Author Topic: Sleepersoft's last map.  (Read 1527 times)

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Offline Krasher

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Re: Sleepersoft's last map.
« Reply #15 on: March 08, 2010, 05:42:21 AM »
mmmm sounds fun, but if you run over chems would they dmg you? if they dont then i ouldnt think its such a gud idea :P. it would be awesome to have some kind of rpg because the gmemode gets rid of weapons like that for some reason.
scripted weapons
it only allows what Ruben puts into the code

just like on flood
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Offline xxMingebaggerxx

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Re: Sleepersoft's last map.
« Reply #16 on: March 08, 2010, 09:59:17 AM »
Cmon :/ U didnt answer meh :/
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Offline ƒąĢĢǿŧ™

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Re: Sleepersoft's last map.
« Reply #17 on: March 09, 2010, 03:53:56 AM »
Cmon :/ U didnt answer meh :/
wats yer question ?


Offline sleepersoft

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Re: Sleepersoft's last map.
« Reply #18 on: March 10, 2010, 11:13:43 AM »
DOES THIS PEAK YOUR INTERESTS?

Offline Majoras mask

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Re: Sleepersoft's last map.
« Reply #19 on: March 10, 2010, 02:22:31 PM »
yes i would like some suggestions, im pretty much set on not having any traps in this map, so just like what you would like to see in this map. no limits!  :P  also i have a question for you guys, would you like (just for the lulz) a vehicle in the map, that you can drive around and run over zombies?

sorry but i think this might be a bad idea, lets say you get randomly picked for a zombie and the humans get to the vehicle, most likely all the zombies would rage quit, even if you become a fast zombie you probably couldn't hit the person driving. If you do, make it a really hard spot to get to,a bit more challenging  than your deathlab map (version 2 i think)
you got it


Offline jimonions

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Re: Sleepersoft's last map.
« Reply #20 on: March 10, 2010, 02:44:33 PM »
lol turrets?

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Offline sleepersoft

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Re: Sleepersoft's last map.
« Reply #21 on: March 10, 2010, 04:37:32 PM »
sorry but i think this might be a bad idea, lets say you get randomly picked for a zombie and the humans get to the vehicle, most likely all the zombies would rage quit, even if you become a fast zombie you probably couldn't hit the person driving. If you do, make it a really hard spot to get to,a bit more challenging  than your deathlab map (version 2 i think)
i tested it and its useless when the chems class come out... a headon collision with a chem made my health go down to 53. and the vehicle isnt that easy to get to...

Offline animediz

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Re: Sleepersoft's last map.
« Reply #22 on: March 11, 2010, 09:58:06 AM »
wont the vehicle damage the humans to? I think it would and that would be fail, nub gets vehicle. Nub runs us all down. :( Then I rage quit and cry in the closet. :( lol

Uhh solid idea tho. I think you should really have a different concept then your other death maps. I mean really? They are all repetitive and based off the same things. The cade rooms are the same in lab and trap. I would like to see some thing a little fresh.

Think about it
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Offline Krasher

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Re: Sleepersoft's last map.
« Reply #23 on: March 11, 2010, 01:13:46 PM »
Dear Sleepersoft:

Do as much as you can, I love hearing them complain. Until it gets out of hand of course, but before then it provides a sturdy base for "lolz".

Best Regards,
Kräsher
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Offline Tomcat

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Re: Sleepersoft's last map.
« Reply #24 on: March 11, 2010, 07:44:24 PM »
lol for the lulz put this prefab in
http://www.fpsbanana.com/prefabs/4375
or make your own

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Offline sleepersoft

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Re: Sleepersoft's last map.
« Reply #25 on: March 14, 2010, 01:08:21 AM »
hey,  this map is 100% new. nothing like my regular doom looking ones, this one requires css and hl2... theres no traps but alot of cading spots.

Offline Majoras mask

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Re: Sleepersoft's last map.
« Reply #26 on: March 14, 2010, 11:51:55 AM »
hey,  this map is 100% new. nothing like my regular doom looking ones, this one requires css and hl2... theres no traps but alot of cading spots.


awsome... any idea when it will end up on zs?
« Last Edit: March 14, 2010, 12:03:00 PM by SMasters9106 »
you got it


Offline sleepersoft

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Re: Sleepersoft's last map.
« Reply #27 on: March 14, 2010, 11:38:12 PM »
so far i have everything laid out except the lighting and certain thing i always end up thinking of adding along the way... sooo 85% done? shouldnt take too long but having a job makes it hard to work on such project as this...

Offline sleepersoft

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Re: Sleepersoft's last map.
« Reply #28 on: March 17, 2010, 02:23:33 PM »
MAP IS DONE, YOU ALL CAN SEE IT ON THE SERVER TONIGHT :D NAME:1ME_DEATHGARAGE_SSE_V1