Author Topic: fm_RND :O  (Read 2478 times)

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Offline DoeniDon

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Re: fm_RND :O
« Reply #30 on: May 01, 2010, 09:19:32 AM »
bawmp
Is it just me or is the skybox REALLY fucked up?
Do you need CSS, TF2 or anything else from this? Redownloading the map doesn't work ...
Pic:
http://i39.tinypic.com/2j105c2.jpg

/edit:
nevermind ... it works now for whatever reason.
« Last Edit: May 01, 2010, 02:16:25 PM by Don »

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Offline Mr.Franklin

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Re: fm_RND :O
« Reply #31 on: May 02, 2010, 12:38:23 AM »
Very good map ^^ give a link? it might not show up in flood for eva...
HABA BABA ^_^

Offline jimonions

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Re: fm_RND :O
« Reply #32 on: May 02, 2010, 02:20:33 AM »
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)

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Offline Mr.Franklin

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Re: fm_RND :O
« Reply #33 on: May 02, 2010, 03:44:40 AM »
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
kthxbai
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Offline =-Mastgrr-=

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Re: fm_RND :O
« Reply #34 on: May 07, 2010, 10:20:39 AM »
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
It can be glitched easily, ya know.
you can still proppush yourself out.., can you make the trigger hurt outside of  the whole map instead of only in the wallz :P
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Offline jimonions

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Re: fm_RND :O
« Reply #35 on: May 07, 2010, 02:32:37 PM »
I am aware of these problems and will fix them in due time.

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Offline =-Mastgrr-=

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Re: fm_RND :O
« Reply #36 on: May 08, 2010, 08:37:19 AM »
kthxbai
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Re: fm_RND :O
« Reply #37 on: May 08, 2010, 09:26:48 AM »
the skybox is massive and i love killing the birds with my gravgun ^-^
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Offline MasteRyu

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Re: fm_RND :O
« Reply #38 on: May 09, 2010, 11:48:05 AM »
nice job, bill jim



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Offline Tomcat

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Re: fm_RND :O
« Reply #39 on: May 10, 2010, 04:40:56 PM »
or you go bird hunting when game starts.




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Offline jimonions

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Re: fm_RND :O
« Reply #40 on: May 10, 2010, 11:54:48 PM »
filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate

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Re: fm_RND :O
« Reply #41 on: May 11, 2010, 11:05:10 AM »
filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate


ent_fire trigger_hurt_keel_all_ppl enable
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Re: fm_RND :O
« Reply #42 on: May 11, 2010, 12:08:30 PM »

ent_fire trigger_hurt_keel_all_ppl enable
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1
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Re: fm_RND :O
« Reply #43 on: May 11, 2010, 01:12:53 PM »
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1


rcon disconnect

pwnt
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Re: fm_RND :O
« Reply #44 on: May 25, 2010, 03:23:44 PM »
Update: i have put a trigger hurt all around the outside HOWEVER ther might be some spots where i couldnt put trigger hurt. Hammer wontlet m make non square trigger hurts so if smeone outside desnt die youll just have to kick him. There is also a trigger hurt under the map. These all destroy props and kill ppl instantly. I have changed the skybox to custom one from fpsbanana, same one i used in gm_dust. No more hudpaint errors (exept for the rnd sign, i want that to be the same). Anything else im forgetting?

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