.:`=-~rANdOm~`-=:.
Other Shiz => Boneyard => Topic started by: Cake Face on April 16, 2010, 06:22:55 PM
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Mostly because a majority of people vote for sleeper's beloved deathmaps. They practically killed the server knowing its rare for someone to vote for a map other then a deathmap or fort. Anyone else feel the same way? This has been going on way too long now. Once again we are back at the point where every moronic newbie votes for deathlab thus having them every round. I wouldint mind if everyone choose cave every other round, just no god damn deathmaps.
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I haven't play ZS for a long time.
So i think alot of things have changed.
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i know that happens all the time so that y a rarely play ZS
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The best times in zs was when humans cooperated and there wasn't a voting system.
gooooood times.
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The best times in zs was when humans cooperated and there wasn't a voting system.
gooooood times.
inorite !
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just no god damn deathmaps.
YES.
What I see in Sleeper's death___ maps:
1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.
"complaints -> whine and be ignored"
whatever.
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YES.
What I see in Sleeper's death___ maps:
1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.
"complaints -> whine and be ignored"
whatever.
If only we could sticky singular posts...
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YES.
What I see in Sleeper's death___ maps:
1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.
"complaints -> whine and be ignored"
whatever.
omg sleepr lolpwnt
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Mostly because a majority of people vote for sleeper's beloved deathmaps. They practically killed the server knowing its rare for someone to vote for a map other then a deathmap or fort. Anyone else feel the same way? This has been going on way too long now. Once again we are back at the point where every moronic newbie votes for deathlab thus having them every round. I wouldint mind if everyone choose cave every other round, just no god damn deathmaps.
i do agree totally. i think these dark haunted brick trap door majiggy maps are horibble. zs should stick with normal maps that involve barricading walls and such as.
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Thee one thing wrongwith that rant. Mappers reuse their work all the time. Its less time consuming and its usually a good idea that something good should be added
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Thee one thing wrongwith that rant. Mappers reuse their work all the time. Its less time consuming and its usually a good idea that something good should be added
Yea, but there's bound to be a limit on how far you can go before the map's are just like the other ones.
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Thee one thing wrongwith that rant. Mappers reuse their work all the time. Its less time consuming and its usually a good idea that something good should be added
art deco n stuff, yeah sure that's cool, and I agree with time consuming part, but I almost couldnt tell the differences between two of the death___ maps, the one with the 10x.01 bridge and doors of death, and the one with the blue sparkles
something OKAY about his stuff:
even though it's been used in at least 2 death__ maps, the 'secret' room with the furniture/baby on stove is a decent house. It looks like you made it yourself, and it doesn't look too bad
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YES.
What I see in Sleeper's death___ maps:
1. Blocky sh*t brushes
2. horribly placed uh, everything?
3. stupid roomfulls of ammoboxes for retard minges who waste their bullets on headcrabs
4. dumb traps which always result in death, are usually impossible to see, and are a real b*tch when playing zs
5. grenades in every map? what? Last time I checked, grenades were given at 20 kills, not 0.
6. 'secrets', which aren't secretive at all since the info spreads faster than bacteria, and the 'secrets', which are always dumb, can be ruined by one minge who steps in the wrong place
7. hallways of doom? Why would you ever give humans a long hallway, IN ADDITION to infinite ammo, health, armor, props, weapons, etc?
8. YOU USE THE SAME CONTENT IN DIFFERENT MAPS? If you have ANY experience as a mapper, this is a mortal sin, you copied and pasted ENTIRE MAPS on Houses_sse, and added what, 10 brushes? ugh
9. Another thing with mapping experience, can you only make brushes and trigger_hurts? Playing these maps makes me die a little each time on the inside.
10. Finally, all of these dumb maps look like they took no more than 6 minutes to make.
"complaints -> whine and be ignored"
whatever.
LAWL @ THIS KIDS POSTS # (only came on forums to rage about the deathmaps)
heres my rebuttal:
1, its called a THEME. and also the environment is easily to surprise ppl if its the same texture, both traps and rewards.
2,horribly placed as in you didn't expect it to be there and i surprised you with a trap? thats the point "dip"
3, what ppl do with their ammunition should be a criticism on my map. i gave them the opportunity and what they do with it is their own free will
4, ... ... really? :o.... i TRAP you fall in would result in DEATH? NAAAW!!!! :D :laugh: ::) and what did you expect for me to do? expose every trap so no one would fall into it? im sure you laugh when noobs fall for them but when you fall for it its different? shut up and quit whinning
5, grenades are a "REWARD" if you can make it to the secret room, its a "REWARD". the one by zombie spawn, well if you're brave enough and can get some before the noobs spam "use" on it and or get eaten by the zombies that spawn...
