.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: » Magic « on February 27, 2010, 04:50:17 AM

Title: loz_wind_waker + LoZ GameMode
Post by: » Magic « on February 27, 2010, 04:50:17 AM
I'm really bored, So I decided to start to map a Legend of Zelda game i know Of By Heart, The Wind Waker, I will use the original sounds and stuff, I have all that, I will try and fit as much as I can into the size limit,


The Game:



(http://img13.imageshack.us/img13/561/5afbe7cb37a915d48eddef1.jpg)

About the Game:

Plot

Set 100 years[5] after the events of Ocarina of Time, The Wind Waker places the hero Link in a sea scattered with several islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands of the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. Ganon found and stole this power, using it to spread darkness until a boy dressed in green sealed the evil with the Blade of Evil's Bane. The boy became known as the Hero of Time, and passed into legend. One day, the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate, but it is clear that this legend is the story of Ocarina of Time.

When boys of Outset Island come of age, they are customarily dressed in green like the Hero of Time. The elders hope to instill the courage of the Hero in the children. It is Link's birthday as The Wind Waker opens, and he receives the familiar costume. Aryll's present to Link is permission to use her telescope; as he looks through it, he spots a large bird carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the same bird as it returns. The girl rescued in the forest is Tetra, captain of a pirate ship. At Link's request, they sail to the Forsaken Fortress, where a mysterious figure is holding Aryll and several other girls. Following an unsuccessful raid, Link is thrown from the fortress. A talking boat called the King of Red Lions rescues Link, and tells him that the master of the Forsaken Fortress is Ganon, the evil of legend.

The King of Red Lions gives Link the Wind Waker, a baton able to control the wind and move it in all directions, and instructs Link to sail the Great Sea in search of the three Goddesses' pearls. Link retrieves the pearls and takes them to the three Triangle Islands, causing the Tower of the Gods to rise from the sea. After battling Gohdan in the tower to prove his worth, Link sails into a ring of light and is taken beneath the waters to Hyrule Castle, overrun with enemies and frozen in time. Link descends a hidden staircase and finds the Master Sword, the evil-repelling blade used by the Hero of Time to seal Ganondorf. By removing the sword, Link awakens the castle and all enemies inside. He destroys the enemies and returns to the surface.

With the Master Sword in hand, Link returns to the Forsaken Fortress and joins Tetra and the pirates. He frees Aryll and the other captives and slays the Helmaroc King, the bird that captured Aryll, but is easily overpowered by Ganondorf. Ganondorf tells Link that taking the Master Sword has fully lifted the seal, unbinding his full power; furthermore, the Master Sword has lost its own power to repel evil. Ganondorf lifts Tetra by the neck, and notices that she is wearing a fragment of the Triforce of Wisdom as a necklace. As he calls her Princess Zelda, two Rito that Link helped while finding the Goddesses' Pearls rescue Link and Tetra, and the dragon Valoo sets the entire fortress ablaze.

Link and Tetra sail back to the castle at the bottom of the sea and descend the staircase, where they meet Daphnes Nohansen Hyrule, the King of Hyrule and the voice of the King of Red Lions. He tells Link and Tetra that the prayers of the people in the legend were answered—the gods sealed Ganondorf and all of Hyrule with him by flooding the kingdom with a torrential rainstorm, ordering those chosen to take refuge on the mountaintops, revealing that the islands of the Great Sea are the tallest points of the now-flooded Hyrule. The King combines a piece of the Triforce of Wisdom with the fragment in Tetra's necklace, causing her to transform into the traditional appearance of Princess Zelda. The King then discovers that the cause of the Master Sword's loss of power was the assassination of the Sages of Earth and Wind. Link plays the Earth God's Lyric to Medli and the Wind God's Aria to Makar, awakening in them the knowledge that they are new Sages of Earth and Wind. Their prayers restore the full power of the Master Sword.

Link goes on a variety of quests to find and decode eight Triforce charts that mark the locations of the pieces of the Triforce of Courage. Link raises the pieces from the sea and restores the Triforce of Courage, which dwells inside Link, marking him as the Hero of Winds.

