (http://zhost.tk/u/zc/hl2_2012-05-09_22-14-44-94.jpg)
It's a command called "PP_Pixelrender"
And then adding this script:
http://pastebin.com/yVE7TMJ2 (http://pastebin.com/yVE7TMJ2)
he discovered the loophole from this website(it also tells how to safeguard your server)
http://www.zombiemaster.org/smf/index.php?topic=11304.0 (http://www.zombiemaster.org/smf/index.php?topic=11304.0)
bassically this is undetectable wallhacks,apparently the permanent servers where unprotected also. i hope this dosent get buried!
thanks. toehawk
On that subject:
One problem I've seen with others in some cases is when they start votes without making it clear why it was. It doesn't happen VERY often AT all - in fact, it is rather rare, but I don't vote yes when a reason hasn't been clearly given / half the players are asking why a votekick/ban.
I'm the same. As regulars we are given a responsibility to vote properly on these things, what is the point if all we do is
vote yes when we have no idea what we are voting on.
*i dont see why*Word of advice, if you click 'Modify' in the top right corner, you can modify the message.
whoops, i mistapped
Word of advice, if you click 'Modify' in the top right corner, you can modify the message.
oh, sorry... i didnt know, i dont go on forums
thanks though
I think TTT is 100% ok, theres no giant problems... i dont se ewhy a thread like this is needed lol
*i dont see why*
I think TTT is 100% ok, theres no giant problems... i dont se ewhy a thread like this is needed lol
Maybe try reading more carefully? There are some issues that need resolving - from tweaks that will make the game more enjoyable without breaking what already works, to very real security issues.
just another thing. i think the karma system is PERFECT. it makes just single rdm dangerouss, ttt is more fun when killing is a risk. i thik the only problem with our ttt is just a lack of traitor weapons.
Terminal what you are asking is for players who do not even know we have a forum to stop being annoying.
Something tells me they're not going to stop just because you ask.
The only successful deterrant to this kind of behavior is punishment.
Otherwise it will continue to run rampant and unchecked, as it does now.
Unfortunately any hope of balance will, IT SEEMS anyways, have to look towards the return of the "real" rNd servers in the coming months. Last thing I want in the interim though is for this server to become as bad as CoreStrike or Pub-Gaming, both of which are gone now, but were full of hackers, RDMers, cheaters, and not an admin in sight - nor any ranks that allowed some power to non-admins to deal with problem players.
I was on another TTT server the other day, and it had a 'VoteKarma' Feature.
Essentially if you killed an RDM'er or lost allot of karma wrongfully, you could give a vote which would reset your karma to 840
This would take a large majority of the server to approve it, and we could even make it so you cant do it unless a regular or VIP or whoever is on. Opinions?
Xrain, I know you're limited on time and want to use whatever limited time you have to fix important things, but really, the karma and hitboxes are REALLY things that, IO, need fixing very badly - they affect the gameplay too negatively at times.
Xrain, I know you're limited on time and want to use whatever limited time you have to fix important things, but really, the karma and hitboxes are REALLY things that, IO, need fixing very badly - they affect the gameplay too negatively at times.
Hitboxes are the same for everyone. They may cheat you, but it's fair.'
I have a different connection speed on different servers, so the lag compensation changes
I purposely change quoted post text because I'm never wrong.
For the karma, it seems to me to be at an acceptable level, the average karma in the servers is ~850-900 which to me is an acceptable level, perhaps a little high if anything.
What I mean is, currently the scenario of "build up your karma, get it up to the mid 900s, accidentally kill one team mate -> karma drops 550-700 points" happens, and that is just completely absurd. I mean, obviously a karma penalty should, does occur, but going from near perfect karma down to the 300s or 200s for one kill after spending time to bring it back up just feels all sorts of fucked up but that's just my opinion.
The hitboxes are really, really, really bad
LAST TIME I CHECKED I HAVEN'T PUT A CUSTOM SOURCE ENGINE ON THE TTT SERVER.[/size]
you lose a max of 400 when you kill a 1000 karma player.
You're doing something wrong; stop.
I've had my karma go from 960 to 330 from 1 kill many times on this server. I have demo'd it practically every time, though later ones I still have since my external hard drive, with older demos from back when we still had dm_attackhouse_christmas, died and those demos were lost. The latest time was only 2 days ago.
Xrain: It is odd though that many users are having issues with the hitboxes, even though they are unchanged.
I've had my karma go from 960 to 330 from 1 kill many times on this server. I have demo'd it practically every time, though later ones I still have since my external hard drive, with older demos from back when we still had dm_attackhouse_christmas, died and those demos were lost. The latest time was only 2 days ago.
Xrain: It is odd though that many users are having issues with the hitboxes, even though they are unchanged.