.:`=-~rANdOm~`-=:.

Introductions/Apps/Suggestions => Server Requests/Suggestions => Topic started by: Ruben on September 29, 2009, 09:18:26 PM

Title: FloodMod [Server Suggestions]
Post by: Ruben on September 29, 2009, 09:18:26 PM
Ok, i open This Thread Because i want you Guys to post Suggestions and Bugs About the FloodMod.

So ill do my best working on it :/...

I hope you guys understand that i'm studying in the night in the Fux university Soooo, be patient if i dun do shiz ¬¬ or ill stop Teh Flood Xpansion...

Anyway, i have some ideas in mind, ill tell later :) for now ill be adding props and some new Surprices ;p. so hope u enjoy it :/.

Btw -_- i know the Prop Healer thing, i dunno why it was taken out (Maybe Buggy) well, ill chex the why later :/ bai

HAAAAAAAAAAAAAAAAAAAAAAAAX
Title: Re: FloodMod [Server Suggestions]
Post by: Butcher1993 on September 29, 2009, 09:42:59 PM
a sniper rifle. a machine gun with unlimited ammo
Title: Re: FloodMod [Server Suggestions]
Post by: Ruben on September 29, 2009, 09:49:29 PM
a sniper rifle. a machine gun with unlimited ammo

Ok i like the Sniper Rifle idea but not all ppl Have Css :/ but it would be kewl :), and para with unlimited ammo? xD
Title: Re: FloodMod [Server Suggestions]
Post by: Butcher1993 on September 30, 2009, 08:09:47 AM
well it would have to cost like 200K, an or take the health down to .5 damage. also, add a lot of props. i like having alot of choice.
Title: Re: FloodMod [Server Suggestions]
Post by: Boat Sinker on September 30, 2009, 02:22:58 PM
hey Ruben its .:~`-= Boat sinker
i got some requests

crowbar/rowbar.. does no damage. allows you to move your boat slightly. it is a normal crowbar. should cost around 2000.

prop healer (looks like a crow bar or stun baton)-10000, heals props. .5 or 1 hp per hit

shotgun.. is the normal hl2 shotgun. 22,000 cost. great for close range. bad for far range.

other machine guns.
-ar2 good
-ak47 better
-mp5 amazing

a gravity gun as a weapon. this should cost a lot.

powerups. such as health boost and or speed boost that u have b4 roudn starts.

special props that cost a lot, but have a lot of health.
theses props should float so they cant be used for a tower.

ps. the para gun seems crappy. for cryin out loud the tmp is way better than it ( and it costs like 8 times less)

here is my suggestion on how to make the para gun better (actually worth 100k)
-do not make it ulimited ammo as this is will make it too 1337.
give it the same ammo ammount, but change the rate of fire to faster and change dmg per bullet from 1 to something higher. I would say around 3 or 4.

plz dont do anything that would reset everyones money lol.
Title: Re: FloodMod [Server Suggestions]
Post by: Boat Sinker on September 30, 2009, 02:27:00 PM


flamming baby grenades sounds cool.


oh what we need are water mines. you throw them in teh water and they float. when a prop/boat touches them they explode and do like 100 damage. i saw this in another flood server.
Title: Re: FloodMod [Server Suggestions]
Post by: coolzeldad on September 30, 2009, 09:23:49 PM
I like Green Llama's suggestion :o
Title: Re: FloodMod [Server Suggestions]
Post by: Ruben on October 04, 2009, 08:58:54 AM
Ya, Well

I was doing.

- AR2 Temporal Weapon
- CrowBar - Movement Weapon [Don't Do Dmg]
- Para Added
- Added some props [Bypassing the animal money system]
- Fixed a mistake that money refound wasn't the correct.

Ill be adding more weapons i think a Temporal AWP will be awesome? ;D like 30dmg with 5 rounds or something? xD

well that will be later :p
Title: ULTIMATE! Flood ideas/ requests ( post ideas/requests here! )
Post by: Boat Sinker on October 04, 2009, 08:44:43 PM
So far I am pretty pleased with the new weapon updates on the end flood server. I have some more suggestions.
Most of the weapons are very good for short range, but are crap for long range. We need another weapon besides the crossbow that can be usefull at long ranged attacks.

For this I am considering an mp5 because it is an extrmely accurate machine gun with almost no recoil.

A css sniper can even do the trick, but you would have it as a weapon that does a lot of damage per bullet ( about 30-50). It would also have only 10 or    20 bullets because of this.

The programmers ruben and minic can add whatever else they want to add.

Now for props. When it comes to building boats builders are stuck with only using vending machines and shitty low hp props.
I know that  not many props float in garrys mod but the programmers should make non buoyant props buoyant by givign them the physical property paper or wood.
Perhaps we can have "uber" props that have 1000 hp, are a bit bigger than a vending machine, and float.
We already have so many low hp nearly useless props. Now it's time to bring in higher hp usefull floating props.

Having a large variety of props allows much more strategies, and will surely bring up more and better boat designs.

What about special event weapons? That's a very good idea. Every now and then weapons should be available only for a few days and are unique eg. Absolutely no recoil gun. These weapons should then be impossible to buy again, but the purchasers keep them forever.

Lastly, maybe speed or health boosts can be purchased
- +10 hp in battle forever, + 20, +50.
then for speed boost when you hold shift, that will toggle your purchased speed boost. The speed boost lasts forever, only when you press shift.
- slightly increase speed, moderately incease speed, greatly increase speed.

P.S this whole thing was types out on my iPod touch LOL sauce

This post is also intended to be like a main request thing for others to add other requests. Feel free to. 

This was already a sticky so i merged your post. -coolz
Title: Re: FloodMod [Server Suggestions]
Post by: Butcher1993 on October 05, 2009, 09:08:09 PM
1, I think we should have a float tool. just click on a prop and it floats. I think there is already one. Also, more floaty props.
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on October 07, 2009, 12:06:36 PM
bouyancy,
need more props definately,
not css guns i dont have css but maybe some custom weapons?, G-3 single shot rifle; damage: 30 per shot price: 9900, Sniper rifle's damage:50 per shot, Price: 8000.

i know there dear but they are good weapons
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on October 07, 2009, 05:59:25 PM
lol time to make flamin baby granades lol :P

btw you want the script for the flaming baby gun luben ?
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 07, 2009, 07:59:11 PM
Maps: We need some new really cool flood maps. That are alot better then crap like atlantis. No offense to whoever made it. I just want some more variety.