With the restored Master Sword and the Triforce of Courage, Link returns once more to Hyrule Castle, where Zelda disappears before him. Link breaks through the barrier beyond Hyrule Castle and enters Ganon's Tower. Ganondorf reveals himself to Link, claiming that Link is the reborn Hero of Time and that fate has allowed him to bring the Triforce together again, just as he had with the Hero of Time. The three Triforces are extracted from Ganondorf, Link, and Zelda and combine to form the complete Triforce. As who ever touches the complete Triforce gets their wish granted, Ganondorf demands that the gods expose Hyrule to the sun once more, under his control. Before he can reach the Triforce, however, King Daphnes suddenly appears and touches the Triforce. He asks the gods of the Triforce to give Link and Zelda a future and to wash away Hyrule and Ganondorf. The Triforce splits apart and the ocean above begins to pour down all around the tower.

Knowing that the King has just ensured his own destruction, Ganondorf laughs and begins battling Link. Zelda assists by using Link's bow and shooting Ganondorf with Light Arrows. Once Ganondorf is stunned, Link plunges the Master Sword into Ganondorf's head, turning him to stone. Link and Zelda float to the surface in a bubble, leaving Ganondorf and the king to be buried underwater with Hyrule. Link and Zelda, now in the form of Tetra, sail away on the pirate ship and the now inanimate King of Red Lions in search of a new land with the wind as their guide. These events are immediately followed in The Legend of Zelda: Phantom Hourglass.

The Map:

(http://www.unlimitedgamer.net/coverage/windwaker/seaChartMap.gif)

Main things:

Outset Island,
Dragon Roost Island,
WindFall Island,
Forest Haven,
Tower of the Gods,
Under Water Hyrule,
The Forsaken Fortress,

THERE WILL BE MORE LATER I JUST GOTTA SEE WHAT FITS!!


Map will take about half a year to complete, please don't rush me, perfection and patience is the key!



The GameMode:
LegendOfZelda = LoZ
LoZ_(G1) -- Prefix before maps for them to be integrated into GameMode

Objectives:
Go and Kill all enemies(G2), Collect all Heart Pieces(G3), Roam TheGreatSea(G4).

HUD:
[spoiler]
(http://img190.imageshack.us/img190/1822/zeldahud1test.png)
[/spoiler]


The Lua Team:

Heads Up Display -- -= Magic =-, ~Open~
Scoring -- Krasher, ~Open~
Items -- Krasher, ~Open~
Rupees(Money Sys, Requires compatibility with hammer(Hammer Intergration)) -- -= Magic =-
Hammer Integration -- -= Magic =-
Weaponry -- Krasher, ~Open~


The Mapping Team:

-= Magic =-
Krasher
~Open~



The Modelling Team:
Weapon Modelling -- Smasters9106, ~Open~, ~Open~
Map Static Modelling -- -= Magic =-
Map Physics Modelling -- =- Magic =-
Items -- -= Magic =-, ~Open~, ~Open~

With all this, release time should be about 3/4 of A year if effort is put in!!

Key:
~Open~ = Open Slot
G1 = Map prefix, Required; otherwise GameMode will run on default map! "LOZ_WIND_WAKER", If map does not exit, It will run "BASE" GameMode with "GM_FLATGRASS" As map
G2 = Enemies You fight to kill and gain XP!
G3 = Pieces of Heart that increase your overall Health Meter, 4 Are required for you to gain a new heart!
G4 = Use the King of the Red Lions To Roam the flat ocean to get to other islands!

-Magic
Title: Re: loz_wind_waker
Post by: Frank on February 27, 2010, 06:59:18 AM
whut gmode far
Title: Re: loz_wind_waker
Post by: » Magic « on February 27, 2010, 08:57:36 AM
i also am gunna get a team to code that, so... about 1 year for this project
Title: Re: loz_wind_waker
Post by: MasteRyu on February 27, 2010, 09:14:50 AM
w00t

ehat dies loz_ mean? what gamemode omg im so friggin hungry
Title: Re: loz_wind_waker
Post by: » Magic « on February 27, 2010, 09:17:43 AM
loz = legend of zelda
Title: Re: loz_wind_waker
Post by: MasteRyu on February 27, 2010, 09:36:49 AM
loz = legend of zelda

aaaaaaah now i get it and how long does it take to finish ze mapz?
Title: Re: loz_wind_waker
Post by: » Magic « on February 27, 2010, 10:11:50 AM
i did say about half a year on the main post right?
Title: Re: loz_wind_waker
Post by: ƒąĢĢǿŧ™ on February 28, 2010, 06:50:21 AM
i did say about half a year on the main post right?
HOLY SHIT !
*thinking song
Title: Re: loz_wind_waker
Post by: » Magic « on March 03, 2010, 09:30:55 AM
Update: Putting the Spoiler tags into use

