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What should the overall theme portray?

Realism
Cartoon

Author Topic: The Great War: Source  (Read 413 times)

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Offline Deathie

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Re: The Great War Source
« Reply #15 on: December 24, 2011, 09:45:57 PM »
+1
I can do americans if you need. Being one after all.

NO.

YOU'RE WORKING FOR ME.

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Offline ledjohnny

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Re: The Great War Source
« Reply #16 on: December 24, 2011, 10:09:56 PM »
0
I can do americans if you need. Being one after all.
Your in.

@Captain Communism, I'll build that list tomorrow. Will be universal for all languages.
You must assimilate into our culture of diversity.

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Offline Juan_Ambriz

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Re: The Great War Source
« Reply #17 on: December 24, 2011, 10:13:25 PM »
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Lol you haven't added me yet?

I'll try my best at making maps

:3

THANKS CRYPTO BB



Offline Hotgreensoldier

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Re: The Great War Source
« Reply #18 on: December 24, 2011, 10:59:12 PM »
0
I was serious about the voice acting ;<

I'd be willing to do anythinggz
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline Deacon

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Re: The Great War Source
« Reply #19 on: December 24, 2011, 11:29:40 PM »
0
NO.

YOU'RE WORKING FOR ME.

COPYRIGHT 2012 DEATHIE LLT©

I must branch out somehow.

Offline memo3300

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Re: The Great War Source
« Reply #20 on: December 25, 2011, 12:06:27 AM »
0
well, i will look foward on making a map for this gamemode, since i am in summer break, i have a lot of time to get better at mapping.










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Offline Mehis

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Re: The Great War Source
« Reply #21 on: December 25, 2011, 02:58:40 AM »
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First of all, do you know anything about coding? Sorry if I'm wrong, but I think you don't have any experience at all...
Also, lua ain't going to help much at all. You need to know C# (Or what ever HL2 was build on) references. You need to own Microsoft Visual Studio, which costs thousands of dollars. Lots of experience. Lots of custom models, unless you are going to use Day Of Defeat: Source models, which isn't really possible. Because it would be stealing.
Hiring coders is a bad idea. If you are the leader of the team, you are going to need to be the coder and usually the leader mapper. You need to build .fgd, so other mappers can make the objectives.

https://developer.valvesoftware.com/wiki/My_First_Mod

Anyway, good luck. I hope you will succeed. I have always wanted to try World War games on Source engine.  :)

Offline Deathie

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Re: The Great War Source
« Reply #22 on: December 25, 2011, 03:14:59 AM »
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Sorry if I'm wrong, but I think you don't have any experience at all...

You're wrong.

APOLOGY NOT ACCEPTED.

He's capable of doing it, no doubt.
The only challenge I see is that with group efforts like this is that UNLESS everyone working on the project is able to be 100% involved, it'le just die out.


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Offline Ἆxule

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Re: The Great War Source
« Reply #23 on: December 25, 2011, 03:18:53 AM »
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You're wrong.

APOLOGY NOT ACCEPTED.

He's capable of doing it, no doubt.
The only challenge I see is that with group efforts like this is that UNLESS everyone working on the project is able to be 100% involved, it'le just die out.

Is Project Legends still going?

Offline Deathie

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Re: The Great War Source
« Reply #24 on: December 25, 2011, 03:22:29 AM »
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Is Project Legends still going?

It's not really still alive.

It's more of a beaten down dog, hobbling around aimlessly with only the use of one leg.


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Offline Ἆxule

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Re: The Great War Source
« Reply #25 on: December 25, 2011, 03:24:49 AM »
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It's not really still alive.

It's more of a beaten down dog, hobbling around aimlessly with only the use of one leg.

What a shame, it seemed like it was doing pretty well.
I bet the end piece of it would have been amazing

Offline Сєşάя

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Re: The Great War Source
« Reply #26 on: December 25, 2011, 10:23:04 AM »
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I would like to help. We could add vehicles like tanks, planes, truck.

Offline ledjohnny

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Re: The Great War Source
« Reply #27 on: December 25, 2011, 11:36:42 AM »
0
Also, lua ain't going to help much at all. You need to know C# (Or what ever HL2 was build on) references. You need to own Microsoft Visual Studio, which costs thousands of dollars. Lots of experience. Lots of custom models, unless you are going to use Day Of Defeat: Source models, which isn't really possible. Because it would be stealing.

C++ buddy, and http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-cpp-express
Quote
Free tools to create applications on Windows using Visual C++.

Argument invalid.

Hence the name "project" this isn't something that gets done in two days time. That's why projects suffer this fate.
« Last Edit: December 25, 2011, 11:39:24 AM by ledjohnny »
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Offline ledjohnny

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Re: The Great War Source
« Reply #28 on: December 26, 2011, 01:01:07 PM »
0
Just got the game to properly compile under VC++! Now we can begin.

Another question that came up was whether or not to make the game realistic or cartoony.

I'll put the poll up.
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Offline memo3300

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Re: The Great War: Source
« Reply #29 on: December 26, 2011, 01:15:19 PM »
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realistic all the way







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