Weps: Well i love all the new weps but i would say that there needs to some sort of water weps. Like someone said mines or something.

Props: We need something better then a Soda MAchine!!!! Make it cool!!! tired of the machines lol. Also i want actual health wheels. Idk if thats possible but i hate that they die in like 2 seconds.

Fu**ing minges: Prop protection would be nice, I want only my peeps and ppl i want on to join me. I know we can build walls and stuff but i find that a prop protection or a team system will make it an awesome battle. Pirating during round is fine but i think it should be after like 100 secs or something.

and i would like a better prize for winning and maybe a just respected server? :D and plz program the healer!!! It will make my huge boats easier lol.

Thank you. Love all your work ppls!!! :)
Title: Re: ULTIMATE! Flood ideas/ requests ( post ideas/requests here! )
Post by: Ruben on October 07, 2009, 08:47:02 PM
So far I am pretty pleased with the new weapon updates on the end flood server. I have some more suggestions.
Most of the weapons are very good for short range, but are crap for long range. We need another weapon besides the crossbow that can be usefull at long ranged attacks.

For this I am considering an mp5 because it is an extrmely accurate machine gun with almost no recoil.

A css sniper can even do the trick, but you would have it as a weapon that does a lot of damage per bullet ( about 30-50). It would also have only 10 or    20 bullets because of this.

The programmers ruben and minic can add whatever else they want to add.

Now for props. When it comes to building boats builders are stuck with only using vending machines and shitty low hp props.
I know that  not many props float in garrys mod but the programmers should make non buoyant props buoyant by givign them the physical property paper or wood.
Perhaps we can have "uber" props that have 1000 hp, are a bit bigger than a vending machine, and float.
We already have so many low hp nearly useless props. Now it's time to bring in higher hp usefull floating props.

Having a large variety of props allows much more strategies, and will surely bring up more and better boat designs.

What about special event weapons? That's a very good idea. Every now and then weapons should be available only for a few days and are unique eg. Absolutely no recoil gun. These weapons should then be impossible to buy again, but the purchasers keep them forever.

Lastly, maybe speed or health boosts can be purchased
- +10 hp in battle forever, + 20, +50.
then for speed boost when you hold shift, that will toggle your purchased speed boost. The speed boost lasts forever, only when you press shift.
- slightly increase speed, moderately incease speed, greatly increase speed.

P.S this whole thing was types out on my iPod touch LOL sauce

This post is also intended to be like a main request thing for others to add other requests. Feel free to. 


Yea, well i added the mp5 :/ ill add moar weapons, next time ill focus in [Middle/Long Range] i can make weapons but, actually im being busy with the university and im getting a lot of work :(. but well

Ok the floating props... Yes i can edit phys properties, dun worry but only 1 thing im getting out of props in hl2, well "USEFULL PROPS" that can be used in flood :/, so im thinking to add content from css or another game dunno wut u think...

I like ur idea to but health boost and shiz :P i need to figure out how to merge with gamemode :/ i have an idea its ez but the truth come when i test :/.

and Sauuuuuuuce :D Ahwww ;D

lol time to make flamin baby granades lol :P

btw you want the script for the flaming baby gun luben ?

Actually i have a test prototype in the server but is not that good :/ i have to play a bit with weapons :p and omg university is eating me :/, dunno.

- maps ya we should :P

- props: Ya better ones

- Minges o ya actually the gamemode its 1 boat per user or client :/ thats why u need put walls or something in the boat, he is getting anoying and disrespecting rules just votekick or voteban :) depends on the situation.
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 07, 2009, 11:13:19 PM
ruben i also think you should make me have the title super respected!! xD that would be pro.

But on a serious note. Sounds good Ruben. Worry about your studys first man!!! Then worry about us!!! :)
Title: Re: FloodMod [Server Suggestions]
Post by: coolzeldad on October 08, 2009, 01:22:02 AM
Ruben is Da Man! :p

Good work!! :D
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 08, 2009, 06:12:24 PM
Hey ruben i know you super uber busy but i was thinking we need a definate list on the actual server or the rules. The 2 there dont cover all the edicat and stuff. Is there anyway you can add all the stuffs? I could write it for you and pm it to you so you can edit it and stuff. Just trying to cut down on mingey!!! :)
Title: Re: FloodMod [Server Suggestions]
Post by: Ruben on October 10, 2009, 08:52:18 AM
Ruben is Da Man! :p

Good work!! :D

Jooooo LIAAAAARRRR >O

Hey ruben i know you super uber busy but i was thinking we need a definate list on the actual server or the rules. The 2 there dont cover all the edicat and stuff. Is there anyway you can add all the stuffs? I could write it for you and pm it to you so you can edit it and stuff. Just trying to cut down on mingey!!! :)

Sure Just make a list of Rules and If Are good then i modify :). I have some in mind :D
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 10, 2009, 09:38:12 AM
pkay then i will give it to you by the end of like tonight or something.
Title: Re: FloodMod [Server Suggestions]
Post by: CrazySoap on October 10, 2009, 10:38:30 AM
There should be...

Molotov
-50 dmg per molotov
-Damages more than one prop
-Close range only(throw "power" is low)
Its a Hl2 beta swep:
http://www.garrysmod.org/downloads/?a=view&id=77482

Hopwire Grenades(make them float)
-20 Dmg per Grenade
Its a Hl2 beta swep too.

CHARGED GRAVITY GUN
-One-hit-kill or 250dmg per "beam"
-5 ammo
-Costs around 300k(or more!)

Undo Pistol
-Unropes and Unnails from anything the prop shot
-3 ammo?

