Author Topic: Possible Solution to Reduce Karma Lost from RDMers  (Read 523 times)

0 Members and 1 Guest are viewing this topic.

Offline Eion Kilant 739

  • *****
  • Posts: 551
  • -blam!-
  • Respect: +18
Possible Solution to Reduce Karma Lost from RDMers
« on: January 03, 2012, 11:33:22 AM »
0
I think i've come upon a suitable solution to reduce the amount of karma lost upon killing a RDMer. What if when you kill an Innocent your Karma drops the usual amount instantly, but it does not update the scoreboard and the damage dealt until after the round? This would cause people who kill RDMers (thinking they are Traitors) to lost less karma.

The desired result from this is to reassure people who would otherwise be too fearful to kill anyone who is called out. Thoughts/Opinions?

inb4 irony
I have avatars and signatures disabled. There is no reason to judge people here by anything other than what they post.

Offline Rocket50

  • ******
  • Posts: 2732
  • Gender: Male
  • My god it's dusty
  • Respect: +946
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #1 on: January 03, 2012, 12:01:17 PM »
0
And then you have no chance to dampen the karma loss and now you're even more screwed than usual for making a mistake

Offline Eion Kilant 739

  • *****
  • Posts: 551
  • -blam!-
  • Respect: +18
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #2 on: January 03, 2012, 12:21:34 PM »
0
And then you have no chance to dampen the karma loss and now you're even more screwed than usual for making a mistake

Err, I'm not quite sure how this would happen. I'm not making any adjustments to the damage rati

So your talking about the diffrence between [player1] killing [Traitor&Innocent] the same exact way [player2] killed [Traitor&Innocent] only one has lower karma? Wouldn't the total gain/loss be equal?
I have avatars and signatures disabled. There is no reason to judge people here by anything other than what they post.

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #3 on: January 03, 2012, 01:46:08 PM »
0
I don't believe I understand.

Offline Ἆxule

  • *****
  • Posts: 1845
  • Gender: Male
  • Respect: +579
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #4 on: January 03, 2012, 01:48:46 PM »
0
If you're saying that the amount of damage you do is automatically updated, then no.

This will cause people to "accidently" hit someone, in which they'll most likely figure out whether they are Traitor or not.
and of course there will be those people who will run around crowbarring random people trying to figure out who the Traitor is. Especially with afks

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #5 on: January 03, 2012, 02:29:17 PM »
0
Tell me if this is correct in understanding the idea:

Person Y kills person Z, thinking he is T, and ends up being inno [and an rdmer].  At the end of the round, karma is added back in based on if the person the inno killed by mistake teamkilled, and how many times in a round the one mistakenly killed had actually teamkilled that round?
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Frank

  • Cunt Destroyer
  • ******
  • Windows UserOld Forum MemberDog LoverCat LoverDonator
    View More Badges!

  • Posts: 2977
  • Respect: +728
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #6 on: January 03, 2012, 02:52:40 PM »
0
I don't understand a single fuck.

Offline Eion Kilant 739

  • *****
  • Posts: 551
  • -blam!-
  • Respect: +18
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #7 on: January 03, 2012, 02:52:57 PM »
0
Tell me if this is correct in understanding the idea:

Person Y kills person Z, thinking he is T, and ends up being inno [and an rdmer].  At the end of the round, karma is added back in based on if the person the inno killed by mistake teamkilled, and how many times in a round the one mistakenly killed had actually teamkilled that round?

Hmm, that is another way of doing it but the same out come is reached. Yes... Infact, that could be easier to code in.

If you're saying that the amount of damage you do is automatically updated, then no.
I'm not.
I have avatars and signatures disabled. There is no reason to judge people here by anything other than what they post.

Offline Rocket50

  • ******
  • Posts: 2732
  • Gender: Male
  • My god it's dusty
  • Respect: +946
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #8 on: January 03, 2012, 03:15:02 PM »
0
Quote from: Eion Kilant 739 link=topic=10779.msg148577#msg148577

If the damage ratio doesnt change then the whole idea is stupid

If the damage ratio automatically changes, then the chance of regaining the loss karma is much lowered.

Offline Eion Kilant 739

  • *****
  • Posts: 551
  • -blam!-
  • Respect: +18
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #9 on: January 03, 2012, 06:31:04 PM »
0
If the damage ratio doesnt change then the whole idea is stupid

If the damage ratio automatically changes, then the chance of regaining the loss karma is much lowered.

What? The point is to reduce the amount of karma lost from killing an RDMer.
I have avatars and signatures disabled. There is no reason to judge people here by anything other than what they post.

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #10 on: January 03, 2012, 08:11:39 PM »
+1
What? The point is to reduce the amount of karma lost from killing an RDMer.

NO ONE UNDERSTANDS WHAT YOU'RE ASKING.

Offline Cheesicle

  • ******
  • Posts: 2697
  • Gender: Male
  • ████████
  • Respect: +841
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #11 on: January 03, 2012, 11:50:25 PM »
0
I've read it about 10 times, and I still don't understand your proposition. Perhaps put it in steps, so we can understand better. For example:

1. Person Y kills Person Z
2. Person Z is actually a innocent
3. ...
4. And so on.

Offline Frank

  • Cunt Destroyer
  • ******
  • Windows UserOld Forum MemberDog LoverCat LoverDonator
    View More Badges!

  • Posts: 2977
  • Respect: +728
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #12 on: January 04, 2012, 12:04:17 AM »
0
I reserve this post. Gonna explain his idea when I wake up. Good bye ladies.

Offline Bullet Freeman

  • ***
  • Posts: 202
  • Gender: Male
  • A.k.a. Xero
  • Respect: +32
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #13 on: January 04, 2012, 01:23:11 AM »
0
why are all of his posts so hard to understand? :/

Offline semy32

  • ****
  • Posts: 454
  • Gender: Male
  • Respect: +72
Re: Possible Solution to Reduce Karma Lost from RDMers
« Reply #14 on: January 04, 2012, 01:39:30 AM »
0
I think he meant to say this:

1. player Z kills y x and v

2. they were innos

3.player A. kills Z beacuse he killed those 3 innos

4.player A loses less karma for killing Z beacuse he killed 3 innos

So I think he meant we should lose less karma for killing rdm'ers