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Support (Read Only) => Suggestions => Topic started by: Tabitha on January 24, 2012, 05:53:58 AM

Title: Changes to stronghold...
Post by: Tabitha on January 24, 2012, 05:53:58 AM
Well firstly, I think that there are a few annoying problems in Stronghold...

1.How people can place props onto each other.
Me and my friend Sam were raiding a house and this person kept on placing prop ontop of each other and when we FINALLY
got through we were shot down and then when we came back (We have spawners just outside the place) all the props were back
and we had to go through it again. Can you please disable this somehow???
2.The awp is an extremely faggotry gun, it is over powered and ridiculous, can we somehow minimize the damage?
3.Only being able to carry 1 weapon crate around is a bit annoying because 1 person always has to put it in the base and then when they get out and lose ammo they can't buy anymore and end up dying (including secondary)
can we make it so you can carry 2?
4.If we could add a bigger selection of props that would be handy.
5.Map changing is annoying because sometimes to troll people choose the same map over and OVER again! I would suggest maybe making it so that the maps go around in a loop perhaps or if it's a certain map you can vote to the next map instead of going to that one and then the next map in line comes along to play on???

If some of these changes are impossible/very very hard to make then I understand.

-Sincerely Tabitha
Title: Re: Changes to stronghold...
Post by: Sabb on January 24, 2012, 05:59:43 AM
I agree with everything but 2 and 3. The awp is overpowered, but so is pretty much every weapon on there. The only weapon I would say that should be modified is the deagle, maybe auto, but definitely deagle. For the weapon crate, I think it's fine as is.
Anyhow, the first one is a pretty big nuisance. I think the best solution would be to make a delay in between the amount of time you can place a prop. That way they wouldn't be able to spam it so much, as it does get fairly annoying.
Title: Re: Changes to stronghold...
Post by: Tabitha on January 24, 2012, 06:02:16 AM
That is what me and sam did but it didn't seem to affect the building :| We did it correctly and everything but it didn't work.
Title: Re: Changes to stronghold...
Post by: Sabb on January 24, 2012, 06:04:59 AM
That is what me and sam did but it didn't seem to affect the building :| We did it correctly and everything but it didn't work.
I don't understand? I'm saying that there should be a delay between time placing props added. Such as, after placing 3 or 4 props close to eachother you would have to then wait some amount of time before placing more.
Title: Re: Changes to stronghold...
Post by: Tabitha on January 24, 2012, 06:09:47 AM
Oh sam only placed one O-o is that what the problem was D:<??
Title: Re: Changes to stronghold...
Post by: Sabb on January 24, 2012, 06:15:40 AM
Oh sam only placed one O-o is that what the problem was D:<??
One prop? wat
Title: Re: Changes to stronghold...
Post by: Tabitha on January 24, 2012, 06:21:55 AM
Wat D:

Title: Re: Changes to stronghold...
Post by: Frank on January 24, 2012, 10:16:07 AM
The AWP is fine as it is.
Title: Re: Changes to stronghold...
Post by: Hotgreensoldier on January 24, 2012, 03:45:06 PM
If someone quickly places props in place of the ones you break when you're raiding, you should place spawners that are blocked RIGHT next to their base so that it takes a shitton of time.

After doing this, make spawns close to that base that you can spawn in. You can destroy their props as they build them.

If all else fails, pull a Ruben and C4 the shit out of everything and put a smiley face after their whole base is asplode.
Title: Re: Changes to stronghold...
Post by: ursus on January 24, 2012, 03:56:22 PM
I used to think the AWP was overpowered, and then I took a .338 to the knee.

Seriously, it's a sniper rifle. You get shot with one, and you're at the very least somewhat incapacitated.

What's REALLY unrealistic is getting shot twice with a gun, then being able to run, jump, and shoot just as fast as before.
Title: Re: Changes to stronghold...
Post by: Tabitha on January 25, 2012, 12:27:57 AM
Gamefreak, this is a GAME not real life D: people play video games to escape real life -.-
Title: Re: Changes to stronghold...
Post by: Ἆxule on January 25, 2012, 01:50:41 AM
I don't understand? I'm saying that there should be a delay between time placing props added. Such as, after placing 3 or 4 props close to each other you would have to then wait some amount of time before placing more.