Nuke
-Just Kidding
-Dont add this
-Or we'll be screwed

I might post more

and PLEASE!
no more CS:S weapons! For the sake of the poeple who dont own it!
Only HL2 Weapons lol
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 10, 2009, 01:09:10 PM
CSS weps are fine!! just download the addons from some website. Thats what i did. All you need is a couple of files. Dont be lazy :) jk
Title: Re: FloodMod [Server Suggestions]
Post by: CrazySoap on October 10, 2009, 04:30:53 PM
WHERE?
[/size][/color]
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 10, 2009, 05:09:55 PM
google that shit!! thats what i did!! Search like CSS files and downloads or something.
Title: Re: FloodMod [Server Suggestions]
Post by: xxMingebaggerxx on October 10, 2009, 11:57:00 PM
remove the fuckin rick roll xD poor newbz xD
add moor guns, moor props (combine dropship pod pleaseeeeee xD)
Title: Re: FloodMod [Server Suggestions]
Post by: CrazySoap on October 11, 2009, 05:43:46 AM
But, animediz,  is it legal? the download thing of doom?
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 11, 2009, 11:50:48 AM
i wouldnt say its illegal personally. Cause i mean its only a couple of files. Its not like its the game. But i think it might be but so is cracked steam. But like thousands of people use that lol.
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 11, 2009, 12:42:48 PM
oh yeah any ruben you need to just outlaw money rounds. People think there aare to many exceptions. It needs to just be outlawed. There is no point. Cause if you ask nicely someone will let you on and then they can money  collect that way. But money rounds arent the purpose of flood. But everyday its like one continuos money round because there are so many minges in the server.
Title: Re: FloodMod [Server Suggestions]
Post by: {DBD}Cobra on October 13, 2009, 01:54:24 AM
May i please ask. Get rid of ar2 and para they are too powerful. Keep the mp5 its perfect. And there is a glitch. The ar2 says 70k but when you buy it, it only charges 30k
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 13, 2009, 09:03:22 AM
Yeah i agree but we should get some sort of trade in cause that was 130k. You know? ppl who bought it should get something in return. And lockers at map change dont refund. Just saying.
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on October 13, 2009, 02:02:07 PM
csn i halps and ill make some maps

for the rope tool btw this is the lua wit the ridged option if you need to edit it

Code: [Select]
TOOL.Category = "Constraints"
TOOL.Name = "#Rope"
TOOL.Command = nil
TOOL.ConfigName = nil


TOOL.ClientConVar[ "forcelimit" ] = "0"
TOOL.ClientConVar[ "addlength" ] = "0"
TOOL.ClientConVar[ "material" ] = "cable/rope"
TOOL.ClientConVar[ "width" ] = "2"
TOOL.ClientConVar[ "rigid" ] = "0"

function TOOL:LeftClick( trace )

if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end

// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end

local iNum = self:NumObjects()

local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )

if ( iNum > 0 ) then

if ( CLIENT ) then

self:ClearObjects()
return true

end

// Get client's CVars
local forcelimit = self:GetClientNumber( "forcelimit" )
local addlength = self:GetClientNumber( "addlength" )
local material = self:GetClientInfo( "material" )
local width = self:GetClientNumber( "width" )
local rigid = self:GetClientNumber( "rigid" ) == 1

// Get information we're about to use
local Ent1,  Ent2  = self:GetEnt(1), self:GetEnt(2)
local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
local WPos1, WPos2 = self:GetPos(1), self:GetPos(2)
local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
local length = ( WPos1 - WPos2):Length()

local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )

// Clear the objects so we're ready to go again
self:ClearObjects()

// Add The constraint to the players undo table

undo.Create("Rope")
undo.AddEntity( constraint )
undo.AddEntity( rope )
undo.SetPlayer( self:GetOwner() )
undo.Finish()

self:GetOwner():AddCleanup( "ropeconstraints", constraint )
self:GetOwner():AddCleanup( "ropeconstraints", rope )

else

self:SetStage( iNum+1 )

end

return true

end

function TOOL:RightClick( trace )

if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end

local iNum = self:NumObjects()

local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )

if ( iNum > 0 ) then

if ( CLIENT ) then

self:ClearObjects()
return true

end

// Get client's CVars
local forcelimit = self:GetClientNumber( "forcelimit" )
local addlength = self:GetClientNumber( "addlength" )
local material = self:GetClientInfo( "material" )
local width = self:GetClientNumber( "width" )
local rigid = self:GetClientNumber( "rigid" ) == 1

// Get information we're about to use
local Ent1,  Ent2  = self:GetEnt(1), self:GetEnt(2)
local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
local WPos1, WPos2 = self:GetPos(1),self:GetPos(2)
local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
local length = ( WPos1 - WPos2 ):Length()

local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )

// Clear the objects and set the last object as object 1
self:ClearObjects()
iNum = self:NumObjects()
self:SetObject( iNum + 1, Ent2, trace.HitPos, Phys, Bone2, trace.HitNormal )
self:SetStage( iNum+1 )

// Add The constraint to the players undo table

undo.Create("Rope")
undo.AddEntity( constraint )
if rope then undo.AddEntity( rope ) end
undo.SetPlayer( self:GetOwner() )
undo.Finish()

self:GetOwner():AddCleanup( "ropeconstraints", constraint )
self:GetOwner():AddCleanup( "ropeconstraints", rope )

else

self:SetStage( iNum+1 )

end

return true

end

function TOOL:Reload( trace )

if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end

local  bool = constraint.RemoveConstraints( trace.Entity, "Rope" )
return bool


end
Title: Re: FloodMod [Server Suggestions]
Post by: neo644 on October 14, 2009, 05:01:01 PM
How about player models? We all look like mingebags in flood.
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 15, 2009, 06:18:30 PM
dude that would be cool... Maybe you should have to buy them?? lol
Title: Re: FloodMod [Server Suggestions]
Post by: Butcher1993 on October 15, 2009, 07:14:43 PM
How about make a vote, if the vote votes yes, then the crowbar damage to people is enabled, and they can kill off the rest of the people quickly lol!!
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on October 15, 2009, 07:43:28 PM
How about make a vote, if the vote votes yes, then the crowbar damage to people is enabled, and they can kill off the rest of the people quickly lol!!

