Author Topic: zs_Tranquilty_Lane  (Read 1620 times)

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Offline =-Mastgrr-=

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Re: zs_Tranquilty_Lane
« Reply #15 on: April 18, 2010, 07:19:24 AM »
hmm i wish i could make maps...
its kinda hard and stuff...
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Offline Tiger Guy

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Re: zs_Tranquilty_Lane
« Reply #16 on: May 09, 2010, 02:51:18 PM »
UBER BUMP OF EPIC WIN!

I need a update!

Offline Sanders

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Re: zs_Tranquilty_Lane
« Reply #17 on: May 10, 2010, 01:22:38 PM »
Zero progress. Zero morale.

Ah.

Mapping just so boring for me.


Offline Proudly Infected

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Re: zs_Tranquilty_Lane
« Reply #18 on: May 11, 2010, 12:41:32 PM »
GET THIS SHIT DONE NOW SANDERS! OR I'LL CHOKE YOUR ASS WITH A WATER LILY!
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Offline Frank

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Re: zs_Tranquilty_Lane
« Reply #19 on: May 11, 2010, 01:07:19 PM »
holy phux. you make proudly angry.


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Offline animediz

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Re: zs_Tranquilty_Lane
« Reply #20 on: May 13, 2010, 12:12:21 PM »
Sticks and stone may break your bones but guns will surely keel joo.

Offline » Magic «

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Offline Sanders

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Re: zs_Tranquilty_Lane
« Reply #22 on: May 13, 2010, 01:54:19 PM »
Here is the story right now. I have two options atm. Work on the map, or watch Anime.

>watch anime

Wow I'm turning into a fag.


Offline Proudly Infected

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Re: zs_Tranquilty_Lane
« Reply #23 on: May 14, 2010, 02:26:45 PM »
Haha, ok you are forgiven. You shall not be choked.
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Offline Tomcat

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Re: zs_Tranquilty_Lane
« Reply #24 on: May 16, 2010, 06:21:35 PM »
shall i take the lead sanders?

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Offline Sanders

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Re: zs_Tranquilty_Lane
« Reply #25 on: May 16, 2010, 06:26:17 PM »
Noe im going to do it :(, ill post progress in a minute.

After a lot of minutes (like over 9000 cause I forgot, here is first house in tranquility lane).

Main issue so far is that interior of houses are differently shaped than the exteriors (since fallout requires loading when entering buildings, mappers got lazy.)

Huge image warning



« Last Edit: May 16, 2010, 11:55:43 PM by Sanders »


Offline Sanders

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Re: zs_Tranquilty_Lane
« Reply #26 on: May 29, 2010, 10:40:54 AM »
Well, Im actually working on this again. I've hit my first major hurdle so far, between the differences between the geck and source engines: foliage.

I have no idea how to make the terrain look as natural in source SDK as it does in geck.


Offline jimonions

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Re: zs_Tranquilty_Lane
« Reply #27 on: May 29, 2010, 02:53:59 PM »
Use the displacement grass with the grass sprite

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Re: zs_Tranquilty_Lane
« Reply #28 on: June 04, 2010, 02:57:50 PM »
Use the displacement grass with the grass sprite


^
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Offline Sanders

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Re: zs_Tranquilty_Lane
« Reply #29 on: June 06, 2010, 12:46:59 PM »
Well, im not at my pwn computer right now but when i get back im going to talk to tomcat about him ripping some textures off the GECK for me. That should make the map look a lot more natural.

Anyways, ill post a pic of a complete house when I get back.