.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: Sanders on March 10, 2010, 04:05:52 PM

Title: zs_Tranquilty_Lane
Post by: Sanders on March 10, 2010, 04:05:52 PM
Oh yes, I am doing this! If any of you have NOT played fallout 3, this is what it looks like

(http://images1.wikia.nocookie.net/fallout/images/0/06/TL.jpg)

Due to incredible lack of creativity, I will be making a zs carbon copy of this map. w00t.

A TEAM! USE GECK + SOURCE SDK FOR ULTIMATE JUSTICE!
Title: Re: zs_Tranquilty_Lane
Post by: ƒąĢĢǿŧ™ on March 11, 2010, 03:24:29 AM
WOOO! A map of based on Fallout 3! I am gonna love it.
Title: Re: zs_Tranquilty_Lane
Post by: » Magic « on March 11, 2010, 08:29:04 AM
OG LOOKS AWSOME, Never played FO3 xD
Title: Re: zs_Tranquilty_Lane
Post by: animediz on March 11, 2010, 09:46:48 AM
Way to take full credit for my idea sanders! your so pro! :)

(Not like I could of built it anyway lmao)
Title: Re: zs_Tranquilty_Lane
Post by: Tomcat on March 11, 2010, 08:01:39 PM
luv the idea
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on March 11, 2010, 08:02:41 PM

STAGE 1



(http://img191.imageshack.us/img191/4871/zstranquilitylane0001.jpg)



TELL ME WHAT YOU THINK OF OVERLAY. You guys have no idea how long it took to texture those roads and sidewalks properly...



Title: Re: zs_Tranquilty_Lane
Post by: animediz on March 13, 2010, 04:45:23 PM
ohhhhh noooo you forgot the crosswalk lmao!
Title: Re: zs_Tranquilty_Lane
Post by: jimonions on March 13, 2010, 05:12:56 PM
dun forget chinese invasion!
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on March 16, 2010, 06:08:23 PM
dun forget chinese invasion!

I dun think source has any chinese people.

Anyways, after analysis(lol) i have determined that the actual design of every single building is the same. I can therefore make a template, then uberd00p and get all six houses. Then I adds furnature and stuffs.Then I adds driveway. Then I adds cars. Then I adds Failsafe panel with chinese invasion controls. Then I adds trees. Then I adds decals. Then I adds Overlays. Then I adds UberBreen in the center of park. Then I adds my name. Then I adds doghouse. Then I adds fences and shit. Then I dun.

Bullet points NUMBERS for nubs.

1) MAEK PROTOTYPE HOUSE
2) SIXTUPLE(THAT IS CORRECT MATH TERM NUB SPELLCHECK) DUPE HOUSE
3) MAEK FURNATURE (LIKE JEBUS)
4) MAKE DRIVEWAYS
5) MAKE CARS
6) MAEK FAILSAFE
7) MAEK  ****CHINESE INVASION****
8) MAEK TREES
9) MAEK DECALS
10) MAEK OVERLAYS
11) MAEK UBERBREEN
12) MAEK MY NAME
13) MAEK DOGHOUSE
14) MAEK FENCES 'N SHIT
15) MAEK DUN

Title: Re: zs_Tranquilty_Lane
Post by: jimonions on March 17, 2010, 12:13:20 AM
nun secret hidey hole :O?
Title: Re: zs_Tranquilty_Lane *on hold*
Post by: Sanders on April 03, 2010, 03:40:17 PM
This is on hold cause i am uber lazy lately and have lots of papers and shit to do.
Title: Re: zs_Tranquilty_Lane *on hold*
Post by: ƒąĢĢǿŧ™ on April 15, 2010, 06:40:16 AM
This is on hold cause i am uber lazy lately and have lots of papers and shit to do.
i understand.
But i still cant wait for you to finish this map.
Title: Re: zs_Tranquilty_Lane
Post by: Proudly Infected on April 17, 2010, 10:22:04 PM
omfg im excited already :) :) :): ), now there needs to be a black chick going crazy cause she thinks its all a lie, but we all know tranquility lane is the real truth, oh and make the boy with lemonade stand crying his eyes out cause the pint sized slasher killed his mom. oh eyah, and the dude who had the neighbor lady's panties on his basement work bench... ahh good memories from fallout 3.
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on April 17, 2010, 11:14:38 PM
This weekend is like the longest weekend of the semester so to speak. Ive got a ton of shit to do:

