Author Topic: Fort Wars: Source  (Read 3014 times)

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Offline Krasher

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Re: Fort Wars: Source
« Reply #30 on: February 11, 2010, 02:32:50 PM »
* Still Waiting on Tomcats hax
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Offline Tomcat

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Re: Fort Wars: Source
« Reply #31 on: February 11, 2010, 02:34:05 PM »
* Tomcat wellz ya can wait for about a year

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Offline xxMingebaggerxx

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Re: Fort Wars: Source
« Reply #32 on: February 12, 2010, 08:22:34 AM »
* Mingebagger fux yuh all upz xD
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Offline Krasher

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Re: Fort Wars: Source
« Reply #33 on: February 12, 2010, 01:19:38 PM »
* Krasher wants the spam to stop
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Offline xxMingebaggerxx

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Re: Fort Wars: Source
« Reply #34 on: February 13, 2010, 02:22:37 AM »
* Mingebagger still want that party would release a private fix so i could test it xD
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Offline Majoras mask

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Re: Fort Wars: Source
« Reply #35 on: February 16, 2010, 04:57:03 AM »
Not just me, it is a dev team side project... to search for new features for the main mode... But it will also be a major release

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so who exactly is in this team? just wondering
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Offline L

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Re: Fort Wars: Source
« Reply #36 on: February 16, 2010, 05:13:09 PM »
i know dat krasher iz in thar ;)



yes, of course a german server....

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Re: Fort Wars: Source
« Reply #37 on: February 18, 2010, 06:35:38 AM »
i also know dat ruben is working on RNDFlood :P
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Offline Ruben

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Re: Fort Wars: Source
« Reply #38 on: February 19, 2010, 10:39:20 PM »
Hai Thar.

Well i do not know about this game mode.

can you explain me a bit how is the functionality?

why you need binary modules?

are you going to update an older version? or start it from 0?

if from 0, how much have u coded right now.?

thinking about name suggest me that is a game of war and earth O:, how is that you going to use flood mod as core o.o?
   -i know that you can use some buy functions and shiz but :/ well idk rndflood has an insane modularity, i suggest you to start from 0 if your going to use find me code lol.
   -i really suggest that remember. find me = ur gamemode will fail.

I'm a bit intrigued :p

Offline Krasher

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Re: Fort Wars: Source
« Reply #39 on: February 19, 2010, 10:43:25 PM »
Hai Thar.

Well i do not know about this game mode.

can you explain me a bit how is the functionality?

why you need binary modules?

are you going to update an older version? or start it from 0?

if from 0, how much have u coded right now.?

thinking about name suggest me that is a game of war and earth O:, how is that you going to use flood mod as core o.o?
   -i know that you can use some buy functions and shiz but :/ well idk rndflood has an insane modularity, i suggest you to start from 0 if your going to use find me code lol.
   -i really suggest that remember. find me = ur gamemode will fail.

I'm a bit intrigued :p
Can i let you in on a secret?

We don't use find me and his shit code. ;)





And Its timed and stuff like flood :P
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Offline Ruben

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Re: Fort Wars: Source
« Reply #40 on: February 19, 2010, 10:46:51 PM »
Can i let you in on a secret?

We don't use find me and his shit code. ;)





And Its timed and stuff like flood :P


And teh other questions?

Why a LUA Binary? cough*

and other things?

Offline Krasher

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Re: Fort Wars: Source
« Reply #41 on: February 19, 2010, 10:52:22 PM »
Our Binary is a mix and match of a bunch of other underground coding binaries
dont ask me because I dont know

Functionality?

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Re: Fort Wars: Source
« Reply #42 on: February 20, 2010, 03:50:15 PM »
:0
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Offline xxMingebaggerxx

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Re: Fort Wars: Source
« Reply #43 on: February 22, 2010, 10:24:48 AM »
Btw gief screenys nau, its well over a weekz..
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Offline Majoras mask

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Re: Fort Wars: Source
« Reply #44 on: February 22, 2010, 05:52:42 PM »
Btw gief screenys nau, its well over a weekz..

yuz we need dem
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