Author Topic: FloodMod [Server Suggestions]  (Read 15657 times)

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Offline Tomcat

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Re: FloodMod [Server Suggestions]
« Reply #45 on: November 09, 2009, 02:59:35 PM »
tom es working on prop protection haax kthxbye

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Offline Ruben

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Re: FloodMod [Server Suggestions]
« Reply #46 on: November 12, 2009, 05:49:16 AM »
So... do we get our unrope/ unnail / unweld pistol? :D

it would be awsum... like u point the gun to a prop, shoot it, and it becomes "unwelded" from everything :O
I really think there should be that.

thats simple buuuuuut xD lollolololo we make a 40 props boat then a guy haaaaai i haf unwelder booooom O: omgosh wut happened all props floating in all the map :p, FUUUUUUU- O:

Oh my gosh. Please put PROP PROTECTION.

For? :/ there shouldnt be teams O:, its a survivor game :/.

Offline CrazySoap

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Re: FloodMod [Server Suggestions]
« Reply #47 on: November 12, 2009, 06:32:32 AM »
Quote
So... do we get our unrope/ unnail / unweld pistol?

it would be awsum... like u point the gun to a prop, shoot it, and it becomes "unwelded" from everything :O
I really think there should be that.


thats simple buuuuuut xD lollolololo we make a 40 props boat then a guy haaaaai i haf unwelder booooom O: omgosh wut happened all props floating in all the map :p, FUUUUUUU- O:

I mean, it doesnt unweld all things attached to that prop... it only unwelds the prop u shot
lulz you are reading this.
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Offline animediz

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Re: FloodMod [Server Suggestions]
« Reply #48 on: November 12, 2009, 09:01:38 AM »
well i guess ruben you didnt see this cause it was not in the right catagorie but look at this.

 Dr. Doctor

Prop protection and more weapons
« on: November 07, 2009, 07:07:13 PM »

    * Quote

I am sick and tired of people jumping on my boat without authorization and shooting it, and i am sure that many others are as well.

Once, I went to a flood server that had this system that if you went on someones boat without their permission, you lost 25 HP and flew off the boat. Each user had a interface in the Q menu for allowing disallowing users. You could allow them on by ticking their tickbox, and their where also options for allowing them to build with your props, allowing people to collaborate and make large boats. I am not sure if it was a different game mode altogether, a plugin or what, but it sure was good at controlling minges. The effects of it would disappear after 30 seconds of round time, so you could jump on othe rpeoples boats when yours.......



Yeah so maybe look into what he was talking about. Making it only hurt for like 10 or so secs after round start so that way ppl are forced to create! this will make it more fun and then we can war!! :)
Sticks and stone may break your bones but guns will surely keel joo.

Offline Tomcat

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Re: FloodMod [Server Suggestions]
« Reply #49 on: November 13, 2009, 04:00:01 PM »
can i helpz haaxing lua i also finished a map that is very plain but it is teh lulz

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Offline Maverick

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Re: FloodMod [Server Suggestions]
« Reply #50 on: December 12, 2009, 06:33:05 AM »
The major issue with not just your flood mod server but everyone's is that people build a boat together.
Then they kill everyone cause they are rich and have a big boat. After that everyone has to watch them for the rest of the round. Which is like 5-7 minutes.

To solve this issue I believe you will need to make a team option. New maps with big flat open spaces to build on too. The weld tool is a very important tool. The game is very unbalanced when it comes to weapons too. So I say you need to make the game more balanced.

For example someone just joins for the first time. They build a small boat on their own. Then a team of two people join in and kill him with two rockets. Is that fair? No, it's not. So maybe you can work something out about it.

 ::)
« Last Edit: December 17, 2009, 03:27:17 PM by Maverick »

Offline » Magic «

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Re: FloodMod [Server Suggestions]
« Reply #51 on: December 13, 2009, 03:05:04 AM »
im just thinking this up dont smite me or nufin lol

Code: [Select]
if ..PLAYER.. distance().from().prop()<100
teleport() ..PLAYER.. distance().from().prop()

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Offline Tomcat

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Re: FloodMod [Server Suggestions]
« Reply #52 on: December 14, 2009, 01:27:29 PM »
* Tomcat smites JOO

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Andrew: your mom spazzes
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Tomcat: andrew
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.:RND`=- Tomcat: i will rape you all they way back to 1980

Offline » Magic «

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Re: FloodMod [Server Suggestions]
« Reply #53 on: December 17, 2009, 12:56:13 PM »
soz 4 2x post but we need the teams up asap
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bubbly bubbly so darn bubbly

Offline SabbathFreak911

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Re: FloodMod [Server Suggestions]
« Reply #54 on: December 18, 2009, 11:40:07 PM »
well i guess ruben you didnt see this cause it was not in the right catagorie but look at this.