I dont think that would be a good idea... How would you take a trip around the map?? lol well i guess thats why its a vote. Unless you can make it not to damage to the boat your on...
Title: Re: FloodMod [Server Suggestions]
Post by: Ruben on October 15, 2009, 09:01:38 PM
May i please ask. Get rid of ar2 and para they are too powerful. Keep the mp5 its perfect. And there is a glitch. The ar2 says 70k but when you buy it, it only charges 30k

Ty, Fixed. ;)

oh yeah any ruben you need to just outlaw money rounds. People think there aare to many exceptions. It needs to just be outlawed. There is no point. Cause if you ask nicely someone will let you on and then they can money  collect that way. But money rounds arent the purpose of flood. But everyday its like one continuos money round because there are so many minges in the server.

;) Adding Rulz

csn i halps and ill make some maps

for the rope tool btw this is the lua wit the ridged option if you need to edit it

Code: [Select]
TOOL.Category = "Constraints"
TOOL.Name = "#Rope"
TOOL.Command = nil
TOOL.ConfigName = nil


TOOL.ClientConVar[ "forcelimit" ] = "0"
TOOL.ClientConVar[ "addlength" ] = "0"
TOOL.ClientConVar[ "material" ] = "cable/rope"
TOOL.ClientConVar[ "width" ] = "2"
TOOL.ClientConVar[ "rigid" ] = "0"

function TOOL:LeftClick( trace )

if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end

// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end

local iNum = self:NumObjects()

local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )

if ( iNum > 0 ) then

if ( CLIENT ) then

self:ClearObjects()
return true

end

// Get client's CVars
local forcelimit = self:GetClientNumber( "forcelimit" )
local addlength = self:GetClientNumber( "addlength" )
local material = self:GetClientInfo( "material" )
local width = self:GetClientNumber( "width" )
local rigid = self:GetClientNumber( "rigid" ) == 1

// Get information we're about to use
local Ent1,  Ent2  = self:GetEnt(1), self:GetEnt(2)
local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
local WPos1, WPos2 = self:GetPos(1), self:GetPos(2)
local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
local length = ( WPos1 - WPos2):Length()

local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )

// Clear the objects so we're ready to go again
self:ClearObjects()

// Add The constraint to the players undo table

undo.Create("Rope")
undo.AddEntity( constraint )
undo.AddEntity( rope )
undo.SetPlayer( self:GetOwner() )
undo.Finish()

self:GetOwner():AddCleanup( "ropeconstraints", constraint )
self:GetOwner():AddCleanup( "ropeconstraints", rope )

else

self:SetStage( iNum+1 )

end

return true

end

function TOOL:RightClick( trace )

if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end

local iNum = self:NumObjects()

local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )

if ( iNum > 0 ) then

if ( CLIENT ) then

self:ClearObjects()
return true

end

// Get client's CVars
local forcelimit = self:GetClientNumber( "forcelimit" )
local addlength = self:GetClientNumber( "addlength" )
local material = self:GetClientInfo( "material" )
local width = self:GetClientNumber( "width" )
local rigid = self:GetClientNumber( "rigid" ) == 1

// Get information we're about to use
local Ent1,  Ent2  = self:GetEnt(1), self:GetEnt(2)
local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
local WPos1, WPos2 = self:GetPos(1),self:GetPos(2)
local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
local length = ( WPos1 - WPos2 ):Length()

local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )

// Clear the objects and set the last object as object 1
self:ClearObjects()
iNum = self:NumObjects()
self:SetObject( iNum + 1, Ent2, trace.HitPos, Phys, Bone2, trace.HitNormal )
self:SetStage( iNum+1 )

// Add The constraint to the players undo table

undo.Create("Rope")
undo.AddEntity( constraint )
if rope then undo.AddEntity( rope ) end
undo.SetPlayer( self:GetOwner() )
undo.Finish()

self:GetOwner():AddCleanup( "ropeconstraints", constraint )
self:GetOwner():AddCleanup( "ropeconstraints", rope )

else

self:SetStage( iNum+1 )

end

return true

end

function TOOL:Reload( trace )

if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end

local  bool = constraint.RemoveConstraints( trace.Entity, "Rope" )
return bool


end

i did my own antihax ty anyway ;D
And O: supa if u make mapz ;P =D

How about make a vote, if the vote votes yes, then the crowbar damage to people is enabled, and they can kill off the rest of the people quickly lol!!

Just Think ( You are alone in the server with 6 minges, They Rush Your boat and get on "OMG" they cant do dmg lololololol, a few moments they vote, YUUUUUUUUUUZ INSANE PANIC ENJOY EET ;D)

I dun rly think that its a good idea xD
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on October 19, 2009, 02:03:23 PM
ok

guys i need suggestions for teh watermod mapz
Title: Re: FloodMod [Server Suggestions]
Post by: MasteRyu on October 20, 2009, 07:29:28 AM
Here are sum of my Ideas

Prop Welder

Model: Crowbar(something like that)

function: Welds Prop A to Prop B

Range: Unlimited

Cost: Available in Build Round as Tool (like PhysGun)

---------------------------------------------------------

Anti Pirating

This will kill you instantly if you try to flee on an Enemy Boat (Combat Round)


And a Text Appears, like:
 
You are trying to get on an Enemy Ship, Don't do it next time or i'll kill you again!


xXMasteRyuXx
Title: Re: FloodMod [Server Suggestions]
Post by: Ruben on October 20, 2009, 12:38:11 PM
Here are sum of my Ideas

Prop Welder

Model: Crowbar(something like that)

function: Welds Prop A to Prop B

Range: Unlimited

Cost: Available in Build Round as Tool (like PhysGun)

---------------------------------------------------------

Anti Pirating

This will kill you instantly if you try to flee on an Enemy Boat (Combat Round)


And a Text Appears, like:
 
You are trying to get on an Enemy Ship, Don't do it next time or i'll kill you again!


xXMasteRyuXx

About the prop welder :/ seens to be the same as welder tool xO just that is a phail :/ cuz a l0tz of towerz ¬¬.