Update 2: Lua, Teams, Key
Title: Re: loz_wind_waker
Post by: Krasher on March 03, 2010, 03:17:24 PM
Update: Putting the Spoiler tags into use

Update 2: Lua, Teams, Key
wait whut, a furggin gamemode?

I must help.. I have thought about making loz gamemode for this map anyway xP
//

Edit: Put me on mapping team, and the Items, Weaponry, Scoring lua plox.
Title: Re: loz_wind_waker
Post by: » Magic « on March 04, 2010, 09:30:20 AM
wait whut, a furggin gamemode?

I must help.. I have thought about making loz gamemode for this map anyway xP
//

Edit: Put me on mapping team, and the Items, Weaponry, Scoring lua plox.

Happy Faic :D

EDIT: Took out the scoreboard, just gunna have a list of players in the bottom left with their Amount of item's, Rupees, Heart pieces, and enemies defeated
Title: Re: loz_wind_waker
Post by: Krasher on March 04, 2010, 02:09:22 PM
Happy Faic :D

EDIT: Took out the scoreboard, just gunna have a list of players in the bottom left with their Amount of item's, Rupees, Heart pieces, and enemies defeated
how about I mod the sui scoreboard so it displays this when you press tab

no, yes?
Title: Re: loz_wind_waker
Post by: » Magic « on March 05, 2010, 01:21:22 PM
Scoring is Keelz N Money Countin N Shiz, Scoreboard I'ma do, I cba to make it into a tab, so I'm integrating into the HuD :P
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 01:45:12 PM
Scoring is Keelz N Money Countin N Shiz, Scoreboard I'ma do, I cba to make it into a tab, so I'm integrating into the HuD :P
lol cant make a tab?
lol
Title: Re: loz_wind_waker
Post by: » Magic « on March 05, 2010, 01:53:41 PM
noo its just easier my way, less team
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 01:56:11 PM
noo its just easier my way, less team
mmk, what should I do?
Title: Re: loz_wind_waker
Post by: » Magic « on March 05, 2010, 02:02:44 PM
mmk, what should I do?

start the actual gamemode coding ?

dont worry about perfection just now, we just need a gamemode that runs
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 02:05:31 PM
start the actual gamemode coding ?

dont worry about perfection just now, we just need a gamemode that runs
mmk
Title: Re: loz_wind_waker
Post by: Frank on March 05, 2010, 02:10:32 PM
wat
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 02:22:07 PM
FFS THIS WILL TAKE AGES, I got the basic shit down on lua -.-
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 02:35:21 PM
Well, testing my UBER BETA gamemode rite now, I HAXZ TEH MASTER SWAOD
Title: Re: loz_wind_waker
Post by: » Magic « on March 05, 2010, 03:28:23 PM
its not even beta yet lol, its about..... Nero V0.1

(Nero, Alpha, Beta, RC, Final)
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 03:29:25 PM
its not even beta yet lol, its about..... Nero V0.1

(Nero, Alpha, Beta, RC, Final)
I wish I could haax and get to release -.-
Title: Re: loz_wind_waker
Post by: » Magic « on March 05, 2010, 03:30:05 PM
Paitience :U
Title: Re: loz_wind_waker
Post by: Krasher on March 05, 2010, 03:31:41 PM
NO U

