Author Topic: Flood Mod 2.0  (Read 1023 times)

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Offline Krasher

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Flood Mod 2.0
« on: January 29, 2010, 02:14:15 PM »
Is being made, stick around until It is released!

It is a modification of the Flood Mod, to be more realistic, introduce new features, and fix bugs, aswell as enhance the gameplay. and it comes with a team mode.

Better LUA Scripting = Better Game-mode

Help!
I now want people to help me!

Lua Scrpiters:
Post Below Telling me you wish to help with the Script!

Ideas/Suggestions:
Post Below!
-Admin Application-

Follow the rules or I will you.

Offline » Magic «

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Re: Flood Mod 2.0
« Reply #1 on: January 29, 2010, 02:19:34 PM »
I'm in, if I'm not stuck with other projects.
Copyright© .:~`=-rANdOm-=`~:. GameServer's Administration Team 2008/2009/2010


bubbly bubbly so darn bubbly

Offline Krasher

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Re: Flood Mod 2.0
« Reply #2 on: January 29, 2010, 02:24:45 PM »
I'm in, if I'm not stuck with other projects.
Ok
here is a code im working on!

I am simply changing text right now. Major Script Edits will be done later...

Script: cl_Menu.lua

Code: [Select]
include('shared.lua')

function GM:SpawnMenuEnabled()
return false
end

function GM:SpawnMenuOpen()
return false
end

local PANEL = {}

function PANEL:Init()

if Loaded == false || Loaded == nil || Loaded == NULL || Loaded == "" then
AllTools = spawnmenu.GetTools()
Msg("|================================|\n")
Msg("|===FloodMod v2.0 Is Loaded!!!===|\n")
Msg("|================================|\n")
local Loaded = true
end
local tTables = AllTools

MENU = self
MENU:SetTitle("")
MENU:ShowCloseButton(false)
MENU:SetSize(ScrW() - 50, ScrH() - 50)
MENU:SetPos(25, 25)
MENU.Paint = function()
surface.SetDrawColor(0, 0, 0, 0)
surface.DrawRect(0, 0, MENU:GetWide(), MENU:GetTall())
end