and well
i can make anti-pirate shiz but i dont think it would be gude so dunno :/
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on October 20, 2009, 02:49:29 PM
i could make a mod for ssp and make it so that when ever a non pp buddy is on your prop for teh 5, 10 ,or 15 secounds so it kells them or flings tehm across teh mapz

lol at my grammar
Title: Re: FloodMod [Server Suggestions]
Post by: cable330 on October 20, 2009, 04:49:46 PM
Read meh whole post http://forum.randomgs.co.cc/index.php/topic,900.0.html
Title: Re: FloodMod [Server Suggestions]
Post by: hotshot300 on October 23, 2009, 04:46:00 AM
i woul drealy hope for the prop healer to work anyways

people realy annoy me when they prop push other people props so i suggest no colliding your own building props with other people props in build mode...
Title: Re: FloodMod [Server Suggestions]
Post by: CrazySoap on October 30, 2009, 06:09:57 AM
So... do we get our unrope/ unnail / unweld pistol? :D

it would be awsum... like u point the gun to a prop, shoot it, and it becomes "unwelded" from everything :O
I really think there should be that.
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on November 01, 2009, 03:23:16 PM
Well that tool would make prop towers impossible. Like it would take away a big part of building. So i say nay to the gun thingy
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on November 02, 2009, 05:56:38 AM
flood needs moar MAPZ i've only played on 3 of the same maps all the time i play on flood, maybe ill make one :P

hmm should i post tut on how to make flood mod mapz??? cauz it r rly easay

lawl i went mad with spelling there xD
Title: Re: FloodMod [Server Suggestions]
Post by: travis on November 08, 2009, 05:42:15 PM
Oh my gosh. Please put PROP PROTECTION.
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on November 09, 2009, 02:59:35 PM
tom es working on prop protection haax kthxbye
Title: Re: FloodMod [Server Suggestions]
Post by: Ruben on November 12, 2009, 05:49:16 AM
So... do we get our unrope/ unnail / unweld pistol? :D

it would be awsum... like u point the gun to a prop, shoot it, and it becomes "unwelded" from everything :O
I really think there should be that.

thats simple buuuuuut xD lollolololo we make a 40 props boat then a guy haaaaai i haf unwelder booooom O: omgosh wut happened all props floating in all the map :p, FUUUUUUU- O:

Oh my gosh. Please put PROP PROTECTION.

For? :/ there shouldnt be teams O:, its a survivor game :/.
Title: Re: FloodMod [Server Suggestions]
Post by: CrazySoap on November 12, 2009, 06:32:32 AM
Quote
So... do we get our unrope/ unnail / unweld pistol?

it would be awsum... like u point the gun to a prop, shoot it, and it becomes "unwelded" from everything :O
I really think there should be that.


thats simple buuuuuut xD lollolololo we make a 40 props boat then a guy haaaaai i haf unwelder booooom O: omgosh wut happened all props floating in all the map :p, FUUUUUUU- O:

I mean, it doesnt unweld all things attached to that prop... it only unwelds the prop u shot
Title: Re: FloodMod [Server Suggestions]
Post by: animediz on November 12, 2009, 09:01:38 AM
well i guess ruben you didnt see this cause it was not in the right catagorie but look at this.

 Dr. Doctor

Prop protection and more weapons
« on: November 07, 2009, 07:07:13 PM »

    * Quote

I am sick and tired of people jumping on my boat without authorization and shooting it, and i am sure that many others are as well.

Once, I went to a flood server that had this system that if you went on someones boat without their permission, you lost 25 HP and flew off the boat. Each user had a interface in the Q menu for allowing disallowing users. You could allow them on by ticking their tickbox, and their where also options for allowing them to build with your props, allowing people to collaborate and make large boats. I am not sure if it was a different game mode altogether, a plugin or what, but it sure was good at controlling minges. The effects of it would disappear after 30 seconds of round time, so you could jump on othe rpeoples boats when yours.......



Yeah so maybe look into what he was talking about. Making it only hurt for like 10 or so secs after round start so that way ppl are forced to create! this will make it more fun and then we can war!! :)
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on November 13, 2009, 04:00:01 PM
can i helpz haaxing lua i also finished a map that is very plain but it is teh lulz
Title: Re: FloodMod [Server Suggestions]
Post by: Maverick on December 12, 2009, 06:33:05 AM
The major issue with not just your flood mod server but everyone's is that people build a boat together.
Then they kill everyone cause they are rich and have a big boat. After that everyone has to watch them for the rest of the round. Which is like 5-7 minutes.

To solve this issue I believe you will need to make a team option. New maps with big flat open spaces to build on too. The weld tool is a very important tool. The game is very unbalanced when it comes to weapons too. So I say you need to make the game more balanced.

For example someone just joins for the first time. They build a small boat on their own. Then a team of two people join in and kill him with two rockets. Is that fair? No, it's not. So maybe you can work something out about it.

 ::)
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on December 13, 2009, 03:05:04 AM
im just thinking this up dont smite me or nufin lol

Code: [Select]
if ..PLAYER.. distance().from().prop()<100
teleport() ..PLAYER.. distance().from().prop()

--I KNOW NOTHING OF LUA DONT HARRAS ME--
Title: Re: FloodMod [Server Suggestions]
Post by: Tomcat on December 14, 2009, 01:27:29 PM
/me smites JOO
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on December 17, 2009, 12:56:13 PM
soz 4 2x post but we need the teams up asap
Title: Re: FloodMod [Server Suggestions]
Post by: SabbathFreak911 on December 18, 2009, 11:40:07 PM
well i guess ruben you didnt see this cause it was not in the right catagorie but look at this.

 Dr. Doctor

Prop protection and more weapons
« on: November 07, 2009, 07:07:13 PM »

    * Quote

I am sick and tired of people jumping on my boat without authorization and shooting it, and i am sure that many others are as well.

Once, I went to a flood server that had this system that if you went on someones boat without their permission, you lost 25 HP and flew off the boat. Each user had a interface in the Q menu for allowing disallowing users. You could allow them on by ticking their tickbox, and their where also options for allowing them to build with your props, allowing people to collaborate and make large boats. I am not sure if it was a different game mode altogether, a plugin or what, but it sure was good at controlling minges. The effects of it would disappear after 30 seconds of round time, so you could jump on othe rpeoples boats when yours.......



