Author Topic: Random block jutting out for no reason.  (Read 167 times)

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Offline The punisher

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Random block jutting out for no reason.
« on: January 04, 2012, 06:59:04 PM »
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So i'm there, finishing a year old map...



I compile it, and this is what oddly happens


It maybe a bit hard to see, but its a big block.That big block that is jutting out is nocollide. i never even put it in the map. I checked to make sure it wasnt hidden in sdk view or anything like that.
It may be may be that is used source engine MP, i heard that the best one to use is 2007 version.
My compiling process might be the problem (I know it already has some errors and other things i need to fix, but if you could point out what you think may be relevant to it, that would be good).
Spoiler (click to show/hide)


Offline The punisher

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Re: Random block jutting out for no reason.
« Reply #1 on: January 25, 2012, 08:08:56 PM »
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So.... no one knows what the problem is?  :(


Offline TehHank

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Re: Random block jutting out for no reason.
« Reply #2 on: January 26, 2012, 03:06:23 AM »
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I have had this problem before with zs_corruption. I just had to remake the section that was glitching.

Offline coolzeldad

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Re: Random block jutting out for no reason.
« Reply #3 on: January 26, 2012, 11:30:06 AM »
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That leak is probably the first thing you should look at

Code: [Select]
1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!

leaks do crazy stuphz
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Offline Сєşάя

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Re: Random block jutting out for no reason.
« Reply #4 on: January 26, 2012, 12:10:44 PM »
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That leak is probably the first thing you should look at

Code: [Select]
1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!

leaks do crazy stuphz

Yeahhh  :rasta:

Offline TehHank

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Re: Random block jutting out for no reason.
« Reply #5 on: January 26, 2012, 12:15:35 PM »
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I think you need to redo that door.

Offline Mehis

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Re: Random block jutting out for no reason.
« Reply #6 on: January 28, 2012, 03:26:24 PM »
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Don't know is the problem fixed or not but:

Quote
ProcessBlock_Thread: 0...Brush 250: WARNING, microbrush
Brush 246: WARNING, microbrush
Brush 245: WARNING, microbrush

Quote
Brush 3610: WARNING, microbrush

You have too small brush in your map. Search for the brush number and delete it.
These errors can create infinite long brushes from nowhere.