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
self.PropPanel = vgui.Create("DPropertySheet") --| Prop tab.
self.PropPanel:SetParent(MENU) --|
self.PropPanel:SetSize(((MENU:GetWide()*.5 - 5)), MENU:GetTall()) --|
self.PropPanel:SetPos(0, 0) --|
--|
self.PropsBackground = vgui.Create("DPanelList") --| Prop background.
self.PropsBackground:EnableHorizontal(true) --|
self.PropsBackground:EnableVerticalScrollbar(true) --|
self.PropsBackground:SetPadding(5) --|
self.PropsBackground:SetSpacing(5) --|
self.PropsBackground:SetSize((self.PropPanel:GetWide() - 10), self.PropPanel:GetTall()) --|
self.PropsBackground:SetPos(0, 0) --|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
self.ToolPanel = vgui.Create("DPropertySheet") --| Tool tab.
self.ToolPanel:SetParent(MENU) --|
self.ToolPanel:SetSize(((MENU:GetWide()*.5 - 5)), MENU:GetTall()) --|
self.ToolPanel:SetPos(((MENU:GetWide()*.5 + 5)), 0) --|
--|
self.ToolsBackground = vgui.Create("DPanelList") --| Tool background.
self.ToolsBackground:EnableHorizontal(true) --|
self.ToolsBackground:EnableVerticalScrollbar(false) --|
self.ToolsBackground:SetAutoSize(false) --|
self.ToolsBackground:SetPadding(0) --|
self.ToolsBackground:SetSpacing(5) --|
self.ToolsBackground:SetSize(0, 0) --|
self.ToolsBackground:SetPos(0, 0) --|
self.ToolsBackground.Paint = function() --|
surface.SetDrawColor(170, 170, 170, 255) --|
surface.DrawRect(0, 0, self.ToolsBackground:GetWide(), self.ToolsBackground:GetTall()) --|
end --|
--|
self.ToolList = vgui.Create("DPanelList") --| Tool list background.
self.ToolsBackground:AddItem(self.ToolList) --|
self.ToolList:EnableVerticalScrollbar(true) --|
self.ToolList:SetSize(self.ToolPanel:GetWide()*.33, self.ToolPanel:GetTall() - 31) --|
self.ToolList:SetPos(0, 0) --|
self.ToolList:SetAutoSize( false ) --|
self.ToolList:SetSpacing( 1 ) --|
self.ToolList:SetPadding( 0 ) --|
--|
self.Content = vgui.Create("DPanelList") --| Context background.
self.ToolsBackground:AddItem(self.Content) --|
self.Content:SetSize(self.ToolPanel:GetWide()*.63, self.ToolPanel:GetTall() - 31) --|
self.Content:EnableVerticalScrollbar(false) --|
self.Content:SetSpacing(0) --|
self.Content:SetPadding(5) --|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
self.WeaponsBackground = vgui.Create("DPanelList") --| Weapons background.
self.WeaponsBackground:EnableHorizontal(true)
self.WeaponsBackground:EnableVerticalScrollbar(false) --|
self.WeaponsBackground:SetSize((self.ToolPanel:GetWide() - 10), self.ToolPanel:GetTall()) --|
self.WeaponsBackground:SetPos(0, 0) --|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| Help background.
self.HelpBackground = vgui.Create("DPanelList") --|
self.HelpBackground:EnableVerticalScrollbar(false) --|
self.HelpBackground:SetSize((self.ToolPanel:GetWide() - 10), self.ToolPanel:GetTall()) --|
self.HelpBackground:SetPos(0, 0) --|
self.HelpBackground.Paint = function()
local Wide = self.HelpBackground:GetWide()
local Height = self.HelpBackground:GetTall()
local Title = "FloodMod v2.0 Rules:"
local One = "Do not hold up a fight round, even if no one is dead. (NO MOeny Rounding)"
local Two = "Do not be a minge bag, ex. prop pushing is NOT ALLOWED."
local Three = "Do not Spam mic/chat/props in any way."
local Four = "Don't repeatedly offend the rules."
local Five = "Don't be disrespectful in any way to other players."
local Six = "Don't exploit any bugs/glitches/errors with the gamemode."
local Seven = "If any of these rules are broken, you will be kicked/banned on your fault."
surface.SetDrawColor(50, 50, 50, 255) --|
surface.DrawRect(0, 0, Wide, self.DonateBackground:GetTall())--|
surface.SetTextColor(255, 255, 255, 255) --|

surface.SetFont("Trebuchet20") --|
local TitleW, TitleH = surface.GetTextSize(Title)
surface.SetTextPos(((Wide*.5) - (TitleW*.5)), ((Height*.03) - (TitleH*.5))) --|
surface.DrawText(Title)

surface.SetFont("Default") --|
local OneW, OneH = surface.GetTextSize(One)
surface.SetTextPos(((Wide*.5) - (OneW*.5)), ((Height*.09) - (OneH*.5)))
surface.DrawText(One) --|

surface.SetFont("Default") --|
local TwoW, TwoH = surface.GetTextSize(Two)
surface.SetTextPos(((Wide*.5) - (TwoW*.5)), ((Height*.12) - (TwoH*.5)))
surface.DrawText(Two) --|

surface.SetFont("Default") --|
local ThreeW, ThreeH = surface.GetTextSize(Three)
surface.SetTextPos(((Wide*.5) - (ThreeW*.5)), ((Height*.15) - (ThreeH*.5)))
surface.DrawText(Three) --|

surface.SetFont("Default") --|
local FourW, FourH = surface.GetTextSize(Four)
surface.SetTextPos(((Wide*.5) - (FourW*.5)), ((Height*.18) - (FourH*.5)))
surface.DrawText(Four) --|