Yeah so maybe look into what he was talking about. Making it only hurt for like 10 or so secs after round start so that way ppl are forced to create! this will make it more fun and then we can war!! :)

The big problem with this is that it would allow the rich to get richer and the poor to get poorer. It is a good idea, but it wouldn't be very fun or fair to the newbs. The point of making adjustments to the Flood server or any server is it make it more fun and get more ppl to join it. If it's no fun for the ppl who just joined then there won't be many people on the server.
Title: Re: FloodMod [Server Suggestions]
Post by: Frank on December 25, 2009, 05:12:42 PM
I was thinking... If money was giveable? It would be the heaven of newbies.
There would be a lot loss problems. I've got 10k. I'd still give 8k between 3-4 newbies, even if I get poor.

And it would may be a chance for more people to be happy.

Just saying, in short words, "Share the love."
Title: Re: FloodMod [Server Suggestions]
Post by: SabbathFreak911 on December 25, 2009, 05:17:11 PM
I was thinking... If money was giveable? It would be the heaven of newbies.
There would be a lot loss problems. I've got 10k. I'd still give 8k between 3-4 newbies, even if I get poor.

And it would may be a chance for more people to be happy.

Just saying, in short words, "Share the love."

Yes but as they say, no glove no love.

P.S Why'd I say that?
Title: Re: FloodMod [Server Suggestions]
Post by: Frank on December 25, 2009, 05:31:36 PM
Wtf? no glove? Are you Michael Jakson?


I'd really love to have a kind of money trading, or prop selling :P
Title: Re: FloodMod [Server Suggestions]
Post by: Boat Sinker on December 26, 2009, 11:40:33 AM
There should be...

Molotov
-50 dmg per molotov
-Damages more than one prop
-Close range only(throw "power" is low)
Its a Hl2 beta swep:
http://www.garrysmod.org/downloads/?a=view&id=77482 (http://www.garrysmod.org/downloads/?a=view&id=77482)

Hopwire Grenades(make them float)
-20 Dmg per Grenade
Its a Hl2 beta swep too.

CHARGED GRAVITY GUN
-One-hit-kill or 250dmg per "beam"
-5 ammo
-Costs around 300k(or more!)

Undo Pistol
-Unropes and Unnails from anything the prop shot
-3 ammo?

Nuke
-Just Kidding
-Dont add this
-Or we'll be screwed

I might post more

and PLEASE!
no more CS:S weapons! For the sake of the poeple who dont own it!
Only HL2 Weapons lol

it doesnt matter if you dont have css. your guns just appear purple and black . no big deal
Title: Re: FloodMod [Server Suggestions]
Post by: Boat Sinker on December 26, 2009, 11:42:24 AM
May i please ask. Get rid of ar2 and para they are too powerful. Keep the mp5 its perfect. And there is a glitch. The ar2 says 70k but when you buy it, it only charges 30k

the ar2 and para are not powerful. the ar2 onyl has 60 bullets  so its good. the para is soo shit i dont even know why i bought it. FIX DA PARA!
Title: Re: FloodMod [Server Suggestions]
Post by: Boat Sinker on December 26, 2009, 11:46:26 AM
i dont like the idea of have a prop protection thing on the server. this is becaus eother servers that are like that: everyone just gets on your boat and uses all their uber weps on it b4 they die. this is also known as ramboing.

servers that also have this are very empty cuz you just cant have as much fun. also like whoever said "the rich get richer and the poor get poorer"
Title: Re: FloodMod [Server Suggestions]
Post by: Boat Sinker on December 26, 2009, 12:19:28 PM
check out this flood server

89.19.3.94:27015

you can get weapon ideas form it cuz it has more weps than teh rnd flood
Title: Re: FloodMod [Server Suggestions]
Post by: CRAZY! on January 05, 2010, 10:36:29 AM
add achievements! :P

like if you have destroyed 100 props you will get achievement

when you get something 16 achievements etc. you get free powerups, weps or unlock weps

yes, this is kind of tf2 lol

is it all ready there? lm too lazy for looking :P
Title: Re: FloodMod [Server Suggestions]
Post by: xxMingebaggerxx on January 05, 2010, 11:28:46 AM
CONTINENATL RUSSIAN IP BLOCK!
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on January 05, 2010, 12:13:53 PM
Achievments for gmod have been released search for the addon
Title: Re: FloodMod [Server Suggestions]
Post by: xxMingebaggerxx on January 05, 2010, 02:41:04 PM
Gmod achievements
http://lmgtfy.com/?q=gmod+achievement+addon (http://lmgtfy.com/?q=gmod+achievement+addon)
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on January 06, 2010, 01:05:09 AM
LINK = http://wiki.garrysmod.com/?title=SVN_Links#Garry.27s_Mod_Achievements (http://wiki.garrysmod.com/?title=SVN_Links#Garry.27s_Mod_Achievements)

SVN =  http://gmodachievements.googlecode.com/svn/trunk (http://gmodachievements.googlecode.com/svn/trunk)
Title: Re: FloodMod [Server Suggestions]
Post by: xxMingebaggerxx on January 06, 2010, 08:06:41 AM
make them use google you bastard..
Title: Re: FloodMod [Server Suggestions]
Post by: (loud on January 12, 2010, 04:31:27 PM
Flood is fun so here are a few suggestions that would make it more entertaining <in my perspective>:

- Allow PVP, Pistol would do like 2-5 damage, SMGs would do 5-8, Crossbows would do 10ish.. that sorta thing. To ease the reliance and in my opinion tedious work of having to sink someones boat to win the health points of props should be lowered. Soda Pop Machines should have like 300ish, Soda Pop Machine Lids should have like 200ish.. that sorta thing.
*RPGs should either hit props for 30-50 and burn randomely for 30-50 or so.. I dunno about this or RPG should just be removed because I dunno how much it should hit a player.
*Players have the usual 100 hp.