I WANT PRAY NNOAW

CODING MAKES MY HEAD BUTTHURT
SPECIALLY WHEN IM SIIIICK
Title: Re: loz_wind_waker
Post by: » Magic « on March 06, 2010, 10:01:18 AM
Get well then D:

we is in no rush for this, im still planning the map
Title: Re: loz_wind_waker
Post by: Krasher on March 06, 2010, 11:09:46 AM
Get well then D:

we is in no rush for this, im still planning the map
I am better :D

Will resume coding after I go out to eat
Title: Re: loz_wind_waker
Post by: » Magic « on March 06, 2010, 11:12:23 AM
mmk
Title: Re: loz_wind_waker
Post by: Krasher on March 06, 2010, 11:14:33 AM
mmk
mmmmmmmmmmk
Title: Re: loz_wind_waker
Post by: » Magic « on March 06, 2010, 11:14:58 AM
mmmmmmmmmmk

dont forget to put a changelog... :o
Title: Re: loz_wind_waker
Post by: Krasher on March 06, 2010, 11:16:13 AM
dont forget to put a changelog... :o
mmk, Changelog:
Started Scripts
Wrote a short story of lua
For luls added master swoad
Pwned around
Got a severe headache
Quit
Got Better
Yum Yum Yum
Coding
Title: Re: loz_wind_waker
Post by: » Magic « on March 06, 2010, 11:17:33 AM
what gamemode is it derived from....
Title: Re: loz_wind_waker
Post by: Krasher on March 06, 2010, 11:18:10 AM
what gamemode is it derived from....
Base, pretty much nothing
Title: Re: loz_wind_waker
Post by: » Magic « on March 06, 2010, 11:32:54 AM
kgood, you have been working on it xD
Title: Re: loz_wind_waker
Post by: Majoras mask on March 06, 2010, 01:36:38 PM
hmm... if i can figure out how to model weapons ill be there to help  :)


edit: if anyone knows how or a program i could use i would appreciate it  :)
Title: Re: loz_wind_waker
Post by: » Magic « on March 06, 2010, 01:47:27 PM
hmm... if i can figure out how to model weapons ill be there to help  :)


edit: if anyone knows how or a program i could use i would appreciate it  :)


http://developer.valvesoftware.com/wiki/XSI (http://developer.valvesoftware.com/wiki/XSI) -- Modelling tool

http://developer.valvesoftware.com/wiki/Category:Modeling (http://developer.valvesoftware.com/wiki/Category:Modeling) --The Category for help n shiz
Title: Re: loz_wind_waker
Post by: Majoras mask on March 06, 2010, 01:48:33 PM

http://developer.valvesoftware.com/wiki/XSI (http://developer.valvesoftware.com/wiki/XSI) -- Modelling tool

http://developer.valvesoftware.com/wiki/Category:Modeling (http://developer.valvesoftware.com/wiki/Category:Modeling) --The Category for help n shiz

ok thanks

Title: Re: loz_wind_waker
Post by: Majoras mask on March 06, 2010, 01:53:17 PM
downloading now it says about 25 minutes
Title: Re: loz_wind_waker
Post by: » Magic « on March 07, 2010, 09:43:48 AM
mmk
Title: Re: loz_wind_waker
Post by: » Magic « on April 05, 2010, 06:09:24 AM
hows it going?
Title: Re: loz_wind_waker
Post by: Krasher on April 05, 2010, 01:57:41 PM
Fucking shit. I have written so much lua.

I kinda went above and beyond on this one.

Changelog to v2 of Krashers Coding:

Precoded the F1, F2, F3, and F4 buttons to open menu's that Magic can choose what he wants for each.
Custom SWEP for Master Sword, Basic Sword, Mirror Shield (Press a button to block ^-^.),
Made bush script that will spawn the rupee shit when hit.
Bombs are the win.
Killing Goblins (Zombies xDD.) will spawn Rupees and items
Random drop system integrated into Goblins (amount of rupees.)
Title: Re: loz_wind_waker
Post by: Tomcat on April 06, 2010, 10:26:04 AM
i can do modeling
Title: Re: loz_wind_waker
Post by: Majoras mask on April 06, 2010, 12:13:45 PM
kthx can you help me with it?... I'm not so good at it :/
Title: Re: loz_wind_waker
Post by: » Magic « on April 06, 2010, 03:22:05 PM
Fucking shit. I have written so much lua.

I kinda went above and beyond on this one.

