.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: sleepersoft on March 03, 2010, 02:11:52 PM

Title: Sleepersoft's last map.
Post by: sleepersoft on March 03, 2010, 02:11:52 PM
Hello all, I've been working on my last map,   :-[  this map is breaking away from my normal 1me_death___ maps but it will be having the same 1me_death___ prefix. to some of you who this pertains to, yes i am making it from scratch. the name of the map is going to be either 1me_deathscience or 1me_deathresearch, I haven't yet made a decision. I will post some pics momentarily,  but very few to keep you, my fans, in suspense... yes there are no traps, but i will have my signature ammo room and will hide my other signatures such as the lightsaber, dynamite and "Hula".  if you have any other questions comments and/or concerns... please feel free to ask them here.


I'm posting only 2 images because i don't have much done its splotty cause im laying down my concepts first before my perfection
(http://img193.imageshack.us/img193/8504/001cg.png)

(http://img205.imageshack.us/img205/2831/003yn.png)
Title: Re: Sleepersoft's last map.
Post by: cssfps on March 03, 2010, 02:18:22 PM
You previous map concepts are good, but for your next map maybe use different textures for walls, ceilings, or at least paint unique decals. Perhaps tweak the balance too.

Just my $.02

Edit: based on the screenshot posted, ignore the texture suggestion
Title: Re: Sleepersoft's last map.
Post by: Krasher on March 03, 2010, 02:39:36 PM
Dear Sleepy,

Your Maps Before were just fine, they provide a good challenge for everyone.

Everyone wants them gone because they can't beat them.

Noobs these days...

Best Regards,
Krasher
[spoiler]ohai sleepy[/spoiler]
Title: Re: Sleepersoft's last map.
Post by: jimonions on March 03, 2010, 02:45:23 PM
I lol'ed when i saw the vmf name. Good luck with your map
Title: Re: Sleepersoft's last map.
Post by: Sanders on March 03, 2010, 03:49:12 PM
Its looking really nice, looks like a legitimate building  :)
Title: Re: Sleepersoft's last map.
Post by: Seb on March 06, 2010, 09:35:00 AM
Your last map? Damn, all your maps were good. I would like to take your map-making torch as soon as I get the Orange Box and my new computer.

All in all, it looks good. Try making the secrets a bit less elusive, I still don't think we've found all the secrets to deathtrap. :/
Title: Re: Sleepersoft's last map.
Post by: Krasher on March 06, 2010, 11:02:42 AM
Your last map? Damn, all your maps were good. I would like to take your map-making torch as soon as I get the Orange Box and my new computer.

All in all, it looks good. Try making the secrets a bit less elusive, I still don't think we've found all the secrets to deathtrap. :/
Already got it, I already made a map like the death maps :P, not done though..
You can help me if you like though ;D
Title: Re: Sleepersoft's last map.
Post by: xxMingebaggerxx on March 06, 2010, 11:44:32 PM
Cmon sleepy :/ Dont do this to us :(
First SSE now dis :/
Are you retiring from RND and gmod step by step?
Title: Re: Sleepersoft's last map.
Post by: » Magic « on March 07, 2010, 09:13:47 AM
Looks good....
Title: Re: Sleepersoft's last map.
Post by: Maverick on March 07, 2010, 11:22:58 AM
Your other maps are fun. However, they seem to be unfair for the zombies. Still what keeps them fun is the idiots who die and become zombies. Which means that their is a good chance you will not be a zombie and you will have fun.

The traps are nice and who doesn't enjoy ten people falling in a whole, one by one, like sheep. So please in my opinion make traps on this map too. It seems like your style.

Wait what the fuck? Said the person you never acknowledge and respond to.
Title: Re: Sleepersoft's last map.
Post by: Cake Face on March 07, 2010, 03:52:54 PM
Would it kill you to stick to the zs prefix maybe for a last map?
Title: Re: Sleepersoft's last map.
Post by: » Magic « on March 07, 2010, 09:47:59 PM
Leave sleepy to make his maps. Give him ideas and suggestions!
Title: Re: Sleepersoft's last map.
Post by: sleepersoft on March 08, 2010, 12:28:17 AM
yes i would like some suggestions, im pretty much set on not having any traps in this map, so just like what you would like to see in this map. no limits!  :P  also i have a question for you guys, would you like (just for the lulz) a vehicle in the map, that you can drive around and run over zombies?
Title: Re: Sleepersoft's last map.
Post by: jimonions on March 08, 2010, 12:39:25 AM
mmmm sounds fun, but if you run over chems would they dmg you? if they dont then i ouldnt think its such a gud idea :P. it would be awesome to have some kind of rpg because the gmemode gets rid of weapons like that for some reason.
Title: Re: Sleepersoft's last map.
Post by: ƒąĢĢǿŧ™ on March 08, 2010, 01:19:19 AM
i cant wait for this map.
but i am stil sad this is ur last map.
Title: Re: Sleepersoft's last map.
Post by: Krasher on March 08, 2010, 05:42:21 AM
mmmm sounds fun, but if you run over chems would they dmg you? if they dont then i ouldnt think its such a gud idea :P. it would be awesome to have some kind of rpg because the gmemode gets rid of weapons like that for some reason.
scripted weapons
it only allows what Ruben puts into the code

