Author Topic: Half-Life 2: Episode 3 - The Mod  (Read 7923 times)

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Offline » Magic «

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #75 on: May 23, 2010, 05:57:30 AM »
I can make the futuristic weapon if needed

He's already on it

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Offline BrotherBlade

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #76 on: May 23, 2010, 05:58:43 AM »

Offline jimonions

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #77 on: May 23, 2010, 06:14:07 AM »
Ive been fooling around but i could develope this map into a heli chase scene. the heli doesnt quite stay ahead at the moment but i can fix.
lol map

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #78 on: May 23, 2010, 06:30:04 AM »
Ive been fooling around but i could develope this map into a heli chase scene. the heli doesnt quite stay ahead at the moment but i can fix.
lol map


Nice map you have there,

We gotta wait for artik to develop his script a bit more before we can start the story :P
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Offline BrotherBlade

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #79 on: May 23, 2010, 06:32:28 AM »
Ive been fooling around but i could develope this map into a heli chase scene. the heli doesnt quite stay ahead at the moment but i can fix.
lol map
Wow thats pretty good

Offline Frank

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #80 on: May 23, 2010, 06:32:51 AM »
tl;dr


namine_17@hotmail.com

PLOX DUN MAKE ME CHANGE ICON IM ANHERO OTHERWISE

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #81 on: May 23, 2010, 06:48:38 AM »
tl;dr


namine_17@hotmail.com

PLOX DUN MAKE ME CHANGE ICON IM ANHERO OTHERWISE

you be hero for making it


added
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Offline Frank

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #82 on: May 23, 2010, 06:53:57 AM »
oh kthx kthx.

how else i can has halp joo?

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #83 on: May 23, 2010, 06:57:41 AM »
oh kthx kthx.

how else i can has halp joo?

i duno how else can you help me?

uh.... you said you was only good at graphics....

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Offline Frank

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #84 on: May 23, 2010, 07:01:46 AM »
i has ideas too.

make me think ploz.

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #85 on: May 23, 2010, 08:03:28 AM »
kk
I cant get it to work, Brotherblade, why dont you also take a look at it?
It should be a particle gun, and its placed where bugbait is..
i have a special texture to shoot, can you make the particle that it shoots?
http://www.mediafire.com/?jwdnn2mxjk2#1
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #86 on: May 23, 2010, 08:10:18 AM »
I am going to create custom pixel shaders for the game. Make it look oh so epic.
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Re: Half-Life 2: Episode 3 - The Mod
« Reply #87 on: May 23, 2010, 08:13:16 AM »
Can I do most of the citizens voices? Along with Dr. Whateverthefuckhisnameis and the lost redneck?

Offline Shawn

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #88 on: May 23, 2010, 08:58:09 AM »
lolk


Lol ya :P

Also why am i suppose ot load the svn to? addons folder? or did you make it a seprate game?
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Offline Frank

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Re: Half-Life 2: Episode 3 - The Mod
« Reply #89 on: May 23, 2010, 09:26:24 AM »
Lol ya :P

Also why am i suppose ot load the svn to? addons folder? or did you make it a seprate game?

/facepalm

It's a HL2:EP2 mod.