Changelog to v2 of Krashers Coding:

Precoded the F1, F2, F3, and F4 buttons to open menu's that Magic can choose what he wants for each.
Custom SWEP for Master Sword, Basic Sword, Mirror Shield (Press a button to block ^-^.),
Made bush script that will spawn the rupee shit when hit.
Bombs are the win.
Killing Goblins (Zombies xDD.) will spawn Rupees and items
Random drop system integrated into Goblins (amount of rupees.)


joo sir, gets a cheer

i can do modeling

what type?

kthx can you help me with it?... I'm not so good at it :/

im not good at it either im making the map stuffs using propper xD

Title: Re: loz_wind_waker
Post by: Krasher on April 06, 2010, 03:37:41 PM
Change-log to lua novel v3:
Bombs now bounce when hit the ground (Bomb model is the heli-bomb for right now xD.)
Master Sword charge attack. (That swingy shit.)
Third Person View mode is Changeable by the player.
Got some LoZ jump sounds. Now makes the "HAAAGH" sound when jumping.
Hang-On to cliff sides.
Double Tapping Crtl while moving Rolls you. (you don't actually 'roll' yet)
World Physics OMFG
Rupees *CAN* be random dropped.
Head Bobs around when falling from high places and landing hard. (Like you just got punched in the head.)
Code: [Select]
unction GM:PlayerInitialSpawn( ply )
self.BasicClass:PlayerInitialSpawn( ply )
if ply:IsAdmin() then
ply:PrintMessage( HUD_PRINTTALK, "LoZ: Hello! You are admin, and krasher pwns" )
end
end
Code: [Select]
SWEP.Author = "Krasher"
SWEP.Contact = "bradpwns@live.com"
SWEP.Purpose = "Slaughter you enemies, Link-style."
SWEP.Instructions = "Primary Fire: Attack\nSecondary Fire: Jump Attack\nReload: Spin Attack"


SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.ViewModel = "models/weapons/v_masters.mdl"
SWEP.WorldModel = "models/weapons/v_masters.mdl"
Added a tip system for new players.
Karma for the lulz (Killing other players gives joo BAD KARMZA LUL TTT RDM xD)
Code: [Select]
function GM:PlayerCanPickupWeapon(ply, wep)
   if not ValidEntity(wep) and not ValidEntity(ply) then return end
The above code makes it so that players can't have shotguns and shit. Only the coded weapons. (Admins can have Shotguns, Machine-Guns, etc.)
Title: Re: loz_wind_waker
Post by: coolzeldad on April 06, 2010, 04:46:43 PM
Gamemode + Map, nice!

Will keep updated on this.

I will host this if it's allowed at release (if released) time.

BTW, that hud is from OoT :P
Title: Re: loz_wind_waker
Post by: Krasher on April 06, 2010, 07:14:02 PM
THE REST OF THE Changelog from v3: NON ORGANIZED LOL
Fixed the Rolling
Saying a secret phrase gives you haax. Phrase = "KRASHER PWNS LOLOL, HE SHOULD GET LIKE SO MUCH CREDIT FOR THIS ENTIRE PROJECT, BUT NO, MAGIC MAKED A MAP SO THAT MAKES HIM TOP CONTRIBUTER, FUCK THAT" (Gives joo all der health joo need ^-^, Attack Bonus BIATCH.)
When Admins join the server it wanrs your ass. (Might make an audio file that says "FUCK AN ADMIN"
Translated into German. <--- WILL DO AT END
Added Console Command loz_deathmatch 1, Can this possibly be for future versions where admins can make deathmatches?
My very own anti cheat system. Will stop almost anything that effects any of the code.
When type kill/explode in console, "Link isn't a pussy."
if player dead, set respawn values based on the type of death. Suicide = Long Time, Average = Avg., DeathMatched = Very Short.. DM'ing player smited by gods of HYRULLEZ
if say
ruben sux
coolz sux
krasher sux
tomcat sux
magic sux
minic sux
krasher is not cool
krasher is gay
krasher is uncool
krasher fag
krasher is a fagot

Will get you smited. :]
Items/Weapons/Rupees Will weigh you down!!!
Karma fux you up for about 10 minutes
con command: loz_party 1 = Leeroy Jenkis Remix plays, rave lighted hud
con command: loz_pwn_hacker <userid> = Player esplodes, Voice goes "NO GAME FOR YOU" Player must now wait 10 minutes. Good Job.
con command: loz_rupee_give <number of rupees> <userid>

chat command: !drop or /drop <itemname> Drops an item.
chat command: !give <amount> Gives rupees away. (Must be looking at player.)
chat command: /give <amount> Gives rupees away. (Must be looking at player.)

could invoke players to trade items. Good Job


Admin Chat: !pwn <username> Friggin pwns the dood.
Admin Chat: !mute <username> mutes player
Plan to make a saving system. Saves your progress, items, rupees, etc.

