Author Topic: loz_wind_waker + LoZ GameMode  (Read 2474 times)

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Offline Krasher

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Re: loz_wind_waker
« Reply #30 on: March 06, 2010, 11:16:13 AM »
dont forget to put a changelog... :o
mmk, Changelog:
Started Scripts
Wrote a short story of lua
For luls added master swoad
Pwned around
Got a severe headache
Quit
Got Better
Yum Yum Yum
Coding
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Offline » Magic «

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Re: loz_wind_waker
« Reply #31 on: March 06, 2010, 11:17:33 AM »
what gamemode is it derived from....
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Offline Krasher

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Re: loz_wind_waker
« Reply #32 on: March 06, 2010, 11:18:10 AM »
what gamemode is it derived from....
Base, pretty much nothing
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Re: loz_wind_waker
« Reply #33 on: March 06, 2010, 11:32:54 AM »
kgood, you have been working on it xD
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Offline Majoras mask

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Re: loz_wind_waker
« Reply #34 on: March 06, 2010, 01:36:38 PM »
hmm... if i can figure out how to model weapons ill be there to help  :)


edit: if anyone knows how or a program i could use i would appreciate it  :)
« Last Edit: March 06, 2010, 01:44:36 PM by SMasters9106 »
you got it


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Re: loz_wind_waker
« Reply #35 on: March 06, 2010, 01:47:27 PM »
hmm... if i can figure out how to model weapons ill be there to help  :)


edit: if anyone knows how or a program i could use i would appreciate it  :)


http://developer.valvesoftware.com/wiki/XSI -- Modelling tool

http://developer.valvesoftware.com/wiki/Category:Modeling --The Category for help n shiz
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Offline Majoras mask

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you got it


Offline Majoras mask

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Re: loz_wind_waker
« Reply #37 on: March 06, 2010, 01:53:17 PM »
downloading now it says about 25 minutes
you got it


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Re: loz_wind_waker
« Reply #38 on: March 07, 2010, 09:43:48 AM »
mmk
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Re: loz_wind_waker
« Reply #39 on: April 05, 2010, 06:09:24 AM »
hows it going?
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Offline Krasher

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Re: loz_wind_waker
« Reply #40 on: April 05, 2010, 01:57:41 PM »
Fucking shit. I have written so much lua.

I kinda went above and beyond on this one.

Changelog to v2 of Krashers Coding:

Precoded the F1, F2, F3, and F4 buttons to open menu's that Magic can choose what he wants for each.
Custom SWEP for Master Sword, Basic Sword, Mirror Shield (Press a button to block ^-^.),
Made bush script that will spawn the rupee shit when hit.
Bombs are the win.
Killing Goblins (Zombies xDD.) will spawn Rupees and items
Random drop system integrated into Goblins (amount of rupees.)
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Offline Tomcat

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Re: loz_wind_waker
« Reply #41 on: April 06, 2010, 10:26:04 AM »
i can do modeling

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Offline Majoras mask

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Re: loz_wind_waker
« Reply #42 on: April 06, 2010, 12:13:45 PM »
kthx can you help me with it?... I'm not so good at it :/
you got it


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Re: loz_wind_waker
« Reply #43 on: April 06, 2010, 03:22:05 PM »
Fucking shit. I have written so much lua.

I kinda went above and beyond on this one.

Changelog to v2 of Krashers Coding:

Precoded the F1, F2, F3, and F4 buttons to open menu's that Magic can choose what he wants for each.
Custom SWEP for Master Sword, Basic Sword, Mirror Shield (Press a button to block ^-^.),
Made bush script that will spawn the rupee shit when hit.
Bombs are the win.
Killing Goblins (Zombies xDD.) will spawn Rupees and items
Random drop system integrated into Goblins (amount of rupees.)


joo sir, gets a cheer

i can do modeling

what type?

kthx can you help me with it?... I'm not so good at it :/

im not good at it either im making the map stuffs using propper xD

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Offline Krasher

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Re: loz_wind_waker
« Reply #44 on: April 06, 2010, 03:37:41 PM »
Change-log to lua novel v3:
Bombs now bounce when hit the ground (Bomb model is the heli-bomb for right now xD.)
Master Sword charge attack. (That swingy shit.)
Third Person View mode is Changeable by the player.
Got some LoZ jump sounds. Now makes the "HAAAGH" sound when jumping.
Hang-On to cliff sides.
Double Tapping Crtl while moving Rolls you. (you don't actually 'roll' yet)
World Physics OMFG
Rupees *CAN* be random dropped.
Head Bobs around when falling from high places and landing hard. (Like you just got punched in the head.)
Code: [Select]
unction GM:PlayerInitialSpawn( ply )
self.BasicClass:PlayerInitialSpawn( ply )
if ply:IsAdmin() then
ply:PrintMessage( HUD_PRINTTALK, "LoZ: Hello! You are admin, and krasher pwns" )
end
end
Code: [Select]
SWEP.Author = "Krasher"
SWEP.Contact = "bradpwns@live.com"
SWEP.Purpose = "Slaughter you enemies, Link-style."
SWEP.Instructions = "Primary Fire: Attack\nSecondary Fire: Jump Attack\nReload: Spin Attack"


SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.ViewModel = "models/weapons/v_masters.mdl"
SWEP.WorldModel = "models/weapons/v_masters.mdl"
Added a tip system for new players.
Karma for the lulz (Killing other players gives joo BAD KARMZA LUL TTT RDM xD)
Code: [Select]
function GM:PlayerCanPickupWeapon(ply, wep)
   if not ValidEntity(wep) and not ValidEntity(ply) then return end
The above code makes it so that players can't have shotguns and shit. Only the coded weapons. (Admins can have Shotguns, Machine-Guns, etc.)
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