Author Topic: FloodMod [Server Suggestions]  (Read 15654 times)

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Offline neo644

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Re: FloodMod [Server Suggestions]
« Reply #30 on: October 14, 2009, 05:01:01 PM »
How about player models? We all look like mingebags in flood.

Offline animediz

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Re: FloodMod [Server Suggestions]
« Reply #31 on: October 15, 2009, 06:18:30 PM »
dude that would be cool... Maybe you should have to buy them?? lol
Sticks and stone may break your bones but guns will surely keel joo.

Offline Butcher1993

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Re: FloodMod [Server Suggestions]
« Reply #32 on: October 15, 2009, 07:14:43 PM »
How about make a vote, if the vote votes yes, then the crowbar damage to people is enabled, and they can kill off the rest of the people quickly lol!!
My Weapons
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Offline animediz

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Re: FloodMod [Server Suggestions]
« Reply #33 on: October 15, 2009, 07:43:28 PM »
How about make a vote, if the vote votes yes, then the crowbar damage to people is enabled, and they can kill off the rest of the people quickly lol!!

I dont think that would be a good idea... How would you take a trip around the map?? lol well i guess thats why its a vote. Unless you can make it not to damage to the boat your on...
Sticks and stone may break your bones but guns will surely keel joo.

Offline Ruben

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Re: FloodMod [Server Suggestions]
« Reply #34 on: October 15, 2009, 09:01:38 PM »
May i please ask. Get rid of ar2 and para they are too powerful. Keep the mp5 its perfect. And there is a glitch. The ar2 says 70k but when you buy it, it only charges 30k

Ty, Fixed. ;)

oh yeah any ruben you need to just outlaw money rounds. People think there aare to many exceptions. It needs to just be outlawed. There is no point. Cause if you ask nicely someone will let you on and then they can money  collect that way. But money rounds arent the purpose of flood. But everyday its like one continuos money round because there are so many minges in the server.

;) Adding Rulz

csn i halps and ill make some maps

for the rope tool btw this is the lua wit the ridged option if you need to edit it

Code: [Select]
TOOL.Category = "Constraints"
TOOL.Name = "#Rope"
TOOL.Command = nil
TOOL.ConfigName = nil


TOOL.ClientConVar[ "forcelimit" ] = "0"
TOOL.ClientConVar[ "addlength" ] = "0"
TOOL.ClientConVar[ "material" ] = "cable/rope"
TOOL.ClientConVar[ "width" ] = "2"
TOOL.ClientConVar[ "rigid" ] = "0"

function TOOL:LeftClick( trace )

if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end

// If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end

local iNum = self:NumObjects()

local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )

if ( iNum > 0 ) then

if ( CLIENT ) then

self:ClearObjects()
return true

end

// Get client's CVars
local forcelimit = self:GetClientNumber( "forcelimit" )
local addlength = self:GetClientNumber( "addlength" )
local material = self:GetClientInfo( "material" )
local width = self:GetClientNumber( "width" )
local rigid = self:GetClientNumber( "rigid" ) == 1

// Get information we're about to use
local Ent1,  Ent2  = self:GetEnt(1), self:GetEnt(2)
local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
local WPos1, WPos2 = self:GetPos(1), self:GetPos(2)
local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
local length = ( WPos1 - WPos2):Length()

local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )

// Clear the objects so we're ready to go again
self:ClearObjects()

// Add The constraint to the players undo table

undo.Create("Rope")
undo.AddEntity( constraint )
undo.AddEntity( rope )
undo.SetPlayer( self:GetOwner() )
undo.Finish()

self:GetOwner():AddCleanup( "ropeconstraints", constraint )
self:GetOwner():AddCleanup( "ropeconstraints", rope )

else

self:SetStage( iNum+1 )

end

return true

end

function TOOL:RightClick( trace )

if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end

local iNum = self:NumObjects()

local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )

if ( iNum > 0 ) then

if ( CLIENT ) then

self:ClearObjects()
return true

end

// Get client's CVars
local forcelimit = self:GetClientNumber( "forcelimit" )
local addlength = self:GetClientNumber( "addlength" )
local material = self:GetClientInfo( "material" )
local width = self:GetClientNumber( "width" )
local rigid = self:GetClientNumber( "rigid" ) == 1

// Get information we're about to use
local Ent1,  Ent2  = self:GetEnt(1), self:GetEnt(2)
local Bone1, Bone2 = self:GetBone(1), self:GetBone(2)
local WPos1, WPos2 = self:GetPos(1),self:GetPos(2)
local LPos1, LPos2 = self:GetLocalPos(1),self:GetLocalPos(2)
local length = ( WPos1 - WPos2 ):Length()

local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid )

// Clear the objects and set the last object as object 1
self:ClearObjects()
iNum = self:NumObjects()
self:SetObject( iNum + 1, Ent2, trace.HitPos, Phys, Bone2, trace.HitNormal )
self:SetStage( iNum+1 )

