Poll

Who here thinks Prox likes dick

Don wets himself at night dreaming of Jman being a carrot
6 (20.7%)
Alphaggot likes dick
3 (10.3%)
Prox = gay
10 (34.5%)
Alphaggot is still eating more dick
0 (0%)
Don is still eating more dick
0 (0%)
Prox is still eating more dick
0 (0%)
Alphaggot is still eating more dick
0 (0%)
Don is still eating more dick
0 (0%)
Prox is still eating more dick
0 (0%)
Alphaggot is still eating more dick
0 (0%)
Don is still eating more dick
0 (0%)
Prox is still eating more dick
0 (0%)
Alphaggot is still eating more dick
0 (0%)
Don is still eating more dick
0 (0%)
Prox is still eating more dick
0 (0%)
Alphaggot is still eating more dick
1 (3.4%)
Don is still eating more dick
0 (0%)
Prox is still eating more dick
0 (0%)
Alphaggot is still eating more dick
0 (0%)
Don is still eating more dick
2 (6.9%)
Prox sometimes has wet dreams about pikachu
7 (24.1%)

Total Members Voted: 29

Author Topic: New gamemodes  (Read 401 times)

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Offline Deacon

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Re: New gamemodes
« Reply #15 on: December 25, 2011, 02:38:55 PM »
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The point is, if you baited someone they could also just kill you with no trouble.

The point of baiting is to make SOMEONE ELSE lose karma.

Its actually not. The point of baiting is to get traitors to get scared and shoot back, at which point you call them out and everyone kills them.
Now if someones innocent and following you around with a damn knife, they need to be banned.

Offline ursus

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Re: New gamemodes
« Reply #16 on: December 25, 2011, 04:53:24 PM »
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Its actually not. The point of baiting is to get traitors to get scared and shoot back, at which point you call them out and everyone kills them.
Now if someones innocent and following you around with a damn knife, they need to be banned.

What.

Why not just call them out anyway .-.

Offline Deacon

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Re: New gamemodes
« Reply #17 on: December 25, 2011, 05:12:04 PM »
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What.

Why not just call them out anyway .-.

Baiting: Shooting around people's feet to scare them. As a traitor, the default response is "OH SHIT THEY KNOW" and you shoot back. Therefore revealing yourself as a traitor.

Offline Mr. Franklin

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Re: New gamemodes
« Reply #18 on: December 25, 2011, 08:13:09 PM »
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Is there a possibility of putting flood back up? Greenshift needs to go, because stronghold is very similar to it. Or, get rid of stronghold and keep greenshift, just an idea though.
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Offline Frank

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Re: New gamemodes
« Reply #19 on: December 25, 2011, 09:53:55 PM »
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Is there a possibility of putting flood back up? Greenshift needs to go, because stronghold is very similar to it. Or, get rid of stronghold and keep greenshift, just an idea though.

Offline Deacon

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Re: New gamemodes
« Reply #20 on: December 25, 2011, 11:03:36 PM »
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Please...for a few more days. Then I will let it go.

Offline Ἆxule

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Re: New gamemodes
« Reply #21 on: December 25, 2011, 11:04:32 PM »
+1
Please...for a few more days. Then I will let it go.

I'll play with you until it's gone Deacon

Offline Deacon

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Re: New gamemodes
« Reply #22 on: December 26, 2011, 12:21:39 AM »
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I'll play with you until it's gone Deacon

and then we'll play green shift what

Offline memo3300

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Re: New gamemodes
« Reply #23 on: December 26, 2011, 05:11:22 AM »
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Is there a possibility of putting flood back up? Greenshift needs to go, because stronghold is very similar to it. Or, get rid of stronghold and keep greenshift, just an idea though.

flood was funnier with wheels and rigid ropes.







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Offline ursus

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Re: New gamemodes
« Reply #24 on: December 26, 2011, 07:34:20 AM »
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flood was funnier with wheels and rigid ropes.

One time, I went to a flood server that had stacker and the unbreakable tool usable by guests.

Offline Eion Kilant 739

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Re: New gamemodes
« Reply #25 on: December 26, 2011, 03:50:29 PM »
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GreenShift suffers from a common problem: The experienced players are the ones who join when there are 0 players. When people whoa re less experience join they just get dominated by that other person and ragequit. I have had this happen to me in two gungame CS:S servers, Random's Stronghold at some point, and I've done it in Random's greenshift 3 fucking times. The fact of the matter is, is that either Stronghold or GreenShift needs to go.

I think we should have Daily Karma.

Hmm. Weekly karma or monthly karma might be better suited.
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Offline Deathie

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Re: New gamemodes
« Reply #26 on: December 26, 2011, 07:05:28 PM »
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Hmm. Weekly karma or monthly karma might be better suited.

This, I could appreciate.


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Offline Pilgrim

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Re: New gamemodes
« Reply #27 on: December 27, 2011, 09:23:51 AM »
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GreenShift suffers from a common problem: The experienced players are the ones who join when there are 0 players. When people whoa re less experience join they just get dominated by that other person and ragequit. I have had this happen to me in two gungame CS:S servers, Random's Stronghold at some point, and I've done it in Random's greenshift 3 fucking times. The fact of the matter is, is that either Stronghold or GreenShift needs to go.

Hmm. Weekly karma or monthly karma might be better suited.

If this is the case, which i believe it is, green shift should go. Green shift is normally empty, and is rarely full.
Stronghold usually has people onand is full much more often.

Offline Eion Kilant 739

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Re: New gamemodes
« Reply #28 on: January 02, 2012, 12:30:35 PM »
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If this is the case, which i believe it is, green shift should go. Green shift is normally empty, and is rarely full.
Stronghold usually has people onand is full much more often.

I regretfully agree with that. Although I prefer GreenShift over Stronghold by alot, GreenShift is unplayable due to a sharp lack of players.  :'(
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Offline Hotgreensoldier

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Re: New gamemodes
« Reply #29 on: January 02, 2012, 11:05:21 PM »
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I regretfully agree with that. Although I prefer GreenShift over Stronghold by alot, GreenShift is unplayable due to a sharp lack of players.  :'(

I joined Green Shift and got a steady game of 6 people going.

It's easy to do if you manage to get 1-3 people on and start inviting more.
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