surface.SetFont("Default") --|
local FiveW, FiveH = surface.GetTextSize(Five)
surface.SetTextPos(((Wide*.5) - (FiveW*.5)), ((Height*.21) - (FiveH*.5)))
surface.DrawText(Five) --|

surface.SetFont("Default") --|
local SixW, SixH = surface.GetTextSize(Six)
surface.SetTextPos(((Wide*.5) - (SixW*.5)), ((Height*.24) - (SixH*.5)))
surface.DrawText(Six) --|

surface.SetTextColor(200, 25, 25, 255)
surface.SetFont("Default") --|
local SevenW, SevenH = surface.GetTextSize(Seven)
surface.SetTextPos(((Wide*.5) - (SevenW*.5)), ((Height*.27) - (SevenH*.5)))
surface.DrawText(Seven) --|
surface.SetTextColor(255, 255, 255, 255)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| --|

--[[-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| Admin background.
self.AdminBackground = vgui.Create("DPanelList") --|
self.AdminBackground:EnableVerticalScrollbar(false) --|
self.AdminBackground:SetSize((self.ToolPanel:GetWide() - 10), self.ToolPanel:GetTall()) --|
self.AdminBackground:SetPos(0, 0) --|
self.AdminBackground.Paint = function()
surface.SetDrawColor(50, 50, 50, 255) --|
surface.DrawRect(0, 0, self.AdminBackground:GetWide(), self.AdminBackground:GetTall())--|
surface.SetTextColor(255, 255, 255, 255) --|

local Title = "Admin menu under construction."
surface.SetFont("Trebuchet20") --|
local TitleW, TitleH = surface.GetTextSize(Title)
surface.SetTextPos(((self.AdminBackground:GetWide()*.5) - (TitleW*.5)), ((self.AdminBackground:GetTall()*.02) - (TitleH*.5))) --|
surface.DrawText(Title)
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
else--]]
self.AdminBackground = vgui.Create("DPanelList") --|
self.AdminBackground:EnableVerticalScrollbar(false) --|
self.AdminBackground:SetSize((self.ToolPanel:GetWide() - 10), self.ToolPanel:GetTall()) --|
self.AdminBackground:SetPos(0, 0) --|
self.AdminBackground.Paint = function()
surface.SetDrawColor(170, 170, 170, 255) --|
surface.DrawRect(0, 0, self.AdminBackground:GetWide(), self.AdminBackground:GetTall())--|
--[[surface.SetTextColor(255, 255, 255, 255) --|

local Title = "You must donate and become an admin to view this menu. Click the donations tab on the left."
surface.SetFont("Trebuchet20") --|
local TitleW, TitleH = surface.GetTextSize(Title)
surface.SetTextPos(((self.AdminBackground:GetWide()*.5) - (TitleW*.5)), ((self.AdminBackground:GetTall()*.02) - (TitleH*.5))) --|
surface.DrawText(Title) --]]
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------| Donate background.
self.DonateBackground = vgui.Create("DPanelList") --|
self.DonateBackground:EnableVerticalScrollbar(false) --|
self.DonateBackground:SetSize((self.ToolPanel:GetWide() - 10), self.ToolPanel:GetTall()) --|
self.DonateBackground:SetPos(0, 0) --|
self.DonateBackground.Paint = function() --|
local Title = "Donate!"
local Two = "With just one donation, you can help small children in africa!"
local Three = "Africa needs all the help it can get. So please, if you can, donate."
local Four = "Below you can check what each package recieves."
local Five = "If you would like to donate or have a question click the button below."
local Six = "You will be contacted by the owner ASAP."
surface.SetDrawColor(50, 50, 50, 255) --|
surface.DrawRect(0, 0, self.DonateBackground:GetWide(), self.DonateBackground:GetTall())--|
surface.SetTextColor(255, 255, 255, 255) --|

surface.SetFont("Trebuchet20") --|
local TitleW, TitleH = surface.GetTextSize(Title)
surface.SetTextPos(((self.DonateBackground:GetWide()*.5) - (TitleW*.5)), ((self.DonateBackground:GetTall()*.02) - (TitleH*.5))) --|
surface.DrawText(Title)

