Author Topic: [Complete] ZS_Doom_E1M1  (Read 308 times)

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Offline Mehis

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Re: [Complete] ZS_Doom_E1M1
« Reply #15 on: January 27, 2012, 02:43:09 PM »
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This map needs some balancing and fixes.
There is really only one spot to successfully cade and it's the last room of the map where you can camp the big door.
I like it. I have liked the map so far, but everytime there are less than 10 players people will start ragequitting, because it's so hard.
So - I suggest you to move the slime room destinations back inside the secret. Floating mid-air is bad idea and it causes even more balance issues.
Remove those weapons inside the slime room secret. The map already has ammo for every weapon, which makes the map dozen times easier for humans. For me it's kinda overkill.
Add more reset time on the music button. I prefer not to listen to it at all. It's annoying when somebody is spamming it and I'll have to spam stopsounds.
The ending room has a wall you can see through.

Offline Juan_Ambriz

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Re: [Complete] ZS_Doom_E1M1
« Reply #16 on: January 27, 2012, 03:20:37 PM »
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This map needs some balancing and fixes.
There is really only one spot to successfully cade and it's the last room of the map where you can camp the big door.
I like it. I have liked the map so far, but everytime there are less than 10 players people will start ragequitting, because it's so hard.
So - I suggest you to move the slime room destinations back inside the secret. Floating mid-air is bad idea and it causes even more balance issues.
Remove those weapons inside the slime room secret. The map already has ammo for every weapon, which makes the map dozen times easier for humans. For me it's kinda overkill.
Add more reset time on the music button. I prefer not to listen to it at all. It's annoying when somebody is spamming it and I'll have to spam stopsounds.
The ending room has a wall you can see through.

Ok I was planning on only doing two version
The first (already released
And final,
BEFORE I DO IT I NEED PEOPLE TO TELL ME PROBLEMS OR CONCERNS NOW, please....
AlsO their is more places to cade..

Other thing what do you mean about the slime room?

THANKS CRYPTO BB



Offline Alkaline

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Re: [Complete] ZS_Doom_E1M1
« Reply #17 on: January 27, 2012, 03:42:20 PM »
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Can you please optimize the map by remove the huge skybox you put around it?
And lower the ceiling for the teleporter room.
And remove all the ammo crates and the secret 5 kill weapons in the last room.
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Offline Mehis

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Re: [Complete] ZS_Doom_E1M1
« Reply #18 on: January 27, 2012, 03:57:39 PM »
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Ok I was planning on only doing two version
The first (already released
And final,
BEFORE I DO IT I NEED PEOPLE TO TELL ME PROBLEMS OR CONCERNS NOW, please....
AlsO their is more places to cade..

Other thing what do you mean about the slime room?

I didn't mean that about the only place to cade. I just said it was good spot and I like it, lol.

Can you please optimize the map by remove the huge skybox you put around it?
And remove all the ammo crates and the secret 5 kill weapons in the last room.

There's a huge skybox around the map?
Removing ALL the ammo crates is a bad idea. It becomes almost impossible to survive then. I would say leave shotgun or pistol ammo and remove SMG ammo.

I'll check the map when I wake up to report more problems if there are any.

Offline Juan_Ambriz

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Re: [Complete] ZS_Doom_E1M1
« Reply #19 on: January 27, 2012, 05:44:20 PM »
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Can you please optimize the map by remove the huge skybox you put around it?
And lower the ceiling for the teleporter room.
And remove all the ammo crates and the secret 5 kill weapons in the last room.
Dude what?
Skybox isnt at all huge
THe ceiling is already pretty low
The guns yea im gonna remove
Ammo...
Same thing, i heard people saying that kurtis was whining about :/
I will Leave the PAmmo and relocate the SMG ammo, SG Ammo will be bye bye

THANKS CRYPTO BB



Offline Mehis

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Re: [Complete] ZS_Doom_E1M1
« Reply #20 on: January 28, 2012, 02:14:05 AM »
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Ok, here is the list:

· Add fade distances into all props and items. Including armor, healthkits, healthstation and ammo crates.
· Areaportals to all the doors
· Turn all the prop_physics to prop_physics_multiplayer. They use less bandwidth. It makes the game more smoother.
· Turn around all teleport destinations where they should be facing to. It's kinda stupid how the slime room zombie destinations faces at the wall. Same with outside.
· As I said before, move the slime room zombie destinations inside the secret. It prevents camping.
· Your spinning name doesn't have any textures.

And remember the music button reset time. Set it to two minutes or something.