Sort of like that delay when you're building near an enemy's prop.
maybe use that?

1. I can agree that it gets annoying when people spam props like that, but if you're raiding in a pair, you can hit him from multiple areas. He won't be able to keep forever and will eventually lose.

2. The AWP is also one of the most expensive guns out there. Also, same reasons as Sabb and Gamefreak.

3. I don't think this needs to be changed. What I do is just remove it right after I finish using it, and go back to my raiding. Repeat process.

4. I don't see how it could hurt (as long as they aren't bigger than the biggest prop already)

5. I don't understand why people complain about the map change. I understand it gets annoying when it's the same map, but the majority chooses what map they want to play.


Quick question though, wasn't there like a contract that kept you from making ANY modification to the game?
Title: Re: Changes to stronghold...
Post by: Tabitha on January 25, 2012, 03:31:22 AM
Sort of like that delay when you're building near an enemy's prop.
maybe use that?

1. I can agree that it gets annoying when people spam props like that, but if you're raiding in a pair, you can hit him from multiple areas. He won't be able to keep forever and will eventually lose.

2. The AWP is also one of the most expensive guns out there. Also, same reasons as Sabb and Gamefreak.

3. I don't think this needs to be changed. What I do is just remove it right after I finish using it, and go back to my raiding. Repeat process.

4. I don't see how it could hurt (as long as they aren't bigger than the biggest prop already)

5. I don't understand why people complain about the map change. I understand it gets annoying when it's the same map, but the majority chooses what map they want to play.


Quick question though, wasn't there like a contract that kept you from making ANY modification to the game?

Dunno about the contract, Ask coolz O-o

1.We tried that but there was like only 1 entrance. And the rest were covered by some other guys.

2.Still even though the awp is expensive it is VERY annoying. (Aimbot+AWP=FFFUUUUUUUUU)

3.Yes I do that too just still, I don't see a problem in being able to have 2?

4.Yeah.

5.Well it is very annoying when everyone chooses the most SMALLEST maps EVER when there's 13 people on >_> then people have to make bases out of props or something.

Title: Re: Changes to stronghold...
Post by: ursus on January 25, 2012, 08:48:02 AM
(Aimbot+AWP=FFFUUUUUUUUU)

Yes, because an aimbotter with a FAMAS is much less threatening.
Title: Re: Changes to stronghold...
Post by: Sabb on January 25, 2012, 09:12:08 AM
Sort of like that delay when you're building near an enemy's prop.
maybe use that?

1. I can agree that it gets annoying when people spam props like that, but if you're raiding in a pair, you can hit him from multiple areas. He won't be able to keep forever and will eventually lose.

2. The AWP is also one of the most expensive guns out there. Also, same reasons as Sabb and Gamefreak.

3. I don't think this needs to be changed. What I do is just remove it right after I finish using it, and go back to my raiding. Repeat process.

4. I don't see how it could hurt (as long as they aren't bigger than the biggest prop already)

5. I don't understand why people complain about the map change. I understand it gets annoying when it's the same map, but the majority chooses what map they want to play.


Quick question though, wasn't there like a contract that kept you from making ANY modification to the game?
Nop, just can't distribute the modified code or something like that.
Title: Re: Changes to stronghold...
Post by: SheepsAholy on January 25, 2012, 11:16:17 AM
One thing I think should be changed is:
Prop break speed should be faster than prop repair.

most of the times I raid someone they just sit at the prop and repair it, I cant break in when they do so I have to sit there and burn it wait until I dont hear anyone then burn in as fast as I can before they notice the prop is black.