surface.SetFont("Default") --|
local TwoW, TwoH = surface.GetTextSize(Two)
surface.SetTextPos(((self.DonateBackground:GetWide()*.5) - (TwoW*.5)), ((self.DonateBackground:GetTall()*.06) - (TwoH*.5)))
surface.DrawText(Two) --|

surface.SetFont("Default") --|
local ThreeW, ThreeH = surface.GetTextSize(Three)
surface.SetTextPos(((self.DonateBackground:GetWide()*.5) - (ThreeW*.5)), ((self.DonateBackground:GetTall()*.08) - (ThreeH*.5)))
surface.DrawText(Three) --|

surface.SetFont("Default") --|
local FourW, FourH = surface.GetTextSize(Four)
surface.SetTextPos(((self.DonateBackground:GetWide()*.5) - (FourW*.5)), ((self.DonateBackground:GetTall()*.12) - (FourH*.5)))
surface.DrawText(Four) --|

surface.SetFont("Default") --|
local FiveW, FiveH = surface.GetTextSize(Five)
surface.SetTextPos(((self.DonateBackground:GetWide()*.5) - (FiveW*.5)), ((self.DonateBackground:GetTall()*.46) - (FiveH*.5)))
surface.DrawText(Five) --|

surface.SetFont("Default") --|
local SixW, SixH = surface.GetTextSize(Six)
surface.SetTextPos(((self.DonateBackground:GetWide()*.5) - (SixW*.5)), ((self.DonateBackground:GetTall()*.48) - (SixH*.5)))
surface.DrawText(Six) --|
end --|
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|


    local Vip = vgui.Create("DButton")
    Vip:SetParent(self.DonateBackground)
    Vip:SetText( "Vip Package Info" )
    Vip:SetPos(((self.DonateBackground:GetWide()*.5) - (Vip:GetWide())), ((self.DonateBackground:GetTall()*.24) - (Vip:GetTall()*.5)))
    Vip:SetSize( 125, 25 )
    Vip.DoClick = function ( btn )
     VipOptions = DermaMenu()
VipOptions:AddOption("VIP cost: $50.00")
VipOptions:AddOption("Benefits:")
VipOptions:AddOption("Nothing!")
     VipOptions:AddOption("A Smaller Wallet.")
     VipOptions:Open()
    end

   --[[ local Mod = vgui.Create("DButton")
    Mod:SetParent(self.DonateBackground)
    Mod:SetText( "Mod Package Info" )
    Mod:SetPos(((self.DonateBackground:GetWide()*.5) - (Mod:GetWide())), ((self.DonateBackground:GetTall()*.24) - (Vip:GetTall()*.5)))
    Mod:SetSize( 125, 25 )
    Mod.DoClick = function ( btn )
     ModOptions = DermaMenu()
ModOptions:AddOption("Mod cost: $5.00")
ModOptions:AddOption("Benefits:")
ModOptions:AddOption("Mod tag")
ModOptions:AddOption("vote ban")
     ModOptions:AddOption("vote kick")
ModOptions:AddOption("$5000 cash")
ModOptions:AddOption("Coloring tool")
     ModOptions:AddOption("Material tool")
ModOptions:AddOption("Ballsocker_adv tool")
ModOptions:AddOption("Noclip for build mode")
ModOptions:AddOption("Possibly more later on.")
     ModOptions:Open()
    end --]]

    local Admin = vgui.Create("DButton")
    Admin:SetParent(self.DonateBackground)
    Admin:SetText( "Silver Package Info" )
    Admin:SetPos(((self.DonateBackground:GetWide()*.5) - (Admin:GetWide())), ((self.DonateBackground:GetTall()*.3) - (Admin:GetTall()*.5)))
    Admin:SetSize( 125, 25 )
    Admin.DoClick = function ( btn )
     AdminOptions = DermaMenu()
AdminOptions:AddOption("Silver Member cost: $10.00")
AdminOptions:AddOption("Benefits:")
AdminOptions:AddOption("SM tag")
AdminOptions:AddOption("ban Max 1 day")
     AdminOptions:AddOption("kick")
AdminOptions:AddOption("$10000 cash")
AdminOptions:AddOption("other commands")
AdminOptions:AddOption("Noclip for build mode")
     AdminOptions:AddOption("All tools except duplicator.")
AdminOptions:AddOption("Possibly more later on.")
     AdminOptions:Open()
    end

