Author Topic: zs_runlikehell *Beta 6*  (Read 1624 times)

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Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #15 on: February 22, 2010, 04:37:12 PM »
Yes nice job on fixing the errors. Nice map in all.

Do you know how to name trigger_hurt when it's activated?

Edit: Fixed that first sentence.
« Last Edit: February 22, 2010, 04:42:41 PM by Maverick »

Offline Krasher

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Re: zs_runlikehell *Beta 6*
« Reply #16 on: February 22, 2010, 04:40:54 PM »
Yes I did nice job on fixing the errors. Nice map in all.

Do you know how to name trigger_hurt when it's activated?
yes, The little boxes at the start that kill you

"Krasher" 'Kill Sign' "Fell on his ass"
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Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #17 on: February 22, 2010, 04:41:29 PM »
yes, The little boxes at the start that kill you

"Krasher" 'Kill Sign' "Fell on his ass"

No I'm asking you. How do I do it?

Offline Krasher

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Re: zs_runlikehell *Beta 6*
« Reply #18 on: February 22, 2010, 04:43:46 PM »
No I'm asking you. How do I do it?
All i think i did was change the names and parenting around until it changed :P
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Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #19 on: February 22, 2010, 04:45:53 PM »
Okay I'm going to try it out now.

Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #20 on: February 22, 2010, 04:48:50 PM »
No it still says '#trigger_hurt killed .MavericK.'.

Offline Krasher

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Re: zs_runlikehell *Beta 6*
« Reply #21 on: February 22, 2010, 05:28:39 PM »
No it still says '#trigger_hurt killed .MavericK.'.
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
http://tinyurl.com/yzcggj3
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Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #22 on: February 22, 2010, 06:04:02 PM »
I tried google and was asking you.  ::)

Offline Majoras mask

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Re: zs_runlikehell *Beta 6*
« Reply #23 on: February 24, 2010, 05:51:19 PM »
MUAHAHAHAHAHAHA  i found out one secret in less than 5 minutes
you got it


Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #24 on: February 24, 2010, 08:49:33 PM »
Honestly your map is way too unfair. Zombies would quit the game. Too many grenade boxes and ammo boxes are too easy to get to. I'm sorry but this map just doesn't seem like it would get played that often. People seem to like unfair maps though, unless they are older then 12 years old.  ???
« Last Edit: February 24, 2010, 08:53:27 PM by Maverick »

Offline Pryvisee

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Re: zs_runlikehell *Beta 6*
« Reply #25 on: February 24, 2010, 09:35:49 PM »
Jeez you used to many brushes in your map. there is a thing called a hollow and a cut tool... I would use it next time lol.  :D
I want a second chance
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Offline Krasher

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Re: zs_runlikehell *Beta 6*
« Reply #26 on: February 24, 2010, 09:46:24 PM »
Honestly your map is way too unfair. Zombies would quit the game. Too many grenade boxes and ammo boxes are too easy to get to. I'm sorry but this map just doesn't seem like it would get played that often. People seem to like unfair maps though, unless they are older then 12 years old.  ???
please wait for beta 8, things have... changed ;)

, same for you pryvisee, I re-did lots :D
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Offline Maverick

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Re: zs_runlikehell *Beta 6*
« Reply #27 on: February 25, 2010, 01:46:49 AM »
please wait for beta 8, things have... changed ;)

, same for you pryvisee, I re-did lots :D

Good to hear it.

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Re: zs_runlikehell *Beta 6*
« Reply #28 on: February 25, 2010, 01:25:03 PM »
No it still says '#trigger_hurt killed .MavericK.'.

its clientside killicons
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Offline Majoras mask

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Re: zs_runlikehell *Beta 6*
« Reply #29 on: February 25, 2010, 01:46:09 PM »
in ur new version take out the shotgun secret at the start please
you got it