-Be able to create teams to be able to do team chat and plan things. Also to disallow others from getting on your boat. If a player is on someones boat and is not in their team then they should be damaged a significant amount like 10 damage per second to disallow bumming a free ride. <----- Due to this new players have no money to make a boat so I dunno how that will be handled without joining someones team.

Yeah these are some big changes but I love PVP and I'd be hooked on Flood if this change were be implemented. But this isn't all about me of course =P.
Title: Re: FloodMod [Server Suggestions]
Post by: ƒąĢĢǿŧ™ on January 12, 2010, 08:30:42 PM
Flood is fun so here are a few suggestions that would make it more entertaining <in my perspective>:

- Allow PVP, Pistol would do like 2-5 damage, SMGs would do 5-8, Crossbows would do 10ish.. that sorta thing. To ease the reliance and in my opinion tedious work of having to sink someones boat to win the health points of props should be lowered. Soda Pop Machines should have like 300ish, Soda Pop Machine Lids should have like 200ish.. that sorta thing.
*RPGs should either hit props for 30-50 and burn randomely for 30-50 or so.. I dunno about this or RPG should just be removed because I dunno how much it should hit a player.
*Players have the usual 100 hp.

-Be able to create teams to be able to do team chat and plan things. Also to disallow others from getting on your boat. If a player is on someones boat and is not in their team then they should be damaged a significant amount like 10 damage per second to disallow bumming a free ride. <----- Due to this new players have no money to make a boat so I dunno how that will be handled without joining someones team.

Yeah these are some big changes but I love PVP and I'd be hooked on Flood if this change were be implemented. But this isn't all about me of course =P.
nah i dont really like the idea of PvP. People will just shoot the players instead of the props.
Title: Re: FloodMod [Server Suggestions]
Post by: PhrozenFox on January 21, 2010, 03:10:00 PM
I would really love a re-do of all the rules, lately people have been minging based on loopholes.

Examples: Change "No shooting the boat you're on, unless you got on AFTER"
To: "No shooting the boat you're on."

Add: "If there is only one boat left, everybody except the boat owner must immediately jump off, so as to not keep the dead waiting."

Change: "No money rounds"
To: "No money rounds, this includes using the default pistol (unless that's all you have) instead of higher powered weapons."

Maybe more later.

Also, we need a weapon that does 0 damage, but you can throw (such as bugbait, I guess it can still rickroll you every time you throw it) just to annoy people.

I heard a lot of people say the crowbar can do .1 damage, as an incentive to use stunstick instead?

Look these over and get back to me if you like them.
Title: Re: FloodMod [Server Suggestions]
Post by: Krasher on February 08, 2010, 05:23:08 PM
THis thread will soon be fail

<----- Use picture of me as the main logo.


And btw we are releasing Flood Mod v1.3 this weekend so gtfo with ur suggestions xD
Title: Re: FloodMod [Server Suggestions]
Post by: » Magic « on February 09, 2010, 01:19:18 PM
(http://holycrapthatsfunny.com/wp-content/uploads/2008/08/tits-or-gtfo.jpg)
Title: Re: FloodMod [Server Suggestions]
Post by: Krasher on February 09, 2010, 01:20:39 PM
(http://holycrapthatsfunny.com/wp-content/uploads/2008/08/tits-or-gtfo.jpg)
(http://www.bartos.de/wp/wp-content/Tits.jpg)

IM STAYING
Title: Re: FloodMod [Server Suggestions]
Post by: =-Mastgrr-= on February 21, 2010, 10:50:32 AM
I spend my time in flood alot 2 i have sum idea's :lamp:

Props: maybe phx?? would make cool boats

Weapons: needs snipaah and maybe shotgun Or knive for player vs player dmg
The pushgun: pushes minges of your boat

RUSSIAN IP BLOCKER  D:<

and pls change the ammo of the AR2 to 90 :P
 thx you



Title: Re: FloodMod [Server Suggestions]
Post by: jimonions on February 23, 2010, 03:04:02 AM
even with this new gamemode thing there will be prop healer right? the game nevar ends ifthe last 2 ppl have prop healer but only use their pistols against eachother. Its not agaisnt the rules cus they keep on attacking eachother but heal their boats every couple of seconds. My suggestion is to get rid of the prop healer. (no doubt i will be hearing some objections but i hope you see the problem behind this)
Title: Re: FloodMod [Server Suggestions]
Post by: Krasher on February 23, 2010, 01:41:45 PM
Why don't we all just cool off and enjoy some hardstylz

Steet Spirit-BAXX (http://www.youtube.com/watch?v=slTdbxArw1g#)

And the healer thing hmm yeah
Title: Re: FloodMod [Server Suggestions]
Post by: UberLord on March 04, 2010, 08:02:36 PM
yeah, change the rules please. today i was on the server and somebody screamed out that you can shoot the boat your on if you aren't on it at the start and about 5 minges hopped onto boats and shot them. :'(

I would also enjoy a shotgun :)
Title: Re: FloodMod [Server Suggestions]
Post by: =-Mastgrr-= on March 05, 2010, 07:55:36 AM
No srsly i think we need an extra tab in q menu for respected
This would do:
-No more name mistakes
-Ban period choose 5-60 min
-Looks awesome


Title: Re: FloodMod [Server Suggestions]
Post by: UberLord on March 12, 2010, 01:55:18 PM
-Ban period choose 5-60 min
I'd just like to revive this topic, because one I hate minges and two if we have a respected menu the range should be 10-60 minutes because 5 minutes is kick time...
Title: Re: FloodMod [Server Suggestions]
Post by: me4488 on March 18, 2010, 06:52:13 AM
It would be nice if the prop healer worked, plus you can add weld and prop fortifyer. I am just sayin' :D
Title: Re: FloodMod [Server Suggestions]
Post by: giftsh0p on March 20, 2010, 03:27:52 PM
I'd Like The Flood Server To Get More Maps And If Possible A Bit More Cash When Floating On The Boats  >:( ;D :D
Title: Re: FloodMod [Server Suggestions]
Post by: Krasher on March 20, 2010, 03:29:21 PM
I'd Like The Flood Server To Get More Maps And If Possible A Bit More Cash When Floating On The Boats  >:( ;D :D
Name some
Title: Re: FloodMod [Server Suggestions]
Post by: Peetah on March 21, 2010, 07:16:32 AM
Grapple Launcher!  ;D
Title: Re: FloodMod [Server Suggestions]
Post by: =-Mastgrr-= on April 03, 2010, 04:12:54 AM
Luben isnt on vey much lately is he?
Title: Re: FloodMod [Server Suggestions]
Post by: Frank on April 03, 2010, 06:48:41 AM
NOPEY.
Title: Re: FloodMod [Server Suggestions]
Post by: ƒąĢĢǿŧ™ on April 04, 2010, 08:35:10 AM
NOPEY.
hes busy with his university.
Title: Re: FloodMod [Server Suggestions]
Post by: =-Mastgrr-= on April 07, 2010, 12:36:06 AM
Ignore my previous posts, i made a better one here.
Extra props..
Funprops such as:
 the melon,