 Dr. Doctor

Prop protection and more weapons
« on: November 07, 2009, 07:07:13 PM »

    * Quote

I am sick and tired of people jumping on my boat without authorization and shooting it, and i am sure that many others are as well.

Once, I went to a flood server that had this system that if you went on someones boat without their permission, you lost 25 HP and flew off the boat. Each user had a interface in the Q menu for allowing disallowing users. You could allow them on by ticking their tickbox, and their where also options for allowing them to build with your props, allowing people to collaborate and make large boats. I am not sure if it was a different game mode altogether, a plugin or what, but it sure was good at controlling minges. The effects of it would disappear after 30 seconds of round time, so you could jump on othe rpeoples boats when yours.......



Yeah so maybe look into what he was talking about. Making it only hurt for like 10 or so secs after round start so that way ppl are forced to create! this will make it more fun and then we can war!! :)

The big problem with this is that it would allow the rich to get richer and the poor to get poorer. It is a good idea, but it wouldn't be very fun or fair to the newbs. The point of making adjustments to the Flood server or any server is it make it more fun and get more ppl to join it. If it's no fun for the ppl who just joined then there won't be many people on the server.

Offline Frank

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Re: FloodMod [Server Suggestions]
« Reply #55 on: December 25, 2009, 05:12:42 PM »
I was thinking... If money was giveable? It would be the heaven of newbies.
There would be a lot loss problems. I've got 10k. I'd still give 8k between 3-4 newbies, even if I get poor.

And it would may be a chance for more people to be happy.

Just saying, in short words, "Share the love."

Offline SabbathFreak911

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Re: FloodMod [Server Suggestions]
« Reply #56 on: December 25, 2009, 05:17:11 PM »
I was thinking... If money was giveable? It would be the heaven of newbies.
There would be a lot loss problems. I've got 10k. I'd still give 8k between 3-4 newbies, even if I get poor.

And it would may be a chance for more people to be happy.

Just saying, in short words, "Share the love."

Yes but as they say, no glove no love.

P.S Why'd I say that?

Offline Frank

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Re: FloodMod [Server Suggestions]
« Reply #57 on: December 25, 2009, 05:31:36 PM »
Wtf? no glove? Are you Michael Jakson?


I'd really love to have a kind of money trading, or prop selling :P

Offline Boat Sinker

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Re: FloodMod [Server Suggestions]
« Reply #58 on: December 26, 2009, 11:40:33 AM »
There should be...

Molotov
-50 dmg per molotov
-Damages more than one prop
-Close range only(throw "power" is low)
Its a Hl2 beta swep:
http://www.garrysmod.org/downloads/?a=view&id=77482

Hopwire Grenades(make them float)
-20 Dmg per Grenade
Its a Hl2 beta swep too.

CHARGED GRAVITY GUN
-One-hit-kill or 250dmg per "beam"
-5 ammo
-Costs around 300k(or more!)

Undo Pistol
-Unropes and Unnails from anything the prop shot
-3 ammo?

Nuke
-Just Kidding
-Dont add this
-Or we'll be screwed

I might post more

and PLEASE!
no more CS:S weapons! For the sake of the poeple who dont own it!
Only HL2 Weapons lol

it doesnt matter if you dont have css. your guns just appear purple and black . no big deal

Offline Boat Sinker

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Re: FloodMod [Server Suggestions]
« Reply #59 on: December 26, 2009, 11:42:24 AM »
May i please ask. Get rid of ar2 and para they are too powerful. Keep the mp5 its perfect. And there is a glitch. The ar2 says 70k but when you buy it, it only charges 30k

the ar2 and para are not powerful. the ar2 onyl has 60 bullets  so its good. the para is soo shit i dont even know why i bought it. FIX DA PARA!