Author Topic: Changes to stronghold...  (Read 459 times)

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Offline SheepsAholy

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Re: Changes to stronghold...
« Reply #15 on: January 25, 2012, 11:16:17 AM »
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One thing I think should be changed is:
Prop break speed should be faster than prop repair.

most of the times I raid someone they just sit at the prop and repair it, I cant break in when they do so I have to sit there and burn it wait until I dont hear anyone then burn in as fast as I can before they notice the prop is black.

My input on weapon changes:
Snipers:
AWP: Change ammo clip to 2 or 3 instead of (I think) 5
MGs:
Allow silencer attachment for sneaking
(idk anything else)
Shotgun:
Change Damage to 70 instead of 50 or increase the amount of pellets.
TMP
(idk never used one)
Pistols:
(same as MGs on certain pistols) and
Deagle: Damage to 80 instead of 100 (instant kill)

Things I agree on:
2.The awp is an extremely faggotry gun, it is over powered and ridiculous, can we somehow minimize the damage?
4.If we could add a bigger selection of props that would be handy.
If some of these changes are impossible/very very hard to make then I understand.
-Sincerely Tabitha
Yes the AWP is pretty retarded but decreasing damage isnt really necessary, just decrease the clip size.

Can we also bring in like body armor give us like 20-40 more hp so we can survive a sniper shot or for raiding, but you lose it if you die and it doesn't regenerate? make it cost like 250$
« Last Edit: January 25, 2012, 11:22:51 AM by SheepsAholy »



Offline Don

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Re: Changes to stronghold...
« Reply #16 on: January 25, 2012, 12:23:10 PM »
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Nop, just can't distribute the modified code or something like that.
As far as I know we're not allowed to modify the code at all.

Not sure though.

Offline Sabb

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Re: Changes to stronghold...
« Reply #17 on: January 25, 2012, 12:26:59 PM »
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As far as I know we're not allowed to modify the code at all.

Not sure though.
Nope, coolz and Minic already said otherwise, and some of the code has already been slightly modified... can't remember what though.


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Offline ursus

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Re: Changes to stronghold...
« Reply #18 on: January 25, 2012, 03:02:07 PM »
+1
Nope, coolz and Minic already said otherwise, and some of the code has already been slightly modified... can't remember what though.

It was regarding the spectate plugin.

Offline Sabb

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Re: Changes to stronghold...
« Reply #19 on: January 25, 2012, 03:02:45 PM »
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It was regarding the spectate plugin.
Oh yes that. There was also some other bug fixes or something too.


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Offline Doctor Who

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Re: Changes to stronghold...
« Reply #20 on: January 25, 2012, 03:59:05 PM »
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Yes, because an aimbotter with a FAMAS is much less threatening.
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Offline ursus

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Re: Changes to stronghold...
« Reply #21 on: January 25, 2012, 04:04:27 PM »
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>rawr shoots twice in the head then dead

>always shooting exactly twice and making both shots

Offline coolzeldad

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Re: Changes to stronghold...
« Reply #22 on: January 26, 2012, 01:55:18 AM »
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well, essentially can't modify the original code itself without author's permissions

there's ways around that though
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Offline Frank

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Re: Changes to stronghold...
« Reply #23 on: January 26, 2012, 08:30:23 AM »
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well, essentially can't modify the original code itself without author's permissions

there's ways around that though
Dem loopholes


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Offline WarEclipse™

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Re: Changes to stronghold...
« Reply #24 on: January 26, 2012, 12:54:01 PM »
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Yeah, I'd have to agree with numbers Three and Four because
I'd hate to go back and forth deleting (this) supply crate because it got raided in one of my other bases I made...I can't think of a very good reason for number four because it's just that when I'm on my own team, with 2 other players (other than me) then you never know when you'll just need enough props for a small/large backup base if you know what I mean...might as well put spawnpoints in there too  ::)

Offline SheepsAholy

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Re: Changes to stronghold...
« Reply #25 on: January 26, 2012, 03:27:23 PM »
+1
one thing people dont understand is, make the ammo box LAST after you made your base and spawns then just undo one time and poof you have your ammo box that can be placed when you need it.



Offline Sabb

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Re: Changes to stronghold...
« Reply #26 on: January 26, 2012, 03:28:17 PM »
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one thing people dont understand is, make the ammo box LAST after you made your base and spawns then just undo one time and poof you have your ammo box that can be placed when you need it.
This.


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Offline ursus

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Re: Changes to stronghold...
« Reply #27 on: January 26, 2012, 03:33:06 PM »
+1
We need an undo menu like the default sandbox gamemode, so that we don't have to undo everything to get rid of one prop.

Offline Deathie

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Re: Changes to stronghold...
« Reply #28 on: January 26, 2012, 03:39:43 PM »
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We need an undo menu like the default sandbox gamemode, so that we don't have to undo everything to get rid of one prop.

This.

This so fucking much.

I hate having to delete an entire base becuase someone's camping my spawn :x


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Offline Tabitha

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Re: Changes to stronghold...
« Reply #29 on: January 26, 2012, 10:48:17 PM »
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well, essentially can't modify the original code itself without author's permissions

there's ways around that though

Coolz are you being naughty again >:P you know what happens when you're being naughty!  :jackolantern:  :trollface:


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