6,secrets get passed and and revelaed, thats what happens, nothing i can do about it, ppl find the secrets by decompiling my maps. its not like i can change the map often to keep ppl supprized... thats why i made others.
7, long hallways before a trap so they can actually defend while one person at a time goes also so the ones who crossed could defend the last to cross, my maps are made for you to work as a team. giving you camping spots along the way for you to barricade up if you so desire. and again i say "REWARD" for making ti to the end as a last stand.
8, first off about this line... why did you bring up a map thats not related to my deathmap series which this forum post is about. besides i picked the top 3 maps that ppl told me they really liked and i added them together. plain..and simple.. and people loved it reguardless of it being theft. you dont have to hide it youre calling me a theif. its not like im looking for fame i never did, i made it to have fun and as a change cause the server had shitty maps when it first started. and i created the 1me_deathtrap because it was a fun counterstrike1.6 map i made where at the very top i made an elevator that would shoot up and the whole map below would blow up killing everyone but the lone survivor making that team win. the concept was different for zs so i asked my friends for an idea for a secret room, coolz gave me the idea for an apartment as the secret room. thats the reason its in every map, its a dedication to coolz. and is much enjoyed by other players too. encouraging me to make it into a series.
9, well... im not gonna make things elaborate if it doesn't need to be... would you? reguardless of trigger_hurts being simple, it takes less room and does exactly what i need it to do. it gets the job done.plain and simple. besides i have no use for skyboxes because its all indoors. and if you knew how my later maps are done i have a full system of triggers, passes, and filters. also on zs_houses i have playerclips. so dont you criticize that i don't know how. besides if its soo painful for you to play, dont play. find another server. my maps are on noother server but RND. its a Perk, or so i thought of it as until the rdn community members are started disrespecting and degrading my maps and slapping me in the face as they do it.
10, i appreciate your compliment that i could do a full map in 6 mins, but you know what, im giving you a challenge, you make a map that can hold the 1st or 2nd place on the rnd servers... no if ands or buts, either you do it OR SHUT THE FUCK UP! i want you to see how much work and thought goes into making a map. cause i can tell you have yet to make one. you don't respect the work regardless of how much time you so "think" was put into it...
criticism and comments welcome :P
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LAWL @ THIS KIDS POSTS # (only came on forums to rage about the deathmaps)
heres my rebuttal:
1, its called a THEME. and also the environment is easily to surprise ppl if its the same texture, both traps and rewards.
2,horribly placed as in you didn't expect it to be there and i surprised you with a trap? thats the point "dip"
3, what ppl do with their ammunition should be a criticism on my map. i gave them the opportunity and what they do with it is their own free will
4, ... ... really? :o.... i TRAP you fall in would result in DEATH? NAAAW!!!! :D :laugh: ::) and what did you expect for me to do? expose every trap so no one would fall into it? im sure you laugh when noobs fall for them but when you fall for it its different? shut up and quit whinning
5, grenades are a "REWARD" if you can make it to the secret room, its a "REWARD". the one by zombie spawn, well if you're brave enough and can get some before the noobs spam "use" on it and or get eaten by the zombies that spawn...
6,secrets get passed and and revelaed, thats what happens, nothing i can do about it, ppl find the secrets by decompiling my maps. its not like i can change the map often to keep ppl supprized... thats why i made others.
7, long hallways before a trap so they can actually defend while one person at a time goes also so the ones who crossed could defend the last to cross, my maps are made for you to work as a team. giving you camping spots along the way for you to barricade up if you so desire. and again i say "REWARD" for making ti to the end as a last stand.
8, first off about this line... why did you bring up a map thats not related to my deathmap series which this forum post is about. besides i picked the top 3 maps that ppl told me they really liked and i added them together. plain..and simple.. and people loved it reguardless of it being theft. you dont have to hide it youre calling me a theif. its not like im looking for fame i never did, i made it to have fun and as a change cause the server had shitty maps when it first started. and i created the 1me_deathtrap because it was a fun counterstrike1.6 map i made where at the very top i made an elevator that would shoot up and the whole map below would blow up killing everyone but the lone survivor making that team win. the concept was different for zs so i asked my friends for an idea for a secret room, coolz gave me the idea for an apartment as the secret room. thats the reason its in every map, its a dedication to coolz. and is much enjoyed by other players too. encouraging me to make it into a series.