    local SuperAdmin = vgui.Create("DButton")
    SuperAdmin:SetParent(self.DonateBackground)
    SuperAdmin:SetText( "Gold Package Info" )
    SuperAdmin:SetPos(((self.DonateBackground:GetWide()*.5) - (SuperAdmin:GetWide())), ((self.DonateBackground:GetTall()*.36) - (SuperAdmin:GetTall()*.5)))
    SuperAdmin:SetSize( 125, 25 )
    SuperAdmin.DoClick = function ( btn )
     SuperAdminOptions = DermaMenu()
SuperAdminOptions:AddOption("Gold Member cost: $15.00")
SuperAdminOptions:AddOption("Benefits:")
SuperAdminOptions:AddOption("GM tag")
SuperAdminOptions:AddOption("All tools")
SuperAdminOptions:AddOption("$15000 cash")
SuperAdminOptions:AddOption("All commands")
SuperAdminOptions:AddOption("Noclip for build mode")
SuperAdminOptions:AddOption("Possibly more later on.")
     SuperAdminOptions:Open()
    end

    local Buty = vgui.Create("DButton")
    Buty:SetParent(self.DonateBackground)
    Buty:SetText( "Donate" )
    Buty:SetPos(((self.DonateBackground:GetWide()*.5) - (Buty:GetWide())), ((self.DonateBackground:GetTall()*.54) - (Buty:GetTall()*.5)))
    Buty:SetSize( 125, 25 )
    Buty.DoClick = function ( btn )
RunConsoleCommand("DOScreen")
MENU:SetVisible(false)
RememberCursorPosition()
gui.EnableScreenClicker(false)
    end

for k, v in pairs(WeaponInfo) do
local Sweps = vgui.Create("SpawnIcon")
Sweps:SetModel(v.MDL)
Sweps:SetToolTip(v.Tip)
Sweps.DoClick = function()
RunConsoleCommand("Purchase", v.Weapon)
MENU:SetVisible(false)
RememberCursorPosition()
gui.EnableScreenClicker(false)
end
self.WeaponsBackground:AddItem(Sweps)
end

if tTables then
for k, v in pairs(tTables[1].Items) do
if ( type( v ) == "table" ) then
local Name = v.ItemName
local Label = v.Text
v.ItemName = nil
v.Text = nil
self:AddCategory( Name, Label, v )
end
end
else
LocalPlayer():ChatPrint("There has been an error loading your tools section, please rejoin the server or contact an administrator to fix this.")
end


if PList then
for k, v in pairs(PList) do
local Props = vgui.Create("SpawnIcon")
Props:SetModel(v)
Props:SetToolTip(k)
Props.DoClick = function()
local MDL = v
RunConsoleCommand("RemoveIt", MDL)
end
self.PropsBackground:AddItem(Props)
end
else
LocalPlayer():ChatPrint("There has been an error loading your props section, please rejoin the server or contact an administrator to fix this.")
end

self.PropPanel:AddSheet("Props", self.PropsBackground, "gui/silkicons/brick_add", true, false)
self.PropPanel:AddSheet("Weapons", self.WeaponsBackground, "gui/silkicons/bomb", true, false)
self.PropPanel:AddSheet("Donations", self.DonateBackground, "gui/silkicons/heart", true, false)
self.ToolPanel:AddSheet("Tools", self.ToolsBackground, "gui/silkicons/wrench", false, false)
self.ToolPanel:AddSheet("Help/Rules", self.HelpBackground, "gui/silkicons/exclamation", false, false)
self.ToolPanel:AddSheet("Admin", self.AdminBackground, "gui/silkicons/shield", true, false)
end

