.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Juan_Ambriz on January 13, 2012, 09:23:03 PM

Title: [Complete] ZS_Doom_E1M1
Post by: Juan_Ambriz on January 13, 2012, 09:23:03 PM
Download~
http://dl.dropbox.com/u/55151124/Maps/zc_doom_e1m1.bsp (http://dl.dropbox.com/u/55151124/Maps/zc_doom_e1m1.bsp)

I love Doom so fucking much.
So for that reason I'm porting Doom E1M1 to Zombie Survival.

Here is the original map and such, I could not contact the owner as this was posted more than 3 years ago!

http://www.garrysmod.org/downloads/?a=view&id=44045 (http://www.garrysmod.org/downloads/?a=view&id=44045)
--—-------------------
Not planning on making separate versions, just one and maybe one more if there are problems or something in the original version.

There were a shitload of weapons which I am removing and adding secrets (No not weapon secrets) I mean secrets that were in the ACTUAL level, like a door that would open the outside.
And of course you can't forget the epic amazing music.

-------------------------------------------------------------------------------------------------------
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)



Download Version 1 and only
http://dl.dropbox.com/u/55151124/Maps/zc_doom_e1m1.bsp (http://dl.dropbox.com/u/55151124/Maps/zc_doom_e1m1.bsp)
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Yellow Killer on January 14, 2012, 05:05:17 PM
this map looks interesting, downloading
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Deathie on January 14, 2012, 05:13:18 PM
Version_Final
._.

Could you like, not do what you did with zs_Juans_house

and update it every 3 days?

Just actually FINISH it, and make sure it's playable by ZS standards, and balanced.

:v
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Juan_Ambriz on January 14, 2012, 08:34:08 PM
._.

Could you like, not do what you did with zs_Juans_house

and update it every 3 days?

Just actually FINISH it, and make sure it's playable by ZS standards, and balanced.

:v


Lol I know.  This should be the one and ONLY version there might be ONE other update IF there were to be problems. As for my shitty house I kept updating it because of problems and crashes, which I STILL cannot fix..
Also that is why i said Version Final

Oh yeah AND another reason why I kept updating was because I can't make sure some shit works when on ZS because of the broken ZS I have. I need an actual working ZS mode...
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Mehis on January 15, 2012, 04:31:32 AM
Quote
zc_doom_e1m1

What does C stand for?

Because I'm decompiling asshole:

· No nodraw around the map
· Way too much armor around the map
· Make the map darker. It gives some atmosphere to it.

It still fits for ZS, I think. But, it's on the edge. Might be too easy for fastys to rape everybody.
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Juan_Ambriz on January 15, 2012, 06:04:15 AM
What does C stand for?

Because I'm decompiling asshole:

· No nodraw around the map
· Way too much armor around the map
· Make the map darker. It gives some atmosphere to it.

It still fits for ZS, I think. But, it's on the edge. Might be too easy for fastys to rape everybody.

Since I only wanted to release one and only one version, I will observe if people get lag.
AND the armor I placed EXACTLY where they are in the actual game of Doom, yes there were THAT MANY
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Mehis on January 15, 2012, 10:45:13 AM
I have to take my point back about fast zombies raping everybody. I meant with too much armor, that people will be almost invincible.
Even if the Doom had those, this is ZS not Doom. Take couple minutes of your time making faces nodraw. Simple. You have had that time for a day, at least. Do it now before it gets uploaded. Why the outside area have to be so long from bottom to top? It could be a lot smaller.
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Juan_Ambriz on January 15, 2012, 11:14:13 AM
I have to take my point back about fast zombies raping everybody. I meant with too much armor, that people will be almost invincible.
Even if the Doom had those, this is ZS not Doom. Take couple minutes of your time making faces nodraw. Simple. You have had that time for a day, at least. Do it now before it gets uploaded. Why the outside area have to be so long from bottom to top? It could be a lot smaller.

Ok sir
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Mehis on January 15, 2012, 11:20:14 AM
Ok sir

Thank you.  :)
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Juan_Ambriz on January 15, 2012, 11:43:48 AM
Thank you.  :)

OK i just put a lot of nodraw, not on EVERY surface because there are litlle tiny ones and stuff...
Also i messed with the light so it will be a bit darker