My input on weapon changes:
Snipers:
AWP: Change ammo clip to 2 or 3 instead of (I think) 5
MGs:
Allow silencer attachment for sneaking
(idk anything else)
Shotgun:
Change Damage to 70 instead of 50 or increase the amount of pellets.
TMP
(idk never used one)
Pistols:
(same as MGs on certain pistols) and
Deagle: Damage to 80 instead of 100 (instant kill)

Things I agree on:
2.The awp is an extremely faggotry gun, it is over powered and ridiculous, can we somehow minimize the damage?
4.If we could add a bigger selection of props that would be handy.
If some of these changes are impossible/very very hard to make then I understand.
-Sincerely Tabitha
Yes the AWP is pretty retarded but decreasing damage isnt really necessary, just decrease the clip size.

Can we also bring in like body armor give us like 20-40 more hp so we can survive a sniper shot or for raiding, but you lose it if you die and it doesn't regenerate? make it cost like 250$
Title: Re: Changes to stronghold...
Post by: Don on January 25, 2012, 12:23:10 PM
Nop, just can't distribute the modified code or something like that.
As far as I know we're not allowed to modify the code at all.

Not sure though.
Title: Re: Changes to stronghold...
Post by: Sabb on January 25, 2012, 12:26:59 PM
As far as I know we're not allowed to modify the code at all.

Not sure though.
Nope, coolz and Minic already said otherwise, and some of the code has already been slightly modified... can't remember what though.
Title: Re: Changes to stronghold...
Post by: ursus on January 25, 2012, 03:02:07 PM
Nope, coolz and Minic already said otherwise, and some of the code has already been slightly modified... can't remember what though.

It was regarding the spectate plugin.
Title: Re: Changes to stronghold...
Post by: Sabb on January 25, 2012, 03:02:45 PM
It was regarding the spectate plugin.
Oh yes that. There was also some other bug fixes or something too.
Title: Re: Changes to stronghold...
Post by: Doctor Who on January 25, 2012, 03:59:05 PM
Yes, because an aimbotter with a FAMAS is much less threatening.
>rawr shoots twice in the head then dead
Title: Re: Changes to stronghold...
Post by: ursus on January 25, 2012, 04:04:27 PM
>rawr shoots twice in the head then dead

>always shooting exactly twice and making both shots
Title: Re: Changes to stronghold...
Post by: coolzeldad on January 26, 2012, 01:55:18 AM
well, essentially can't modify the original code itself without author's permissions

there's ways around that though
Title: Re: Changes to stronghold...
Post by: Frank on January 26, 2012, 08:30:23 AM
well, essentially can't modify the original code itself without author's permissions

there's ways around that though
Dem loopholes


Gotta love teh loophawlez.
Title: Re: Changes to stronghold...
Post by: WarEclipse™ on January 26, 2012, 12:54:01 PM
Yeah, I'd have to agree with numbers Three and Four because
I'd hate to go back and forth deleting (this) supply crate because it got raided in one of my other bases I made...I can't think of a very good reason for number four because it's just that when I'm on my own team, with 2 other players (other than me) then you never know when you'll just need enough props for a small/large backup base if you know what I mean...might as well put spawnpoints in there too  ::)
Title: Re: Changes to stronghold...
Post by: SheepsAholy on January 26, 2012, 03:27:23 PM
one thing people dont understand is, make the ammo box LAST after you made your base and spawns then just undo one time and poof you have your ammo box that can be placed when you need it.
Title: Re: Changes to stronghold...
Post by: Sabb on January 26, 2012, 03:28:17 PM
one thing people dont understand is, make the ammo box LAST after you made your base and spawns then just undo one time and poof you have your ammo box that can be placed when you need it.
This.
Title: Re: Changes to stronghold...
Post by: ursus on January 26, 2012, 03:33:06 PM
We need an undo menu like the default sandbox gamemode, so that we don't have to undo everything to get rid of one prop.
Title: Re: Changes to stronghold...
Post by: Deathie on January 26, 2012, 03:39:43 PM
We need an undo menu like the default sandbox gamemode, so that we don't have to undo everything to get rid of one prop.

This.

This so fucking much.

