.:`=-~rANdOm~`-=:.
Tech Lounge => Mapping => Topic started by: jimonions on April 13, 2010, 04:04:28 AM
-
fm_RND lul I keel joo.
I present (drum roll please) fm_RND.
I made this map Only for RND flood. There are floating objects and RND signs in the skybox.
Players are unable to glitch themselves out of the map (I put a trigger hurt with 200 dmg inside the glass wall >:) )
(http://lh4.ggpht.com/_BEnVMFVvJZk/S8kS1rdknqI/AAAAAAAAAQs/sKjtbp6DPxs/s800/fm_rnd0011.jpg)
3d skybox is really big, and look...BIRDIES ARE FLYING HAHAHA
(http://lh4.ggpht.com/_BEnVMFVvJZk/S8cLKWFrRXI/AAAAAAAAAQY/y71XCMU9OEI/s800/fm_rnd0006.jpg)
smexy
(http://lh6.ggpht.com/_BEnVMFVvJZk/S8cLJ2WzTvI/AAAAAAAAAQU/H8akfvQHwXc/s800/fm_rnd0005.jpg)
floating objects cast very nice shadows (some of you may know this trick ;)
(http://lh5.ggpht.com/_BEnVMFVvJZk/S8cLJFBx4OI/AAAAAAAAAQQ/Z83uL4lgrck/s800/fm_rnd0004.jpg)
-
is that subdividing or clipping?
-
what where?
-
what where?
the balls and the other stuff in dev textures o_O
-
nu when you make a brush you know the little dropdown menu and you can choose what kind of shape you want? I just used that. For the big squares i just clipped the edges to give a more rounded look.
-
nu when you make a brush you know the little dropdown menu and you can choose what kind of shape you want? I just used that.
oh k then lol,
these textures, what u need?
-
Im thinking see-through will look nice. Light bue, light green, and orange.
-
k
-
nice one thar :D
but u should make a secret room :P
we never have secret rooms in flood maps...
-
nice one thar :D
but u should make a secret room :P
we never have secret rooms in flood maps...
what would a secret room do in flood :o
-
I'll take up the texture deal. Someone better hurry and post before me D:
edit: Sorry to anyone, but i got it done.
Transparent light blue, green, orange. (http://www.mediafire.com/?2kmrmdfkjjx)
(instead of putting lolwut on teh sky, put cake face ^_^)
-
I will see whos textures are better.
-
I cant get your textures to work cake face. Only pink and black squares show up. Something else i want to go with these textures- reflection for cubemaps please. If i dont recieve any i will do something bad...
-
is there an enviroment sound?
I suggest you use one.
-
yup birds :)
-
yup birds :)
lolwat
i mean an real enviroment sound, not birds lol
-
like what
-
waterz
-
-_- k fine I made some textures on my own see if you can beat them. These have cubemapping and are slight transparent
(http://lh6.ggpht.com/_BEnVMFVvJZk/S8W870fpR7I/AAAAAAAAAQI/9GsyYXeX1sw/s800/texturetest20000.jpg)
-
Is it possbile to survive on floating props?
-
Crap, I got the texture part down...but i just cant get it transparent. Should I go ahead and give you the textures OR is there anything else I can do thats not transparent texturing?
-
The texures I made are exactly what im looking for and all I need to do is put them in then im done soooooo, thanks for trying but nu
-
bump in same day but i need to show you guiz, i want to make love with this map (now with soundscape, water and birds)
look at new pics
-
bump in same day but i need to show you guiz, i want to make love with this map (now with soundscape, water and birds)
look at new pics
Awesome MAP !
-
iI ha finished but ive been having pakrat problems. Shud i pakrat the .cache file? It seems whenever I do I come up with bad cubemaps and the pink and black squares. Its really annoying because there is nothing anywhere about what to do. Also could someone exlpain what exactly is the .AIN file.
edit: nv finnalyhe cache file stopped screwing up. and im not going to bothe retypingthis sentnce because y keyboa is cra so eal with i. Istill wantto know hat th ain fil is togh
-
Add some canadian moose. Then it would be perfect :)
-
I have finished but I've been having pakrat problems. Should I pakrat the .cache file? It seems whenever I do I come up with bad cubemaps and the pink and black squares. Its really annoying because there is nothing anywhere about what to do. Also could someone explain what exactly is the .AIN file.
edit: Cache file stopped screwing up, and im not going to bother retyping this sentence because my keyboard is crap so deal with. I still want to know what the .AIN file is though
Let me fix that for you :D
BTW i dont know much about mapping and stuff, but isnt the .ain file needed for the textures and stuff?
-
Most likely.
-
.ain is a cache file for the maps material buffers, You do not need to pakrat it as it is auto-generated to the users current video settings and is automaticaly created upon each run.
-
Ok but it doesnt matter thati pakrat it anyway right? I added it to all my maps but they still seem to work fine, watev.
-
bawmp
Is it just me or is the skybox REALLY fucked up?
Do you need CSS, TF2 or anything else from this? Redownloading the map doesn't work ...
Pic:
http://i39.tinypic.com/2j105c2.jpg (http://i39.tinypic.com/2j105c2.jpg)
/edit:
nevermind ... it works now for whatever reason.
-
Very good map ^^ give a link? it might not show up in flood for eva...
-
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
-
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
kthxbai
-
Its on flood, im not going to post it on gmod.org cus its especially for the sever (hence the name)
It can be glitched easily, ya know.
you can still proppush yourself out.., can you make the trigger hurt outside of the whole map instead of only in the wallz :P
-
I am aware of these problems and will fix them in due time.
-
kthxbai
-
the skybox is massive and i love killing the birds with my gravgun ^-^
-
nice job,
bill jim
-
or you go bird hunting when game starts.
/me fires up teh rcon hax
/me give weapon_shotgun
-
filter_name: jim-onions
output:
onpass
lul_nub_tele_to_secret_bonana_room
activate
output:
onfail
trigger_hurt_keel_all_ppl
activate
-
filter_name: jim-onions
output:
onpass
lul_nub_tele_to_secret_bonana_room
activate
output:
onfail
trigger_hurt_keel_all_ppl
activate
ent_fire trigger_hurt_keel_all_ppl enable
-
ent_fire trigger_hurt_keel_all_ppl enable
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable
sv_=-MλsTer GT-= superadmin_enable 1
-
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable
sv_=-MλsTer GT-= superadmin_enable 1
rcon disconnect
pwnt
-
Update: i have put a trigger hurt all around the outside HOWEVER ther might be some spots where i couldnt put trigger hurt. Hammer wontlet m make non square trigger hurts so if smeone outside desnt die youll just have to kick him. There is also a trigger hurt under the map. These all destroy props and kill ppl instantly. I have changed the skybox to custom one from fpsbanana, same one i used in gm_dust. No more hudpaint errors (exept for the rnd sign, i want that to be the same). Anything else im forgetting?
-
Make sure it is still possible to noclip to the skybox so i can screw around in there.
Jk.
Maybe.
-
Expect v2 very soon ive fixed compile errors and shiz.
-
It dun now i wait for coolz to come back online
---> http://www.megaupload.com/?d=3MW4NK8P (http://www.megaupload.com/?d=3MW4NK8P)
try it out if you want
-
ookey, glad i checked "Mapping" today :P
-
JIM-ONIONS
Hyperfail. People are glitching into the ceiling now. Put a trigger_hurt there so people cant do that.
end transmission