Uploading new pics soon
Title: Re: [Complete, awaiting upload]ZS_Doom_E1M1
Post by: Juan_Ambriz on January 15, 2012, 01:31:17 PM
Ok added no Draw and did stuff here and their
http://dl.dropbox.com/u/55151124/Maps/zc_doom_e1m1.bsp (http://dl.dropbox.com/u/55151124/Maps/zc_doom_e1m1.bsp)
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Yellow Killer on January 21, 2012, 10:17:07 AM
i wonder but when is this map going to be uploaded, i hope it gets to the servers soon
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Tezuni on January 21, 2012, 08:25:32 PM
nice job juan, keep up the cool maps :s
I wish i had more time to pop more ttt maps out, i'll have to catch up to you in the summer >:O
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Juan_Ambriz on January 21, 2012, 10:15:31 PM
nice job juan, keep up the cool maps :s
I wish i had more time to pop more ttt maps out, i'll have to catch up to you in the summer >:O

Lol I might be able to make TTT maps just gotta learn the gun entities
Title: Re: [Complete] ZS_Doom_E1M1
Post by: coolzeldad on January 22, 2012, 11:30:01 PM
uploaded as zs_doom_e1m1
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Mehis on January 27, 2012, 02:43:09 PM
This map needs some balancing and fixes.
There is really only one spot to successfully cade and it's the last room of the map where you can camp the big door.
I like it. I have liked the map so far, but everytime there are less than 10 players people will start ragequitting, because it's so hard.
So - I suggest you to move the slime room destinations back inside the secret. Floating mid-air is bad idea and it causes even more balance issues.
Remove those weapons inside the slime room secret. The map already has ammo for every weapon, which makes the map dozen times easier for humans. For me it's kinda overkill.
Add more reset time on the music button. I prefer not to listen to it at all. It's annoying when somebody is spamming it and I'll have to spam stopsounds.
The ending room has a wall you can see through.
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Juan_Ambriz on January 27, 2012, 03:20:37 PM
This map needs some balancing and fixes.
There is really only one spot to successfully cade and it's the last room of the map where you can camp the big door.
I like it. I have liked the map so far, but everytime there are less than 10 players people will start ragequitting, because it's so hard.
So - I suggest you to move the slime room destinations back inside the secret. Floating mid-air is bad idea and it causes even more balance issues.
Remove those weapons inside the slime room secret. The map already has ammo for every weapon, which makes the map dozen times easier for humans. For me it's kinda overkill.
Add more reset time on the music button. I prefer not to listen to it at all. It's annoying when somebody is spamming it and I'll have to spam stopsounds.
The ending room has a wall you can see through.

Ok I was planning on only doing two version
The first (already released
And final,
BEFORE I DO IT I NEED PEOPLE TO TELL ME PROBLEMS OR CONCERNS NOW, please....
AlsO their is more places to cade..

Other thing what do you mean about the slime room?
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Alkaline on January 27, 2012, 03:42:20 PM
Can you please optimize the map by remove the huge skybox you put around it?
And lower the ceiling for the teleporter room.
And remove all the ammo crates and the secret 5 kill weapons in the last room.
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Mehis on January 27, 2012, 03:57:39 PM
Ok I was planning on only doing two version
The first (already released
And final,
BEFORE I DO IT I NEED PEOPLE TO TELL ME PROBLEMS OR CONCERNS NOW, please....
AlsO their is more places to cade..

Other thing what do you mean about the slime room?

I didn't mean that about the only place to cade. I just said it was good spot and I like it, lol.

Can you please optimize the map by remove the huge skybox you put around it?
And remove all the ammo crates and the secret 5 kill weapons in the last room.

There's a huge skybox around the map?
Removing ALL the ammo crates is a bad idea. It becomes almost impossible to survive then. I would say leave shotgun or pistol ammo and remove SMG ammo.

I'll check the map when I wake up to report more problems if there are any.
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Juan_Ambriz on January 27, 2012, 05:44:20 PM
Can you please optimize the map by remove the huge skybox you put around it?
And lower the ceiling for the teleporter room.
And remove all the ammo crates and the secret 5 kill weapons in the last room.
Dude what?
Skybox isnt at all huge
THe ceiling is already pretty low
The guns yea im gonna remove
Ammo...
Same thing, i heard people saying that kurtis was whining about :/
I will Leave the PAmmo and relocate the SMG ammo, SG Ammo will be bye bye
Title: Re: [Complete] ZS_Doom_E1M1
Post by: Mehis on January 28, 2012, 02:14:05 AM
Ok, here is the list:

· Add fade distances into all props and items. Including armor, healthkits, healthstation and ammo crates.
· Areaportals to all the doors
· Turn all the prop_physics to prop_physics_multiplayer. They use less bandwidth. It makes the game more smoother.
· Turn around all teleport destinations where they should be facing to. It's kinda stupid how the slime room zombie destinations faces at the wall. Same with outside.
· As I said before, move the slime room zombie destinations inside the secret. It prevents camping.
· Your spinning name doesn't have any textures.

And remember the music button reset time. Set it to two minutes or something.