// Add The constraint to the players undo table

undo.Create("Rope")
undo.AddEntity( constraint )
if rope then undo.AddEntity( rope ) end
undo.SetPlayer( self:GetOwner() )
undo.Finish()

self:GetOwner():AddCleanup( "ropeconstraints", constraint )
self:GetOwner():AddCleanup( "ropeconstraints", rope )

else

self:SetStage( iNum+1 )

end

return true

end

function TOOL:Reload( trace )

if (!trace.Entity:IsValid() || trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end

local  bool = constraint.RemoveConstraints( trace.Entity, "Rope" )
return bool


end

i did my own antihax ty anyway ;D
And O: supa if u make mapz ;P =D

How about make a vote, if the vote votes yes, then the crowbar damage to people is enabled, and they can kill off the rest of the people quickly lol!!

Just Think ( You are alone in the server with 6 minges, They Rush Your boat and get on "OMG" they cant do dmg lololololol, a few moments they vote, YUUUUUUUUUUZ INSANE PANIC ENJOY EET ;D)

I dun rly think that its a good idea xD

Offline Tomcat

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Re: FloodMod [Server Suggestions]
« Reply #35 on: October 19, 2009, 02:03:23 PM »
ok

guys i need suggestions for teh watermod mapz

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Re: FloodMod [Server Suggestions]
« Reply #36 on: October 20, 2009, 07:29:28 AM »
Here are sum of my Ideas

Prop Welder

Model: Crowbar(something like that)

function: Welds Prop A to Prop B

Range: Unlimited

Cost: Available in Build Round as Tool (like PhysGun)

---------------------------------------------------------

Anti Pirating

This will kill you instantly if you try to flee on an Enemy Boat (Combat Round)


And a Text Appears, like:
 
You are trying to get on an Enemy Ship, Don't do it next time or i'll kill you again!


xXMasteRyuXx
« Last Edit: October 20, 2009, 07:33:09 AM by xXMasteRyuXx »



Left 4 Randommness 2 is done....

Offline Ruben

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Re: FloodMod [Server Suggestions]
« Reply #37 on: October 20, 2009, 12:38:11 PM »
Here are sum of my Ideas

Prop Welder

Model: Crowbar(something like that)

function: Welds Prop A to Prop B

Range: Unlimited

Cost: Available in Build Round as Tool (like PhysGun)

---------------------------------------------------------

Anti Pirating

This will kill you instantly if you try to flee on an Enemy Boat (Combat Round)


And a Text Appears, like:
 
You are trying to get on an Enemy Ship, Don't do it next time or i'll kill you again!


xXMasteRyuXx

About the prop welder :/ seens to be the same as welder tool xO just that is a phail :/ cuz a l0tz of towerz ¬¬.

and well
i can make anti-pirate shiz but i dont think it would be gude so dunno :/

Offline Tomcat

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Re: FloodMod [Server Suggestions]
« Reply #38 on: October 20, 2009, 02:49:29 PM »
i could make a mod for ssp and make it so that when ever a non pp buddy is on your prop for teh 5, 10 ,or 15 secounds so it kells them or flings tehm across teh mapz

lol at my grammar

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Offline cable330

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Re: FloodMod [Server Suggestions]
« Reply #39 on: October 20, 2009, 04:49:46 PM »
.:RND`=- Cable330: Hey coolz, can we talk for a second?
.:~RND`=- coolzeldad -= is now offline
.:RND`=- Cable330: ...fucker ):<


Offline hotshot300

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Re: FloodMod [Server Suggestions]
« Reply #40 on: October 23, 2009, 04:46:00 AM »
i woul drealy hope for the prop healer to work anyways

people realy annoy me when they prop push other people props so i suggest no colliding your own building props with other people props in build mode...
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Offline CrazySoap

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Re: FloodMod [Server Suggestions]
« Reply #41 on: October 30, 2009, 06:09:57 AM »
So... do we get our unrope/ unnail / unweld pistol? :D

it would be awsum... like u point the gun to a prop, shoot it, and it becomes "unwelded" from everything :O
I really think there should be that.
lulz you are reading this.
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Offline animediz

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Re: FloodMod [Server Suggestions]
« Reply #42 on: November 01, 2009, 03:23:16 PM »
Well that tool would make prop towers impossible. Like it would take away a big part of building. So i say nay to the gun thingy
Sticks and stone may break your bones but guns will surely keel joo.

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Re: FloodMod [Server Suggestions]
« Reply #43 on: November 02, 2009, 05:56:38 AM »
flood needs moar MAPZ i've only played on 3 of the same maps all the time i play on flood, maybe ill make one :P

hmm should i post tut on how to make flood mod mapz??? cauz it r rly easay

lawl i went mad with spelling there xD
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Offline travis

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Re: FloodMod [Server Suggestions]
« Reply #44 on: November 08, 2009, 05:42:15 PM »
Oh my gosh. Please put PROP PROTECTION.