Author Topic: how to make things wave based or timed for zombie survival maps  (Read 898 times)

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Offline Majoras mask

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if anyone here wants to know how to make things wave based without the new version of zombie survival here joo go.

lets make a door open at the end of wave 1 shall we?

first make a door and turn off all the the flags but toggle and name it. then make an entity "logic_auto" and on the outputs use

OnMapSpawn>"doorname"open> after a delay of 210 seconds.              now to make it feel a bit better we can add a sound and do this...

OnMapSpawn>"soundname">playsound>with a delay of 210 seconds.           you can do much more with logic auto but that's just a way to use it


that might not of helped you out that much but this will give you all the numbers you will need if you are trying to make something wave based.

Code: [Select]
-- Initial length for wave 1.
WAVEONE_LENGTH = 120

-- Add this many seconds for each additional wave.
WAVE_TIMEADD = 5
-- How long 'wave 0' should last in seconds. This is the time you should give for new players to join and get ready.
WAVEZERO_LENGTH = 90

-- Time humans have between waves to do stuff without NEW zombies spawning. Any dead zombies will be in spectator view and any living ones will still be living.
WAVE_INTERMISSION_LENGTH = 45



you got it


Offline jimonions

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Re: how to make things wave based or timed for zombie survival maps
« Reply #1 on: April 22, 2010, 04:47:26 AM »
LOLOOLOLOOLOLOL thisll come in handy

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Offline Tomcat

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Re: how to make things wave based or timed for zombie survival maps
« Reply #2 on: May 05, 2010, 06:38:43 PM »
working on a point_zs message entity and also
a zs_onwave start/end

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Offline Majoras mask

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Re: how to make things wave based or timed for zombie survival maps
« Reply #3 on: May 05, 2010, 06:39:51 PM »
working on a point_zs message entity and also
a zs_onwave start/end

happy faec  :) :) :) :) :)

O0
you got it


Offline Tomcat

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Re: how to make things wave based or timed for zombie survival maps
« Reply #4 on: May 05, 2010, 06:41:56 PM »
very easy but i would have to go into zs prime shared.lua and add it in

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Offline Majoras mask

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Re: how to make things wave based or timed for zombie survival maps
« Reply #5 on: May 06, 2010, 11:55:33 AM »
very easy but i would have to go into zs prime shared.lua and add it in

hmmm... well if it ever happens could you also make a win/lose entity?
you got it


Offline Tomcat

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Re: how to make things wave based or timed for zombie survival maps
« Reply #6 on: May 06, 2010, 05:05:49 PM »
easy

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Offline Krasher

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Re: how to make things wave based or timed for zombie survival maps
« Reply #7 on: May 09, 2010, 09:16:31 PM »
hmmm... well if it ever happens could you also make a win/lose entity?
trigger_win lol

jdkfjd

logic = <3

jjd

wave based noise Alerts will be a win (Sirens).
I makes a lua script ("t_bal.lua") it gave my zombies more speed and DMG/HP as the waves went on. Would screw the deathmaps over.

* looks in g-mode folder

I haz t_spec_ent.lua for special team Based entities. I couldn't think of anything but I set it up so I could easily make anything.




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Offline Tomcat

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Re: how to make things wave based or timed for zombie survival maps
« Reply #8 on: May 10, 2010, 04:39:40 PM »
lol krasher


you would have to take the premade functions and use then kinda like the OnWaveStart() entity and when the key amount == to the wave then it will fire the outputs

Quote
Andrew: your mom spazzes
.:RND`=- Tomcat: not me
Tomcat: andrew
Tomcat: dont go there
.:RND`=- Tomcat: i will rape you all they way back to 1980