I hate having to delete an entire base becuase someone's camping my spawn :x
Title: Re: Changes to stronghold...
Post by: Tabitha on January 26, 2012, 10:48:17 PM
well, essentially can't modify the original code itself without author's permissions

there's ways around that though

Coolz are you being naughty again >:P you know what happens when you're being naughty!  :jackolantern:  :trollface:
Title: Re: Changes to stronghold...
Post by: coolzeldad on January 27, 2012, 01:27:38 AM
wtfax
Title: Re: Changes to stronghold...
Post by: [Valor]iPounce on January 27, 2012, 03:11:51 AM
This.

This so fucking much.

I hate having to delete an entire base becuase someone's camping my spawn :x
We need an undo menu like the default sandbox gamemode, so that we don't have to undo everything to get rid of one prop.

waitwat, It's working fine for me, I can delete the last prop i spawned when pressing Z.

wtf
Title: Re: Changes to stronghold...
Post by: Tabitha on January 27, 2012, 03:19:06 AM
I don't think that's what they meant o-o
Title: Re: Changes to stronghold...
Post by: Dale Feles on January 27, 2012, 04:07:36 AM
waitwat, It's working fine for me, I can delete the last prop i spawned when pressing Z.

wtf

They mean to SELECT the prop they want to delete
Title: Re: Changes to stronghold...
Post by: Kamikaze on January 27, 2012, 04:26:22 AM
I used to think the AWP was overpowered, and then I took a .338 to the knee.

Seriously, it's a sniper rifle. You get shot with one, and you're at the very least somewhat incapacitated.

What's REALLY unrealistic is getting shot twice with a gun, then being able to run, jump, and shoot just as fast as before.
We can climb ladders without using our hands or feet.
Title: Re: Changes to stronghold...
Post by: [Valor]iPounce on January 27, 2012, 07:19:06 AM
They mean to SELECT the prop they want to delete
Ooooo, I get it. Specific prop. k

Maybe some kind of menu. Like when pressing Z there would be a menu pops up and all your props are listed there and able to delete.
Title: Re: Changes to stronghold...
Post by: Travelsonic on January 27, 2012, 04:05:40 PM
I dunno what it is, but switching weapons using the tool gun [from prop spawner to remover, to repairer, etc is a gargantuan pain in the ass.  Unless there is something I'm missing in doing what is instructed to make it work, it really shouldn't be so cumbersome to slide a mouse around..
Title: Re: Changes to stronghold...
Post by: Tabitha on January 27, 2012, 09:32:58 PM
I dunno what it is, but switching weapons using the tool gun [from prop spawner to remover, to repairer, etc is a gargantuan pain in the ass.  Unless there is something I'm missing in doing what is instructed to make it work, it really shouldn't be so cumbersome to slide a mouse around..

Really? cause I think it's fine o-o
Title: Re: Changes to stronghold...
Post by: Samo on January 27, 2012, 10:43:29 PM
I hate the AWP. Only because I havent unlocked it. I just hate when people block up my bases. ARGHHH
Title: Re: Changes to stronghold...
Post by: Tabitha on January 29, 2012, 05:41:16 AM
Yeah, that is VERY annoying :(
Title: Re: Changes to stronghold...
Post by: WarEclipse™ on January 29, 2012, 11:49:26 AM
Yeah, that is VERY annoying :(

I agree, because whenever someone uses some kind of weapon like THAT, it's like...
the 24/7-hour war all over
Spoiler (click to show/hide)
Title: Re: Changes to stronghold...
Post by: Tabitha on January 30, 2012, 02:40:54 AM
Yeah :P It's very annoying especially if aimbotters are using it!!
Title: Re: Changes to stronghold...
Post by: Eion Kilant 739 on February 03, 2012, 06:37:53 PM
IMO, the only weapon that needs nerfing is the deagle and I would certanly like a larger selection of props too!

The ammo crate thing is fine as it is, there is no need in changing that. You do know you can buy weapons and equip weapons (on spawn) without it, I hope?

I don't understand? I'm saying that there should be a delay between time placing props added. Such as, after placing 3 or 4 props close to eachother you would have to then wait some amount of time before placing more.
:thumbsup:
Title: Re: Changes to stronghold...
Post by: Tabitha on February 04, 2012, 12:42:54 AM
Thank you for everyones support and criticism and opinions, I Agree the deagle IS very over powered :)