WARNING: BETA MAP 6 IS A FUCKLOAD OF A FILESIZE!!! BE PREPARED FOR 24.75 MB OF DOWNLOADING!!! This was becuase of the lightmap scales on some of the things, they are uneeded, and I will soon remove them in beta 7
I got the idea from the death maps, xD
Anyway, it is called zs_runlikehell for a reason, the humans spawn where the zombies spawn. And there are breakable walls EVERYWHERE (But they are uber hidden) that you must use to find a good hiding spot, as ou have a set amount of time before the zombie outbreak. There are traps, pitfalls, slingshots, walls, and a LOT of zombehs to be afraid of
Whoever wishes to help and has Source SDK post below saying you wish to help!
Better Than Screenshots, I have a
BETA RELEASE V6!!
Click Here To download the Beta testing map! (http://www.mediafire.com/?vwjjtnqmzzh)
Please Post Any Bugs Found In Beta 6 Below!
Change-log from v1 to v5 (NOT TO VERSION 6!!):
Additions:
- 1000% Scarier
- Added a hidden ammo room at the start area
- Fire!
- Seekwut Areas!
- Physics Props Added!
- Soundscape!
- Effects!
Improvements/Bug-Fixes:
- Bug In the Hidden Roof Room entrance
- Frank's Uber Mega Hidden Room Entrance Fix
- Final Secret Room Bug Fixes
- Wall Bug Fixes
- Unused Things
- Frank's Uber Mega Hidden Room Secret Entrance Fix
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OMFG ALREADY ON BETA 5!!! At this Rate I say the final release will be after beta 10. :P