9, well... im not gonna make things elaborate if it doesn't need to be... would you? reguardless of trigger_hurts being simple, it takes less room and does exactly what i need it to do. it gets the job done.plain and simple. besides i have no use for skyboxes because its all indoors. and if you knew how my later maps are done i have a full system of triggers, passes, and filters. also on zs_houses i have playerclips. so dont you criticize that i don't know how. besides if its soo painful for you to play, dont play. find another server. my maps are on noother server but RND. its a Perk, or so i thought of it as until the rdn community members are started disrespecting and degrading my maps and slapping me in the face as they do it.
10, i appreciate your compliment that i could do a full map in 6 mins, but you know what, im giving you a challenge, you make a map that can hold the 1st or 2nd place on the rnd servers... no if ands or buts, either you do it OR SHUT THE FUCK UP! i want you to see how much work and thought goes into making a map. cause i can tell you have yet to make one. you don't respect the work regardless of how much time you so "think" was put into it...
criticism and comments welcome :P
Good job xD
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Like a mapper true to his work. It makes me pissed when someone degrades my work too just because they somehow got themselves killed.
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LAWL @ THIS KIDS POSTS # (only came on forums to rage about the deathmaps)
heres my rebuttal:
1, its called a THEME. and also the environment is easily to surprise ppl if its the same texture, both traps and rewards.
2,horribly placed as in you didn't expect it to be there and i surprised you with a trap? thats the point "dip"
3, what ppl do with their ammunition should be a criticism on my map. i gave them the opportunity and what they do with it is their own free will
4, ... ... really? :o.... i TRAP you fall in would result in DEATH? NAAAW!!!! :D :laugh: ::) and what did you expect for me to do? expose every trap so no one would fall into it? im sure you laugh when noobs fall for them but when you fall for it its different? shut up and quit whinning
5, grenades are a "REWARD" if you can make it to the secret room, its a "REWARD". the one by zombie spawn, well if you're brave enough and can get some before the noobs spam "use" on it and or get eaten by the zombies that spawn...
6,secrets get passed and and revelaed, thats what happens, nothing i can do about it, ppl find the secrets by decompiling my maps. its not like i can change the map often to keep ppl supprized... thats why i made others.
7, long hallways before a trap so they can actually defend while one person at a time goes also so the ones who crossed could defend the last to cross, my maps are made for you to work as a team. giving you camping spots along the way for you to barricade up if you so desire. and again i say "REWARD" for making ti to the end as a last stand.
8, first off about this line... why did you bring up a map thats not related to my deathmap series which this forum post is about. besides i picked the top 3 maps that ppl told me they really liked and i added them together. plain..and simple.. and people loved it reguardless of it being theft. you dont have to hide it youre calling me a theif. its not like im looking for fame i never did, i made it to have fun and as a change cause the server had shitty maps when it first started. and i created the 1me_deathtrap because it was a fun counterstrike1.6 map i made where at the very top i made an elevator that would shoot up and the whole map below would blow up killing everyone but the lone survivor making that team win. the concept was different for zs so i asked my friends for an idea for a secret room, coolz gave me the idea for an apartment as the secret room. thats the reason its in every map, its a dedication to coolz. and is much enjoyed by other players too. encouraging me to make it into a series.
9, well... im not gonna make things elaborate if it doesn't need to be... would you? reguardless of trigger_hurts being simple, it takes less room and does exactly what i need it to do. it gets the job done.plain and simple. besides i have no use for skyboxes because its all indoors. and if you knew how my later maps are done i have a full system of triggers, passes, and filters. also on zs_houses i have playerclips. so dont you criticize that i don't know how. besides if its soo painful for you to play, dont play. find another server. my maps are on noother server but RND. its a Perk, or so i thought of it as until the rdn community members are started disrespecting and degrading my maps and slapping me in the face as they do it.
10, i appreciate your compliment that i could do a full map in 6 mins, but you know what, im giving you a challenge, you make a map that can hold the 1st or 2nd place on the rnd servers... no if ands or buts, either you do it OR SHUT THE FUCK UP! i want you to see how much work and thought goes into making a map. cause i can tell you have yet to make one. you don't respect the work regardless of how much time you so "think" was put into it...
criticism and comments welcome :P
http://forum.randomgs.co.cc/index.php/topic,2990.0.html (http://forum.randomgs.co.cc/index.php/topic,2990.0.html)
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The best times in zs was when humans cooperated and there wasn't a voting system.
gooooood times.
yup.... gooooood times.....
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Here's how it goes 99% of the time
12 year old child:LET'S GO TO THE DEATHMAP!