(http://img9.imageshack.us/img9/8526/watermelon01.jpg)
 tv,
(http://img535.imageshack.us/img535/7867/tvmonitor01.jpg)
chair,
 computer,
Hula doll

(http://img191.imageshack.us/img191/8598/huladoll.jpg)
stuff like that and have 10 hp and cost 10$ like the baby
Building props:

Fence (for keeping people off ur boat)
(http://img535.imageshack.us/img535/3827/fence01b.jpg)
A real barrel (not the broken one)
(http://img151.imageshack.us/img151/3039/bluebarrel001.jpg)
Small box
(http://img18.imageshack.us/img18/2736/woodcrate001a.jpg)
A wooden pallet
(http://img707.imageshack.us/img707/940/woodpallet001a.jpg)

Tools:
Light spawner ( why not its for decoration and maybe respected only for the spam)
Motor
Prop healer
Nocollide
Thruster (repsected only)

Weapons

Shotgun (for close distances)
Sniper(Model scout from css)10 bullets 50dmg?
Knife pvp damage
....


fixing bugs:
impossible to physgun other peoples props
PropProtection with no-collide (so you can choose who can get on you're boat)
The sky box in fm_bigtank nom nom'ing props
The glitch ceiling and walls of fm_fishtank


Maps..
(garrysmod.org wont allow me to upload pics fuxing hell)
Fm_juzzledrain
Fm_Wewks_v2
Fm_pillars
Fm_metal_v2  <====     Good one
Title: Re: FloodMod [Server Suggestions]
Post by: ƒąĢĢǿŧ™ on April 07, 2010, 01:03:03 AM
Cool Story, Bro.
Title: Re: FloodMod [Server Suggestions]
Post by: =-Mastgrr-= on April 07, 2010, 04:09:53 AM
Cool Story, Bro.
READ THE WHOLE THING D:<
Title: Re: FloodMod [Server Suggestions]
Post by: Krasher on April 07, 2010, 04:16:58 AM
Very Nice :]

The Knife Idea was started by me, and I still think its a great idea, lol.
Title: Re: FloodMod [Server Suggestions]
Post by: =-Mastgrr-= on April 07, 2010, 04:28:15 AM
Very Nice :]

The Knife Idea was started by me, and I still think its a great idea, lol.
Oh. ya its a good idea
Title: Re: FloodMod [Server Suggestions]
Post by: x???x on May 01, 2010, 07:40:54 AM
can u guys please remove fm_grass_v3? many players just go to the feature area and hold up the round as long as they want which is unfair.
Title: Re: FloodMod [Server Suggestions]
Post by: ƒąĢĢǿŧ™ on May 01, 2010, 06:30:27 PM
can u guys please remove fm_grass_v3? many players just go to the feature area and hold up the round as long as they want which is unfair.
i agree.
That map sux.
Its like not flood anymore.
Title: Re: FloodMod [Server Suggestions]
Post by: PhrozenFox on May 24, 2010, 03:42:29 PM
Here's a suggestion.

Start giving a shit about it.
Title: Re: FloodMod [Server Suggestions]
Post by: PhrozenFox on May 28, 2010, 04:54:19 PM
I respond with this: http://forum.randomgs.co.cc/index.php/topic,3722.0.html (http://forum.randomgs.co.cc/index.php/topic,3722.0.html)
Title: Re: FloodMod [Server Suggestions]
Post by: Pingaz on June 21, 2010, 12:46:58 AM
^Nice double post. ^
Title: Re: FloodMod [Server Suggestions]
Post by: Marked_One_KIA on July 06, 2010, 03:54:14 AM
well this place doesnt get many posts... but w/e

ive played flood a few times, and ive seen that it VERY unfair for new people as far as money goes. imo, newbies should start off with the crossbow instead of the 1 damage and 5 foot range owens. and ive heard that it used to be $5 per second. lets go back to that? that way its a bit more fair. because often, person who owns boat, allows u to stay on for 100 seconds, and 100 pts is nothing, but 500 adds up quick. occasionaly they let you win 1-2 rounds but still 10k on its own wont do much as far as guns
also, make a new rule, NO SHOOTING PROPS NO ONE IS ON! thyats complete bs... i made a boat that was 5x5 but it glitched on the tiny map i was playing on, and killed me instantly when the round began, but people opened fire on it anyways, and i only got like $800 back


just my opinion
Title: Re: FloodMod [Server Suggestions]
Post by: DoeniDon on July 06, 2010, 04:08:30 AM
There's a reason why it's not 5$ per second anymore. A good reason.
Title: Re: FloodMod [Server Suggestions]
Post by: x???x on July 07, 2010, 02:35:08 AM
My suggestions for flood:
a.Prop protection
-faggots that arent checked will phase through the props
b.Money
-money per sec : $2
-winner: $2000
Title: Re: FloodMod [Server Suggestions]
Post by: jman15234 on August 06, 2010, 06:12:02 PM
My suggestions for flood:
a.Prop protection
-faggots that arent checked will phase through the props

I agree Completely. If you go in the Sharpshooter Floodmod server. They have this thing where u get hurt and get blasted downwards(in teh waterz) when you touch someone else's boat if ur not on their prop protection. I also think that the starting money should be at least 5k or 10k. Awp or Scout sniper from css would be sick  :)