just like on flood
Title: Re: Sleepersoft's last map.
Post by: xxMingebaggerxx on March 08, 2010, 09:59:17 AM
Cmon :/ U didnt answer meh :/
Title: Re: Sleepersoft's last map.
Post by: ƒąĢĢǿŧ™ on March 09, 2010, 03:53:56 AM
Cmon :/ U didnt answer meh :/
wats yer question ?
Title: Re: Sleepersoft's last map.
Post by: sleepersoft on March 10, 2010, 11:13:43 AM
DOES THIS PEAK YOUR INTERESTS?
(http://img514.imageshack.us/img514/5496/piecegarage0021.jpg)
Title: Re: Sleepersoft's last map.
Post by: Majoras mask on March 10, 2010, 02:22:31 PM
yes i would like some suggestions, im pretty much set on not having any traps in this map, so just like what you would like to see in this map. no limits!  :P  also i have a question for you guys, would you like (just for the lulz) a vehicle in the map, that you can drive around and run over zombies?

sorry but i think this might be a bad idea, lets say you get randomly picked for a zombie and the humans get to the vehicle, most likely all the zombies would rage quit, even if you become a fast zombie you probably couldn't hit the person driving. If you do, make it a really hard spot to get to,a bit more challenging  than your deathlab map (version 2 i think)
Title: Re: Sleepersoft's last map.
Post by: jimonions on March 10, 2010, 02:44:33 PM
lol turrets?
Title: Re: Sleepersoft's last map.
Post by: sleepersoft on March 10, 2010, 04:37:32 PM
sorry but i think this might be a bad idea, lets say you get randomly picked for a zombie and the humans get to the vehicle, most likely all the zombies would rage quit, even if you become a fast zombie you probably couldn't hit the person driving. If you do, make it a really hard spot to get to,a bit more challenging  than your deathlab map (version 2 i think)
i tested it and its useless when the chems class come out... a headon collision with a chem made my health go down to 53. and the vehicle isnt that easy to get to...
Title: Re: Sleepersoft's last map.
Post by: animediz on March 11, 2010, 09:58:06 AM
wont the vehicle damage the humans to? I think it would and that would be fail, nub gets vehicle. Nub runs us all down. :( Then I rage quit and cry in the closet. :( lol

Uhh solid idea tho. I think you should really have a different concept then your other death maps. I mean really? They are all repetitive and based off the same things. The cade rooms are the same in lab and trap. I would like to see some thing a little fresh.

Think about it
DiZ
Title: Re: Sleepersoft's last map.
Post by: Krasher on March 11, 2010, 01:13:46 PM
Dear Sleepersoft:

Do as much as you can, I love hearing them complain. Until it gets out of hand of course, but before then it provides a sturdy base for "lolz".

Best Regards,
Kräsher
CEO rANdOm lol Squad
Title: Re: Sleepersoft's last map.
Post by: Tomcat on March 11, 2010, 07:44:24 PM
lol for the lulz put this prefab in
http://www.fpsbanana.com/prefabs/4375 (http://www.fpsbanana.com/prefabs/4375)
or make your own
Title: Re: Sleepersoft's last map.
Post by: sleepersoft on March 14, 2010, 01:08:21 AM
hey,  this map is 100% new. nothing like my regular doom looking ones, this one requires css and hl2... theres no traps but alot of cading spots.
Title: Re: Sleepersoft's last map.
Post by: Majoras mask on March 14, 2010, 11:51:55 AM
hey,  this map is 100% new. nothing like my regular doom looking ones, this one requires css and hl2... theres no traps but alot of cading spots.


awsome... any idea when it will end up on zs?
Title: Re: Sleepersoft's last map.
Post by: sleepersoft on March 14, 2010, 11:38:12 PM
so far i have everything laid out except the lighting and certain thing i always end up thinking of adding along the way... sooo 85% done? shouldnt take too long but having a job makes it hard to work on such project as this...
Title: Re: Sleepersoft's last map.
Post by: sleepersoft on March 17, 2010, 02:23:33 PM
MAP IS DONE, YOU ALL CAN SEE IT ON THE SERVER TONIGHT :D NAME:1ME_DEATHGARAGE_SSE_V1