2 speeches
    Illegal immigration speech
    Capitalism vs Socialism speech
Revise two essays
Do history chapter questions
Do about a whole chapter worth of math homework

but once I get through these tough times I will probably being working on this map again...
Title: Re: zs_Tranquilty_Lane
Post by: Proudly Infected on April 18, 2010, 07:03:32 AM
ah, I understand, just sit down, focus, and start working. You'll be done before you know it.
Title: Re: zs_Tranquilty_Lane
Post by: =-Mastgrr-= on April 18, 2010, 07:19:24 AM
hmm i wish i could make maps...
its kinda hard and stuff...
Title: Re: zs_Tranquilty_Lane
Post by: Tiger Guy on May 09, 2010, 02:51:18 PM
UBER BUMP OF EPIC WIN!

I need a update!
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on May 10, 2010, 01:22:38 PM
Zero progress. Zero morale.

Ah.

Mapping just so boring for me.
Title: Re: zs_Tranquilty_Lane
Post by: Proudly Infected on May 11, 2010, 12:41:32 PM
GET THIS SHIT DONE NOW SANDERS! OR I'LL CHOKE YOUR ASS WITH A WATER LILY!
Title: Re: zs_Tranquilty_Lane
Post by: Frank on May 11, 2010, 01:07:19 PM
holy phux. you make proudly angry.


he's heigh is ovar 9000.

dun  defy him
Title: Re: zs_Tranquilty_Lane
Post by: animediz on May 13, 2010, 12:12:21 PM
http://www.motivatedphotos.com/?id=15828 (http://www.motivatedphotos.com/?id=15828)
Title: Re: zs_Tranquilty_Lane
Post by: » Magic « on May 13, 2010, 12:19:30 PM
http://www.motivatedphotos.com/?id=15828 (http://www.motivatedphotos.com/?id=15828)

(http://www.nypost.com/rw/nypost/blogs/popwrap/200909/Images/23/atozTV/M_MichelleTanner.jpg)
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on May 13, 2010, 01:54:19 PM
Here is the story right now. I have two options atm. Work on the map, or watch Anime.

>watch anime

Wow I'm turning into a fag.
Title: Re: zs_Tranquilty_Lane
Post by: Proudly Infected on May 14, 2010, 02:26:45 PM
Haha, ok you are forgiven. You shall not be choked.
Title: Re: zs_Tranquilty_Lane
Post by: Tomcat on May 16, 2010, 06:21:35 PM
shall i take the lead sanders?
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on May 16, 2010, 06:26:17 PM
Noe im going to do it :(, ill post progress in a minute.

After a lot of minutes (like over 9000 cause I forgot, here is first house in tranquility lane).

Main issue so far is that interior of houses are differently shaped than the exteriors (since fallout requires loading when entering buildings, mappers got lazy.)

Huge image warning



(http://img213.imageshack.us/img213/7015/tranquiltylane.jpg)
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on May 29, 2010, 10:40:54 AM
Well, Im actually working on this again. I've hit my first major hurdle so far, between the differences between the geck and source engines: foliage.

I have no idea how to make the terrain look as natural in source SDK as it does in geck.
Title: Re: zs_Tranquilty_Lane
Post by: jimonions on May 29, 2010, 02:53:59 PM
Use the displacement grass with the grass sprite
Title: Re: zs_Tranquilty_Lane
Post by: » Magic « on June 04, 2010, 02:57:50 PM
Use the displacement grass with the grass sprite


^
Title: Re: zs_Tranquilty_Lane
Post by: Sanders on June 06, 2010, 12:46:59 PM
Well, im not at my pwn computer right now but when i get back im going to talk to tomcat about him ripping some textures off the GECK for me. That should make the map look a lot more natural.

Anyways, ill post a pic of a complete house when I get back.
Title: Re: zs_Tranquilty_Lane
Post by: Tomcat on June 07, 2010, 04:27:37 PM
^^yay