.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: jimonions on April 13, 2010, 04:04:28 AM

Title: fm_RND :O
Post by: jimonions on April 13, 2010, 04:04:28 AM
fm_RND lul I keel joo.
I present (drum roll please) fm_RND.

I made this map Only for RND flood. There are floating objects and RND signs in the skybox.

Players are unable to glitch themselves out of the map (I put a trigger hurt with 200 dmg inside the glass wall >:) )

(http://lh4.ggpht.com/_BEnVMFVvJZk/S8kS1rdknqI/AAAAAAAAAQs/sKjtbp6DPxs/s800/fm_rnd0011.jpg)

3d skybox is really big, and look...BIRDIES ARE FLYING HAHAHA
(http://lh4.ggpht.com/_BEnVMFVvJZk/S8cLKWFrRXI/AAAAAAAAAQY/y71XCMU9OEI/s800/fm_rnd0006.jpg)

smexy
(http://lh6.ggpht.com/_BEnVMFVvJZk/S8cLJ2WzTvI/AAAAAAAAAQU/H8akfvQHwXc/s800/fm_rnd0005.jpg)

floating objects cast very nice shadows (some of you may know this trick ;)
(http://lh5.ggpht.com/_BEnVMFVvJZk/S8cLJFBx4OI/AAAAAAAAAQQ/Z83uL4lgrck/s800/fm_rnd0004.jpg)
Title: Re: fm_RND :O
Post by: » Magic « on April 13, 2010, 04:06:20 AM
is that subdividing or clipping?
Title: Re: fm_RND :O
Post by: jimonions on April 13, 2010, 04:07:27 AM
what where?
Title: Re: fm_RND :O
Post by: » Magic « on April 13, 2010, 04:08:13 AM
what where?

the balls and the other stuff in dev textures o_O
Title: Re: fm_RND :O
Post by: jimonions on April 13, 2010, 04:10:40 AM
nu when you make a brush you know the little dropdown menu and you can choose what kind of shape you want? I just used that. For the big squares i just clipped the edges to give a more rounded look.
Title: Re: fm_RND :O
Post by: » Magic « on April 13, 2010, 04:11:34 AM
nu when you make a brush you know the little dropdown menu and you can choose what kind of shape you want? I just used that.

oh k then lol,
these textures, what u need?
Title: Re: fm_RND :O
Post by: jimonions on April 13, 2010, 04:12:37 AM
Im thinking see-through will look nice. Light bue, light green, and orange.
Title: Re: fm_RND :O
Post by: » Magic « on April 13, 2010, 04:16:51 AM
k
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on April 13, 2010, 04:42:42 AM
nice one thar :D
but u should make a secret room :P
we never have secret rooms in flood maps...
Title: Re: fm_RND :O
Post by: Majoras mask on April 13, 2010, 12:11:29 PM
nice one thar :D
but u should make a secret room :P
we never have secret rooms in flood maps...

what would a secret room do in flood   :o
Title: Re: fm_RND :O
Post by: Cake Face on April 13, 2010, 02:39:19 PM
I'll take up the texture deal. Someone better hurry and post before me D:

edit: Sorry to anyone, but i got it done.

Transparent light blue, green, orange. (http://www.mediafire.com/?2kmrmdfkjjx)

(instead of putting lolwut on teh sky, put cake face ^_^)
Title: Re: fm_RND :O
Post by: jimonions on April 13, 2010, 03:49:40 PM
I will see whos textures are better.
Title: Re: fm_RND :O
Post by: jimonions on April 14, 2010, 02:45:03 AM
I cant get your textures to work cake face. Only pink and black squares show up. Something else i want to go with these textures- reflection for cubemaps please. If i dont recieve any i will do something bad...
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on April 14, 2010, 03:59:54 AM
is there an enviroment sound?
I suggest you use one.
Title: Re: fm_RND :O
Post by: jimonions on April 14, 2010, 04:05:06 AM
yup birds :)
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on April 14, 2010, 04:08:48 AM
yup birds :)
lolwat
i mean an real enviroment sound, not birds lol
Title: Re: fm_RND :O
Post by: jimonions on April 14, 2010, 04:34:33 AM
like what
Title: Re: fm_RND :O
Post by: » Magic « on April 14, 2010, 05:56:42 AM
waterz
Title: Re: fm_RND :O
Post by: jimonions on April 14, 2010, 06:04:54 AM
-_- k fine I made some textures on my own see if you can beat them. These have cubemapping and are slight transparent
(http://lh6.ggpht.com/_BEnVMFVvJZk/S8W870fpR7I/AAAAAAAAAQI/9GsyYXeX1sw/s800/texturetest20000.jpg)
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on April 14, 2010, 08:05:01 AM
Is it possbile to survive on floating props?
Title: Re: fm_RND :O
Post by: Cake Face on April 14, 2010, 03:38:57 PM
Crap, I got the texture part down...but i just cant get it transparent. Should I go ahead and give you the textures OR is there anything else I can do thats not transparent texturing?
Title: Re: fm_RND :O
Post by: jimonions on April 14, 2010, 03:47:31 PM
The texures I made are exactly what im looking for and all I need to  do is put them in then im done soooooo, thanks for trying but nu
Title: Re: fm_RND :O
Post by: jimonions on April 15, 2010, 05:56:29 AM
bump in same day but i need to show you guiz, i want to make love with this map (now with soundscape, water and birds)
look at new pics
Title: Re: fm_RND :O
Post by: ƒąĢĢǿŧ™ on April 15, 2010, 05:57:59 AM
bump in same day but i need to show you guiz, i want to make love with this map (now with soundscape, water and birds)
look at new pics
Awesome MAP !
Title: Re: fm_RND :O
Post by: jimonions on April 16, 2010, 06:33:21 PM
iI ha finished but ive been having pakrat problems. Shud i pakrat the .cache file? It seems whenever I do I come up with bad cubemaps and the pink and black squares. Its really annoying because there is nothing anywhere about what to do. Also could someone exlpain what exactly is the .AIN file.

