.:`=-~rANdOm~`-=:.
		Tech Lounge => Mapping => Topic started by: Majoras mask on March 20, 2010, 03:25:40 PM
		
			
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				http://www.megaupload.com/?d=J4VXKT0X (http://www.megaupload.com/?d=J4VXKT0X)
 
 first zs map Ive worked that i like what Ive done and finished it :P
 
 i give credit to
 ~your awsome
 ~proudly infected
 
 and here are some pictures :)
 
 the pictures are big
 
 (http://files.uploadffs.com/a/8/87758429/daytimezs_towerv20000.jpg)
 
 (http://files.uploadffs.com/a/8/dc89806e/daytimezs_towerv20001.jpg)
 
 (http://files.uploadffs.com/a/0/97c20de4/daytimezs_towerv20002.jpg)
 
 (http://files.uploadffs.com/a/c/1a2ec067/daytimezs_towerv20003.jpg)
 
 (http://files.uploadffs.com/a/0/b4e00173/daytimezs_towerv20004.jpg)
 
 (http://files.uploadffs.com/a/e/e48ce7db/daytimezs_towerv20005.jpg)
 
 (http://files.uploadffs.com/a/0/c4e70226/daytimezs_towerv20006.jpg)
 
 
 
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				MOTHER FUCKING AWESOME  ;)
			
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				i love the heli sign of blood on top thats gnna be an awesme place for a last stand
			
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				This is gonna be a good map :D. And I cant wait till it gets put up!...If it does :'(
			
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				This looks awesome considering it was tested on my server xD
			
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				YAY I cant wait to play this :)
 
 EDIT;
 finally played it and overall, it was great gameplay.
 made up to wave.... 8?
 It was pretty awesome.
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				I didn't do any of the actually released map, I made the backdrop so you look off the side and you could see other shit, but it took too long to compile. great map though.
 
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				you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.
			
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				you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.
 
 
 that sounds like a good idea, ill keep that in mind
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				GRRRRRRRRRRRRRRRRRR....
 BETA lul!
 
 This is the same map just beta and less lag (thats good...)
 http://www.megaupload.com/?d=8N8TEZFK (http://www.megaupload.com/?d=8N8TEZFK)
 
 And we might do a sparta map later.. wit da pit thatle be awsome  :P
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				GRRRRRRRRRRRRRRRRRR....
 BETA lul!
 
 This is the same map just beta and less lag (thats good...)
 http://www.megaupload.com/?d=0BYEOU4O (http://www.megaupload.com/?d=0BYEOU4O)
 
 And we might do a sparta map later.. wit da pit thatle be awsome  :P
 
 
 OMG TROJAN
 
 jk
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				LOL GMAN
			
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				I am gonna need the VMF now, remember you said I could help xD.
			
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				you better have fixed what i told you to when you gave me the bsp ....
			
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				you better have fixed what i told you to when you gave me the bsp ....
 
 I dunt have the vmf yet lol
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				I dunt have the vmf yet lol
 
 not you i meant your awsome
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				We all know he's awesome.
			
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				We all know he's awesome.
 
 wenorite
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				Even though i dont play zs much i think it looks good (Infact i really need to play zs sometime)