Author Topic: Permakarma Discussion Thread  (Read 400 times)

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Offline yoshi

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Permakarma Discussion Thread
« on: January 31, 2012, 03:25:24 PM »
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Since Snivy locked that one thread, i decided to make a thread an official thread of Permakarma instead of people making a million complains in the request/suggestion forum about it.

Try not to turn this into a big warfest.
« Last Edit: January 31, 2012, 04:26:34 PM by Yoshi »

Offline Cake Faice

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Re: Permakarma Discussion Thread
« Reply #1 on: January 31, 2012, 03:28:19 PM »
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I'm going to quote this from gamefreak:

Quote
I think we'd be just fine resetting karma to 850 every map. We have fairly active VIPs in TTT now (me and tiger guy) and there wouldn't be many problems just kicking/banning people who last-round RDM.

Offline Osme

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Re: Permakarma Discussion Thread
« Reply #2 on: January 31, 2012, 03:44:19 PM »
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As it stands, it gives more power to the minges, which pretty much seems to be the reason its there. Minges can just shoot at people or run around with T weapons they find, and then the get all happy when an inno kills them and loses karma. And that happens too often
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Offline Cake Faice

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Re: Permakarma Discussion Thread
« Reply #3 on: January 31, 2012, 03:50:38 PM »
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As it stands, it gives more power to the minges, which pretty much seems to be the reason its there. Minges can just shoot at people or run around with T weapons they find, and then the get all happy when an inno kills them and loses karma. And that happens too often
Perma karma pretty much puts a giant banner over the server and says "MINGING HERE" once they find out about the flaw. They will purposely act like a traitor by shooting at people, making them believe they are a traitor. But once someone kills them, bon voyage to their karma.

Offline Doctor Who

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Re: Permakarma Discussion Thread
« Reply #4 on: January 31, 2012, 04:07:52 PM »
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Actually having perma karma is good against for those who rdms and then the next round they lose karma and which wouldn't be big of a deal..
« Last Edit: February 01, 2012, 12:04:41 AM by Doctor Who »

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Offline Deacon

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Re: Permakarma Discussion Thread
« Reply #5 on: January 31, 2012, 04:08:12 PM »
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I disagree entirely.

Offline Osme

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Re: Permakarma Discussion Thread
« Reply #6 on: January 31, 2012, 04:10:27 PM »
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Offline Deacon

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Re: Permakarma Discussion Thread
« Reply #7 on: January 31, 2012, 04:21:32 PM »
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Permakarma is efficient at reducing all sorts of things.

The problem here is that you are flustered by your karma loss when you make a mistake. If someone is baiting you, and you kill them, and they laugh, report them. Karma and traitor baiting is unacceptable. And many people do it regularly, and I'm tired of it.

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Re: Permakarma Discussion Thread
« Reply #8 on: January 31, 2012, 04:23:57 PM »
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Permakarma is efficient at reducing all sorts of things.

The problem here is that you are flustered by your karma loss when you make a mistake. If someone is baiting you, and you kill them, and they laugh, report them. Karma and traitor baiting is unacceptable. And many people do it regularly, and I'm tired of it.

Do you know how annoying and tedious it is to make a report and getting "proper proof" everytime someone is traitor baiting or RDM? Honestly perma karma just made everything
more tedious and frustrating.

EDIT: Not only that, we got shit tons of VIPs and admin.

Offline Deacon

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Re: Permakarma Discussion Thread
« Reply #9 on: January 31, 2012, 04:26:44 PM »
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Do you know how annoying and tedious it is to make a report and getting "proper proof" everytime someone is traitor baiting or RDM? Honestly perma karma just made everything
more tedious and frustrating.

EDIT: Not only that, we got shit tons of VIPs and admin.

Tell someone. Call someone in.
If we have enough VIPs, then have one of them start a voteban.

Offline Cake Faice

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Re: Permakarma Discussion Thread
« Reply #10 on: January 31, 2012, 04:32:07 PM »
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Tell someone. Call someone in.
If we have enough VIPs, then have one of them start a voteban.
It won't do you much good now that you have low karma and there's no way to get it back. What if it's just a random minge passing by on our server who does not plan to comeback? And since many different players visit our servers every day, a small percentage that stay, it would be pretty tedious reporting, having to call someone in every time it happens...to only ban a few players out of god knows how much are out there in the gmod world.

Offline ursus

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Re: Permakarma Discussion Thread
« Reply #11 on: January 31, 2012, 04:34:38 PM »
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Honestly, I don't see why we've done this yet. It would virtually eliminate baiting, which literally accounts for about 50% of ACTUAL KARMA LOSS. It's absolutely impractical.

Offline Deacon

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Re: Permakarma Discussion Thread
« Reply #12 on: January 31, 2012, 04:39:10 PM »
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Fine do whatever i don't even play anymore.

Offline Astropilot

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Re: Permakarma Discussion Thread
« Reply #13 on: January 31, 2012, 04:42:50 PM »
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Can someone fill me more in this incident?

       
                                                

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Offline Cake Faice

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Re: Permakarma Discussion Thread
« Reply #14 on: January 31, 2012, 05:14:04 PM »
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Can someone fill me more in this incident?
Uh, it's not really a single incident...

It's multiple incidents that stretch out over the past year or so...