edit: nv finnalyhe cache file stopped screwing up. and im not going to bothe retypingthis sentnce because y keyboa is cra so eal with i. Istill wantto know hat th ain fil is togh
Title: Re: fm_RND :O
Post by: Peetah on April 16, 2010, 07:55:23 PM
Add some canadian moose. Then it would be perfect :)
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on April 18, 2010, 07:35:50 AM
I have finished but I've been having pakrat problems. Should I pakrat the .cache file? It seems whenever I do I come up with bad cubemaps and the pink and black squares. Its really annoying because there is nothing anywhere about what to do. Also could someone explain what exactly is the .AIN file.

edit: Cache file stopped screwing up, and im not going to bother retyping this sentence because my keyboard is crap so deal with. I still want to know what the .AIN file is though
Let me fix that for you :D
BTW i dont know much about mapping and stuff, but isnt the .ain file needed for the textures and stuff?
Title: Re: fm_RND :O
Post by: jimonions on April 18, 2010, 03:42:02 PM
Most likely.
Title: Re: fm_RND :O
Post by: » Magic « on April 18, 2010, 07:28:32 PM
.ain is a cache file for the maps material buffers, You do not need to pakrat it as it is auto-generated to the users current video settings and is automaticaly created upon each run.
Title: Re: fm_RND :O
Post by: jimonions on April 19, 2010, 01:20:10 AM
Ok but it doesnt matter thati pakrat it anyway right? I added it to all my maps but they still seem to work fine, watev.
Title: Re: fm_RND :O
Post by: DoeniDon on May 01, 2010, 09:19:32 AM
bawmp
Is it just me or is the skybox REALLY fucked up?
Do you need CSS, TF2 or anything else from this? Redownloading the map doesn't work ...
Pic:
http://i39.tinypic.com/2j105c2.jpg (http://i39.tinypic.com/2j105c2.jpg)

/edit:
nevermind ... it works now for whatever reason.
Title: Re: fm_RND :O
Post by: Mr.Franklin on May 02, 2010, 12:38:23 AM
Very good map ^^ give a link? it might not show up in flood for eva...
Title: Re: fm_RND :O
Post by: jimonions on May 02, 2010, 02:20:33 AM
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
Title: Re: fm_RND :O
Post by: Mr.Franklin on May 02, 2010, 03:44:40 AM
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
kthxbai
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on May 07, 2010, 10:20:39 AM
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
It can be glitched easily, ya know.
you can still proppush yourself out.., can you make the trigger hurt outside of  the whole map instead of only in the wallz :P
Title: Re: fm_RND :O
Post by: jimonions on May 07, 2010, 02:32:37 PM
I am aware of these problems and will fix them in due time.
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on May 08, 2010, 08:37:19 AM
kthxbai
Title: Re: fm_RND :O
Post by: » Magic « on May 08, 2010, 09:26:48 AM
the skybox is massive and i love killing the birds with my gravgun ^-^
Title: Re: fm_RND :O
Post by: MasteRyu on May 09, 2010, 11:48:05 AM
nice job, bill jim
Title: Re: fm_RND :O
Post by: Tomcat on May 10, 2010, 04:40:56 PM
or you go bird hunting when game starts.




/me fires up teh rcon hax
/me give weapon_shotgun
Title: Re: fm_RND :O
Post by: jimonions on May 10, 2010, 11:54:48 PM
filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate
Title: Re: fm_RND :O
Post by: » Magic « on May 11, 2010, 11:05:10 AM
filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate


ent_fire trigger_hurt_keel_all_ppl enable
Title: Re: fm_RND :O
Post by: =-Mastgrr-= on May 11, 2010, 12:08:30 PM

ent_fire trigger_hurt_keel_all_ppl enable
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1
Title: Re: fm_RND :O
Post by: » Magic « on May 11, 2010, 01:12:53 PM
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1


rcon disconnect

pwnt
Title: Re: fm_RND :O
Post by: jimonions on May 25, 2010, 03:23:44 PM
Update: i have put a trigger hurt all around the outside HOWEVER ther might be some spots where i couldnt put trigger hurt. Hammer wontlet m make non square trigger hurts so if smeone outside desnt die youll just have to kick him. There is also a trigger hurt under the map. These all destroy props and kill ppl instantly. I have changed the skybox to custom one from fpsbanana, same one i used in gm_dust. No more hudpaint errors (exept for the rnd sign, i want that to be the same). Anything else im forgetting?
Title: Re: fm_RND :O
Post by: Sanders on May 25, 2010, 03:54:27 PM
Make sure it is still possible to noclip to the skybox so i can screw around in there.

Jk.

Maybe.
Title: Re: fm_RND :O
Post by: jimonions on May 28, 2010, 05:10:16 PM
Expect v2 very soon ive fixed compile errors and shiz.
Title: Re: fm_RND :O
Post by: jimonions on May 29, 2010, 11:16:21 PM
It dun now i wait for coolz to come back online

---> http://www.megaupload.com/?d=3MW4NK8P (http://www.megaupload.com/?d=3MW4NK8P)
try it out if you want
Title: Re: fm_RND :O
Post by: coolzeldad on May 30, 2010, 10:53:44 AM
ookey, glad i checked "Mapping" today :P
Title: Re: fm_RND :O
Post by: Sanders on May 31, 2010, 12:43:20 PM
JIM-ONIONS

Hyperfail. People are glitching into the ceiling now. Put a trigger_hurt there so people cant do that.


end transmission