Okay, so heres my view on the whole perma karma thing.
TTT was be played like this,
Innocents assume everyone is a traitor until proven innocent.
Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.
The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.
It was actually, you know,
fun.
Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.
Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have
fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.