All statistics are taken directly from the gamemode lua, or the scripts.. So these are the REAL stats of each..
Melee Weapon Key:Damage = How much damage a zombie will take on hit.
Firing Delay = How long it is before you can attack/shoot again.
Ammo = How much ammo it holds.
Walk-speed = Altered Speed when holding the weapon.
Weight = How much this weapon weighs. (Disregard this, this is the SWEP Weight.)
Gun/Shotgun/SMG Key:Damage = How much damage a zombie will take on hit.
(Per Bullet.)Firing Delay = How long it is before you can attack/shoot again.
Ammo = How much ammo it holds.
Walk-speed = Altered Speed when holding the weapon.
Recoil = Amount of Recoil.
(Think of it as being a scale from 0 to 10, 0 being the best.)Clip Size = How many bullets are in 1 clip.
Accuracy = [Standing:, Moving:, Crouching:, Iron-sights:, Iron-sights (Crouched):,] How precise the gun shoots.
(Smaller the number the better!)Lets begin!-: Melee :-
Axe:Damage = 29
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 205
Weight = 5
Frying-Pan:Damage = 22
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 210
Weight = 5
Hammer:Damage = 18
Firing Delay = 0.8 seconds
Ammo = Infinite Melee Ammo; 6 Nails on start
Walk-speed = 215
Weight = 5
Keyboard:Damage = 20
Firing Delay = 0.75 Seconds
Ammo = Infinite
Walk-speed = 210
Weight = 5
Plank:Damage = 7
Firing Delay = 0.37 Seconds
Ammo = Infinite
Walk-speed = 215
Weight = 5
Shovel:Damage = 35
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 205
Weight = 5
Sledge-Hammer:Damage = 45
Firing Delay = 1.5 seconds
Ammo = Infinite
Walk-speed = 180
Weight = 5
Swiss Army Knife:Damage = 15
Firing Delay = 0.65 seconds
Ammo = Infinite
Walk-speed = 215
Weight = 5
Pot:Damage = 22
Firing Delay = 1 second
Ammo = Infinite
Walk-speed = 210
Weight = 5
-: Pistols :-
Deagle:Damage = 30
Firing Delay = 0.3 seconds
Ammo = 21 starting
Walk-speed = 170
Recoil = 3.25
Clip Size = 7 rounds
Accuracy = Standing: 0.085, Moving: 0.13, Crouching: 0.05, Iron-sights: 0.05, Iron-sights (Crouched): 0.04,
GlockDamage = 11
Firing Delay = 0.3 seconds
Ammo = 21 starting
Walk-speed = 200
Recoil = 2.5
Clip Size = 7 rounds
Accuracy = Standing: 0.18, Moving: 0.18, Crouching: 0.1, Iron-sights: 0.1, Iron-sights (Crouched): 0.09,
Magnum:Damage = 52
Firing Delay = 0.7 seconds
Ammo = 18 starting
Walk-speed = 175
Recoil = 6.75
Clip Size = 6 rounds
Accuracy = Standing:0.08, Moving: 0.1, Crouching: 0.055, Iron-sights: 0.07, Iron-sights (Crouched): 0.043,
Owens Handgun:Damage = 2 shots for 7 each
Firing Delay = 0.2 seconds
Ammo = 36 starting
Walk-speed = 200
Recoil = 3.25
Clip Size = 12 rounds
Accuracy = Standing: 0.06, Moving: 0.08, Crouching: 0.05, Iron-sights: 0.045, Iron-sights (Crouched):0.04,
Peashooter:Damage = 8
Firing Delay = 0.1 seconds
Ammo = 54 starting
Walk-speed = 200
Recoil = 2.25
Clip Size = 18 rounds
Accuracy = Standing:0.06, Moving: 0.11, Crouching: 0.022, Iron-sights: 0.02, Iron-sights (Crouched): 0.015,
-: Shotguns :-
Annabelle:Damage = 65
Firing Delay = 1 second
Ammo = 12 starting
Walk-speed = 160
Recoil = 5.0
Clip Size = 4 shots
Accuracy = Standing: 0.056, Moving: 0.1, Crouching: 0.05, Iron-sights: 0.045, Iron-sights (Crouched): 0.02,
Boomstick:Damage = 25
(LOL!)Firing Delay = 1.5 seconds
Ammo = 24 starting
Walk-speed = 140
Recoil = 12.5
Clip Size = 2 shots
Accuracy = Standing: 0.215, Moving: 0.215, Crouching: 0.215, Iron-sights: 0.210, Iron-sights (Crouched): 0.205,
Sweeper:Damage = 24
Firing Delay = 0.9 seconds
Ammo = 12
Walk-speed = 140
Recoil = 3.5
Clip Size = 3 shots
Accuracy = Standing: 0.2, Moving: 0.2, Crouching: 0.19, Iron-sights: 0.19, Iron-sights (Crouched): 0.185,
-: Sub-Machine Guns :-
M4Damage = 15
Firing Delay = 0.11 seconds
Ammo = 90 starting
Walk-speed = 170
Recoil = 0.6
Clip Size = 30 rounds
Accuracy = Standing: 0.1, Moving: 0.135, Crouching: 0.085, Iron-sights: 0.08, Iron-sights (Crouched): 0.045,
UziDamage = 9.5
Firing Delay = 0.075
Ammo = 120 starting
Walk-speed = 170
Recoil = 2.5
Clip Size = 40 rounds
Accuracy = Standing: 0.09, Moving: 0.13, Crouching: 0.07, Iron-sights: 0.065, Iron-sights (Crouched): 0.06,