Author Topic: Anyone else feel our ZS server is ruined?  (Read 733 times)

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Offline Cake Face

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Anyone else feel our ZS server is ruined?
« on: April 16, 2010, 06:22:55 PM »
Mostly because a majority of people vote for sleeper's beloved deathmaps. They practically killed the server knowing its rare for someone to vote for a map other then a deathmap or fort. Anyone else feel the same way? This has been going on way too long now. Once again we are back at the point where every moronic newbie votes for deathlab thus having them every round. I wouldint mind if everyone choose cave every other round, just no god damn deathmaps.
« Last Edit: April 16, 2010, 06:25:05 PM by lolwut »


Offline ƒąĢĢǿŧ™

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Re: Anyone else feel our ZS server is ruined?
« Reply #1 on: April 16, 2010, 06:31:37 PM »
I haven't play ZS for a long time.
So i think alot of things have changed.


Offline hkill415

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Re: Anyone else feel our ZS server is ruined?
« Reply #2 on: April 16, 2010, 09:01:24 PM »
i know that happens all the time so that y a rarely play ZS
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Offline Majoras mask

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Re: Anyone else feel our ZS server is ruined?
« Reply #3 on: April 16, 2010, 09:04:02 PM »
The best times in zs was when humans cooperated and there wasn't a voting system.

gooooood times.
you got it


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Re: Anyone else feel our ZS server is ruined?
« Reply #4 on: April 16, 2010, 09:11:46 PM »
The best times in zs was when humans cooperated and there wasn't a voting system.

gooooood times.
inorite !


Offline IllegalEGL

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Re: Anyone else feel our ZS server is ruined?
« Reply #5 on: April 18, 2010, 06:00:16 PM »
just no god damn deathmaps.

YES.

What I see in Sleeper's death___ maps:

1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.

"complaints -> whine and be ignored"
whatever.

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Re: Anyone else feel our ZS server is ruined?
« Reply #6 on: April 18, 2010, 07:02:00 PM »
YES.

What I see in Sleeper's death___ maps:

1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.

"complaints -> whine and be ignored"
whatever.


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Offline Frank

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Re: Anyone else feel our ZS server is ruined?
« Reply #7 on: April 19, 2010, 10:56:18 AM »
YES.

What I see in Sleeper's death___ maps:

1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.

"complaints -> whine and be ignored"
whatever.


omg sleepr lolpwnt

Offline Boat Sinker

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Re: Anyone else feel our ZS server is ruined?
« Reply #8 on: April 19, 2010, 12:12:59 PM »
Mostly because a majority of people vote for sleeper's beloved deathmaps. They practically killed the server knowing its rare for someone to vote for a map other then a deathmap or fort. Anyone else feel the same way? This has been going on way too long now. Once again we are back at the point where every moronic newbie votes for deathlab thus having them every round. I wouldint mind if everyone choose cave every other round, just no god damn deathmaps.

i do agree totally. i think these dark haunted brick trap door majiggy maps are horibble. zs should stick with normal maps that involve barricading walls and such as.

Offline jimonions

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Re: Anyone else feel our ZS server is ruined?
« Reply #9 on: April 19, 2010, 03:57:37 PM »
Thee one thing wrongwith that rant. Mappers reuse their work all the time. Its less time consuming and its usually a good idea that something good should be added

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Offline Cake Face

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Re: Anyone else feel our ZS server is ruined?
« Reply #10 on: April 19, 2010, 07:34:55 PM »
Thee one thing wrongwith that rant. Mappers reuse their work all the time. Its less time consuming and its usually a good idea that something good should be added

Yea, but there's bound to be a limit on how far you can go before the map's are just like the other ones.


Offline IllegalEGL

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Re: Anyone else feel our ZS server is ruined?
« Reply #11 on: April 20, 2010, 03:09:37 PM »
Thee one thing wrongwith that rant. Mappers reuse their work all the time. Its less time consuming and its usually a good idea that something good should be added

art deco n stuff, yeah sure that's cool, and I agree with time consuming part, but I almost couldnt tell the differences between two of the death___ maps, the one with the 10x.01 bridge and doors of death, and the one with the blue sparkles

something OKAY about his stuff:

even though it's been used in at least 2 death__ maps, the 'secret' room with the furniture/baby on stove is a decent house. It looks like you made it yourself, and it doesn't look too bad

Offline sleepersoft

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Re: Anyone else feel our ZS server is ruined?
« Reply #12 on: April 22, 2010, 12:09:54 PM »
YES.

What I see in Sleeper's death___ maps:

1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.

"complaints -> whine and be ignored"
whatever.

LAWL @ THIS KIDS POSTS # (only came on forums to rage about the deathmaps)

heres my rebuttal:

1, its called a THEME. and also the environment is easily to surprise ppl if its the same texture, both traps and rewards.
2,horribly placed as in you didn't expect it to be there and i surprised you with a trap? thats the point "dip"
3, what ppl do with their ammunition should be a criticism on my map. i gave them the opportunity and what they do with it is their own free will
4, ... ... really? :o.... i TRAP you fall in would result in DEATH? NAAAW!!!! :D :laugh: ::) and what did you expect for me to do? expose every trap so no one would fall into it? im sure you laugh when noobs fall for them but when you fall for it its different? shut up and quit whinning
5, grenades are a "REWARD" if you can make it to the secret room, its a "REWARD". the one by zombie spawn, well if you're brave enough and can get some before the noobs spam "use" on it and or get eaten by the zombies that spawn...
6,secrets get passed and and revelaed, thats what happens, nothing i can do about it, ppl find the secrets by decompiling my maps. its not like i can change the map often to keep ppl supprized... thats why i made others.
7, long hallways before a trap so they can actually defend while one person at a time goes also so the ones who crossed could defend the last to cross, my maps are made for you to work as a team. giving you camping spots along the way for you to barricade up if you so desire. and again i say "REWARD" for making ti to the end as a last stand.
8, first off about this line... why did you bring up a map thats not related to my deathmap series which this forum post is about. besides i picked the top 3 maps that ppl told me they really liked and i added them together. plain..and simple.. and people loved it reguardless of it being theft. you dont have to hide it youre calling me a theif. its not like im looking for fame i never did, i made it to have fun and as a change cause the server had shitty maps when it first started. and i created the 1me_deathtrap because it was a fun counterstrike1.6 map i made where at the very top i made an elevator that would shoot up and the whole map below would blow up killing everyone but the lone survivor making that team win. the concept was different for zs so i asked my friends for an idea for a secret room, coolz gave me the idea for an apartment as the secret room. thats the reason its in every map, its a dedication to coolz. and is much enjoyed by other players too. encouraging me to make it into a series.
9, well... im not gonna make things elaborate if it doesn't need to be... would you? reguardless of trigger_hurts being simple, it takes less room and does exactly what i need it to do. it gets the job done.plain and simple. besides i have no use for skyboxes because its all indoors. and if you knew how my later maps are done i have a full system of triggers, passes, and filters. also on zs_houses i have playerclips. so dont you criticize that i don't know how. besides if its soo painful for you to play, dont play. find another server. my maps are on noother server but RND. its a Perk, or so i thought of it as until the rdn community members are started disrespecting and degrading my maps and slapping me in the face as they do it.
10, i appreciate your compliment that i could do a full map in 6 mins, but you know what, im giving you a challenge, you make a map that can hold the 1st or 2nd place on the rnd servers... no if ands or buts, either you do it OR SHUT THE FUCK UP!  i want you to see how much work and thought goes into making a map. cause i can tell you have yet to make one. you don't respect the work regardless of how much time you so "think" was put into it...

criticism and comments welcome :P
« Last Edit: April 22, 2010, 12:18:36 PM by sleepersoft »

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Re: Anyone else feel our ZS server is ruined?
« Reply #13 on: April 22, 2010, 03:55:48 PM »
LAWL @ THIS KIDS POSTS # (only came on forums to rage about the deathmaps)

heres my rebuttal:

1, its called a THEME. and also the environment is easily to surprise ppl if its the same texture, both traps and rewards.
2,horribly placed as in you didn't expect it to be there and i surprised you with a trap? thats the point "dip"
3, what ppl do with their ammunition should be a criticism on my map. i gave them the opportunity and what they do with it is their own free will
4, ... ... really? :o.... i TRAP you fall in would result in DEATH? NAAAW!!!! :D :laugh: ::) and what did you expect for me to do? expose every trap so no one would fall into it? im sure you laugh when noobs fall for them but when you fall for it its different? shut up and quit whinning
5, grenades are a "REWARD" if you can make it to the secret room, its a "REWARD". the one by zombie spawn, well if you're brave enough and can get some before the noobs spam "use" on it and or get eaten by the zombies that spawn...
6,secrets get passed and and revelaed, thats what happens, nothing i can do about it, ppl find the secrets by decompiling my maps. its not like i can change the map often to keep ppl supprized... thats why i made others.
7, long hallways before a trap so they can actually defend while one person at a time goes also so the ones who crossed could defend the last to cross, my maps are made for you to work as a team. giving you camping spots along the way for you to barricade up if you so desire. and again i say "REWARD" for making ti to the end as a last stand.
8, first off about this line... why did you bring up a map thats not related to my deathmap series which this forum post is about. besides i picked the top 3 maps that ppl told me they really liked and i added them together. plain..and simple.. and people loved it reguardless of it being theft. you dont have to hide it youre calling me a theif. its not like im looking for fame i never did, i made it to have fun and as a change cause the server had shitty maps when it first started. and i created the 1me_deathtrap because it was a fun counterstrike1.6 map i made where at the very top i made an elevator that would shoot up and the whole map below would blow up killing everyone but the lone survivor making that team win. the concept was different for zs so i asked my friends for an idea for a secret room, coolz gave me the idea for an apartment as the secret room. thats the reason its in every map, its a dedication to coolz. and is much enjoyed by other players too. encouraging me to make it into a series.
9, well... im not gonna make things elaborate if it doesn't need to be... would you? reguardless of trigger_hurts being simple, it takes less room and does exactly what i need it to do. it gets the job done.plain and simple. besides i have no use for skyboxes because its all indoors. and if you knew how my later maps are done i have a full system of triggers, passes, and filters. also on zs_houses i have playerclips. so dont you criticize that i don't know how. besides if its soo painful for you to play, dont play. find another server. my maps are on noother server but RND. its a Perk, or so i thought of it as until the rdn community members are started disrespecting and degrading my maps and slapping me in the face as they do it.
10, i appreciate your compliment that i could do a full map in 6 mins, but you know what, im giving you a challenge, you make a map that can hold the 1st or 2nd place on the rnd servers... no if ands or buts, either you do it OR SHUT THE FUCK UP!  i want you to see how much work and thought goes into making a map. cause i can tell you have yet to make one. you don't respect the work regardless of how much time you so "think" was put into it...

criticism and comments welcome :P


Good job xD
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Offline jimonions

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Re: Anyone else feel our ZS server is ruined?
« Reply #14 on: April 22, 2010, 04:00:10 PM »
Like a mapper true to his work. It makes me pissed when someone degrades my work too just because they somehow got themselves killed.

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