PLAN TO MAKE THIS SINGLEPLAYER MOD ALSO? NINTENDO WILL SUE US.

bunny hopping alot stops the command of jump and prints "NO JUMP FOR YOU." Undo's in 10 seconds.
Chat Command: !respawn = Respawn your ass on the main island.
Oh, when loz_party is 1, sv_gravity is 200. A durgz style thing happens. Its over when the song ends!!!!!


There ya' go coolz. You now must host this gamemode. Based on how epic Nero V0.3 is *gamemode wise*
Be reassured this was all in Exactly 1 Month now.
Title: Re: loz_wind_waker
Post by: Tomcat on April 07, 2010, 10:23:23 AM
lol imagine if this was fretta it would only take a day for the gamemode's main functions
Title: Re: loz_wind_waker
Post by: Krasher on April 07, 2010, 11:57:50 AM
lol imagine if this was fretta it would only take a day for the gamemode's main functions
Sadly Magic wanted from scratch FFS
Title: Re: loz_wind_waker
Post by: » Magic « on April 10, 2010, 10:13:17 AM
Sadly Magic wanted from scratch FFS

lawl, never thought about fretta...
Gamemode + Map, nice!

Will keep updated on this.

I will host this if it's allowed at release (if released) time.

BTW, that hud is from OoT :P

ya i know lol i prefer it to the newer ones
Title: Re: loz_wind_waker + LoZ GameMode
Post by: Tomcat on April 10, 2010, 01:56:33 PM
lol i can pretty much only do world models never rly got into view
Title: Re: loz_wind_waker + LoZ GameMode
Post by: Cake Face on April 11, 2010, 06:31:29 PM
If its any help, I drew this picture of a muffin.

(http://img412.imageshack.us/img412/1153/muffinx.jpg)
Title: Re: loz_wind_waker + LoZ GameMode
Post by: Frank on April 11, 2010, 07:18:41 PM
wat
Title: Re: loz_wind_waker + LoZ GameMode
Post by: » Magic « on April 12, 2010, 04:42:51 AM
paint lawl, ill put that in the map as an easter egg :3
Title: Re: loz_wind_waker + LoZ GameMode
Post by: ƒąĢĢǿŧ™ on April 12, 2010, 04:47:33 AM
paint lawl, ill put that in the map as an easter egg :3
Secret stuff is win.
Title: Re: loz_wind_waker + LoZ GameMode
Post by: Krasher on April 12, 2010, 08:16:49 AM
Secret stuff is win.
Secret Sayings are win

Pretty much cheat codes >:3

Secret Saying:
"Kräsher's pingaz is like omfg h4x gigantic."
Title: Re: loz_wind_waker + LoZ GameMode
Post by: » Magic « on April 19, 2010, 08:37:45 AM
BUMP!!!

I've started work on the map
Title: Re: loz_wind_waker + LoZ GameMode
Post by: Majoras mask on May 03, 2010, 01:10:04 PM
first model attempt

(http://img101.imageshack.us/img101/5996/xsi2010050316032571.png)

EDIT:still need halp with compiling :/
Title: Re: loz_wind_waker + LoZ GameMode
Post by: » Magic « on May 03, 2010, 01:13:13 PM
first model attempt

(http://img101.imageshack.us/img101/5996/xsi2010050316032571.png)

EDIT:still need halp with compiling :/

THATS SOME MUTHA FUCKIN' MODAL,

Google (mod tool) Compiling Help



also since my main PC broke down, i been backtracked on this, lost ALL my work games etc....
i fixed it just now, i had to wipe the HDD and the BIOS, Faking BSOD D:!