YEAH! I love this map!
(child dies)
12 year old child:rtv
12 year old child:Votemap
12 year old child:Can we change maps?This map sux
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You're absolutely right.
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Choucho hits the truth too well ...
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Choucho hits the truth too well ...
Like he is h4xing.
hmmmmmm.
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good times in anchor surviving inside the secret room or at roof. and spamming IF YOU DONT WANNA HEAR GAY MUSIC DONT SIT! in that 1 map lol.
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I'm her to help
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I'll give the 12 Years Old £100 just to shut the hell up Nigger.
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By the way, my post was indeed to rant about how horrible death____ maps are
For your information, I'm 17 years old.
I'm pretty much one of the best zs players, top of rnd's ZSP.
My record in kills is 212, on RND's server.
I have never voted for a death___ map, unless I was randomly clicking, because votes don't seem to count when all the minges vote for death___ maps. (Suggestion: kills = vote power)
There is no theme unless the theme is sh*t.
You laughed at my small amount of posts, when you yourself, as an admin, only have 40. Quite ironic isn't it?
I'm not even going to take the time to 'refute' to your entire post, because it does not deserve that much attention.
In regards to your 'challenge', if I may call it that, I started working on a map for RND a long time ago; way before your recent post. Yes, I plan to release it, but no, it is not finished yet. I take time in making maps because that is what it takes to create something good, something worth the time. I'm pretty sure that I would know, as a mapper of several years.
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By the way, my post was indeed to rant about how horrible death____ maps are
For your information, I'm 17 years old.
I'm pretty much one of the best zs players, top of rnd's ZSP.
My record in kills is 212, on RND's server.
I have never voted for a death___ map, unless I was randomly clicking, because votes don't seem to count when all the minges vote for death___ maps. (Suggestion: kills = vote power)
There is no theme unless the theme is sh*t.
You laughed at my small amount of posts, when you yourself, as an admin, only have 40. Quite ironic isn't it?
I'm not even going to take the time to 'refute' to your entire post, because it does not deserve that much attention.
In regards to your 'challenge', if I may call it that, I started working on a map for RND a long time ago; way before your recent post. Yes, I plan to release it, but no, it is not finished yet. I take time in making maps because that is what it takes to create something good, something worth the time. I'm pretty sure that I would know, as a mapper of several years.
sleeper pwnt
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By the way, my post was indeed to rant about how horrible death____ maps are
For your information, I'm 17 years old.
I'm pretty much one of the best zs players, top of rnd's ZSP.
My record in kills is 212, on RND's server.
I have never voted for a death___ map, unless I was randomly clicking, because votes don't seem to count when all the minges vote for death___ maps. (Suggestion: kills = vote power)
There is no theme unless the theme is sh*t.
You laughed at my small amount of posts, when you yourself, as an admin, only have 40. Quite ironic isn't it?
I'm not even going to take the time to 'refute' to your entire post, because it does not deserve that much attention.
In regards to your 'challenge', if I may call it that, I started working on a map for RND a long time ago; way before your recent post. Yes, I plan to release it, but no, it is not finished yet. I take time in making maps because that is what it takes to create something good, something worth the time. I'm pretty sure that I would know, as a mapper of several years.
(Suggestion: kills = vote power)
(Suggestion: kills = vote power)
(Suggestion: kills = vote power)
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By the way, my post was indeed to rant about how horrible death____ maps are
For your information, I'm 17 years old.
I'm pretty much one of the best zs players, top of rnd's ZSP.
My record in kills is 212, on RND's server.
I have never voted for a death___ map, unless I was randomly clicking, because votes don't seem to count when all the minges vote for death___ maps. (Suggestion: kills = vote power)
There is no theme unless the theme is sh*t.
You laughed at my small amount of posts, when you yourself, as an admin, only have 40. Quite ironic isn't it?
I'm not even going to take the time to 'refute' to your entire post, because it does not deserve that much attention.
In regards to your 'challenge', if I may call it that, I started working on a map for RND a long time ago; way before your recent post. Yes, I plan to release it, but no, it is not finished yet. I take time in making maps because that is what it takes to create something good, something worth the time. I'm pretty sure that I would know, as a mapper of several years.
i agree that kills should be vote power
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If you think about it:
The textures are fine. We are not homosexual Source SDK freaks that prize their maps like currency, we are playing ZS not having a texture orgy. Plus the textures add a higher difficulty to notice small things, such as traps.
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I just like to have my maps perfect, I don't have traps, Just places for user-made traps :P