Author Topic: (daytime!)zs_towerv2  (Read 957 times)

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Offline Majoras mask

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(daytime!)zs_towerv2
« on: March 20, 2010, 03:25:40 PM »
http://www.megaupload.com/?d=J4VXKT0X

first zs map Ive worked that i like what Ive done and finished it :P

i give credit to
~your awsome
~proudly infected

and here are some pictures :)


the pictures are big
















« Last Edit: March 20, 2010, 03:33:27 PM by SMasters9106 »
you got it


Offline cable330

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Re: (daytime!)zs_towerv2
« Reply #1 on: March 20, 2010, 04:03:46 PM »
MOTHER FUCKING AWESOME  ;)
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Offline jimonions

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Re: (daytime!)zs_towerv2
« Reply #2 on: March 20, 2010, 04:57:34 PM »
i love the heli sign of blood on top thats gnna be an awesme place for a last stand

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Offline your awsome

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Re: (daytime!)zs_towerv2
« Reply #3 on: March 20, 2010, 06:08:49 PM »
This is gonna be a good map :D. And I cant wait till it gets put up!...If it does :'(

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Re: (daytime!)zs_towerv2
« Reply #4 on: March 21, 2010, 04:36:50 AM »
This looks awesome considering it was tested on my server xD
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Offline devvybabe ♥

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Re: (daytime!)zs_towerv2
« Reply #5 on: March 21, 2010, 08:42:12 AM »
YAY I cant wait to play this :)

EDIT;
finally played it and overall, it was great gameplay.
made up to wave.... 8?
It was pretty awesome.
« Last Edit: March 21, 2010, 11:06:17 AM by Deviant »


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Offline Proudly Infected

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Re: (daytime!)zs_towerv2
« Reply #6 on: March 21, 2010, 11:04:38 AM »
I didn't do any of the actually released map, I made the backdrop so you look off the side and you could see other shit, but it took too long to compile. great map though.
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Offline jimonions

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Re: (daytime!)zs_towerv2
« Reply #7 on: March 21, 2010, 03:51:00 PM »
you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.

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Offline Majoras mask

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Re: (daytime!)zs_towerv2
« Reply #8 on: March 21, 2010, 04:33:57 PM »
you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.

that sounds like a good idea, ill keep that in mind
you got it


Offline your awsome

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Re: (daytime!)zs_towerv2
« Reply #9 on: March 24, 2010, 04:22:09 PM »
GRRRRRRRRRRRRRRRRRR....
BETA lul!

This is the same map just beta and less lag (thats good...)
http://www.megaupload.com/?d=8N8TEZFK

And we might do a sparta map later.. wit da pit thatle be awsome  :P
« Last Edit: March 24, 2010, 05:03:27 PM by your awsome »

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Re: (daytime!)zs_towerv2
« Reply #10 on: March 24, 2010, 05:00:59 PM »
GRRRRRRRRRRRRRRRRRR....
BETA lul!

This is the same map just beta and less lag (thats good...)
http://www.megaupload.com/?d=0BYEOU4O

And we might do a sparta map later.. wit da pit thatle be awsome  :P

OMG TROJAN

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Offline Frank

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Re: (daytime!)zs_towerv2
« Reply #11 on: March 24, 2010, 05:09:47 PM »
LOL GMAN

Offline Krasher

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Re: (daytime!)zs_towerv2
« Reply #12 on: March 24, 2010, 06:27:06 PM »
I am gonna need the VMF now, remember you said I could help xD.
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Offline Majoras mask

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Re: (daytime!)zs_towerv2
« Reply #13 on: March 25, 2010, 12:00:42 PM »
you better have fixed what i told you to when you gave me the bsp ....
you got it


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Re: (daytime!)zs_towerv2
« Reply #14 on: March 25, 2010, 12:51:31 PM »
you better have fixed what i told you to when you gave me the bsp ....
I dunt have the vmf yet lol
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