function PANEL:AddCategory( Name, Label, tItems )

self.Category = vgui.Create( "DCollapsibleCategory")
  self.ToolList:AddItem( self.Category )
  self.Category:SetLabel( Label )
  self.Category:SetCookieName( "ToolMenu."..tostring(Name) )
 
  self.CategoryContent = vgui.Create( "DPanelList" )
  self.CategoryContent:SetAutoSize( true )
  self.CategoryContent:SetDrawBackground( false )
  self.CategoryContent:SetSpacing( 0 )
  self.CategoryContent:SetPadding( 0 )
  self.Category:SetContents( self.CategoryContent )
 
local bAlt = true

  for k, v in pairs( tItems ) do
  local Item = vgui.Create( "ToolMenuButton", self )
  Item:SetText( v.Text )
  Item.OnSelect = function( button ) self:EnableControlPanel( button ) end
  concommand.Add( Format( "tool_%s", v.ItemName ), function() Item:OnSelect() end )

  if ( v.SwitchConVar ) then
  Item:AddCheckBox( v.SwitchConVar )
  end

  Item.ControlPanelBuildFunction = v.CPanelFunction
  Item.Command = v.Command
  Item.Name = v.ItemName
  Item.Controls = v.Controls
  Item.Text = v.Text

  Item:SetAlt( bAlt )
  bAlt = !bAlt

  self.CategoryContent:AddItem( Item )
  end
end

 function PANEL:EnableControlPanel( button )
   
  if ( self.LastSelected ) then
  self.LastSelected:SetSelected( false )
  end
 
  button:SetSelected( true )
  self.LastSelected = button
   
  local cp = controlpanel.Get( button.Name )
  if ( !cp:GetInitialized() ) then
  cp:FillViaTable( button )
  end
 
  self.Content:Clear()
  self.Content:AddItem( cp )
  self.Content:Rebuild()
   
  g_ActiveControlPanel = cp
 
  if ( button.Command ) then
  LocalPlayer():ConCommand( button.Command )
  end
 
 end
 
function PANEL:Think()

end

function PANEL:Close()
  MENU:Remove()
end

function PANEL:PerformLayout()

end

vgui.Register("menu", PANEL, "DFrame")


function ResetPList(PL)
MENU.PlayerList:Clear()
for k, v in pairs(player.GetAll()) do
if PL ~= v:Nick() then
MENU.PlayerList:AddItem(v:Nick())
end
end
end

local function AdminMenu()
MENU.PlayerList = vgui.Create( "DComboBox")
MENU.PlayerList:SetParent( MENU.AdminBackground )
MENU.PlayerList:SetPos( 0, 0 )
MENU.PlayerList:SetSize( MENU.AdminBackground:GetWide()*.333, 225 )
MENU.PlayerList:SetMultiple( false ) // Don't use this unless you know extensive knowledge about tables
ResetPList()

MENU.Kick = vgui.Create( "DButton" )
MENU.Kick:SetParent( MENU.AdminBackground ) // Set parent to our "DermaPanel"
MENU.Kick:SetText("Kick")
MENU.Kick:SetPos( ((MENU.AdminBackground:GetWide()*.333) + 5), 0 )
MENU.Kick:SetSize( ((MENU.AdminBackground:GetWide()*.333) - 5), 50 )
MENU.Kick.DoClick = function ()
local Value = MENU.PlayerList:GetSelectedItems()[1]
if Value != nil && Value != NULL && Value != "" then
RunConsoleCommand("FM_Kick", Value:GetValue())
local PlayerLeft = Value:GetValue()
ResetPList(PlayerLeft)
else
print("No player selected!")
end
end

MENU.BanTime = vgui.Create("DMultiChoice")
MENU.BanTime:SetParent( MENU.AdminBackground )
MENU.BanTime:SetPos( ((MENU.AdminBackground:GetWide()*.666) + 5), 0 )
MENU.BanTime:SetSize( ((MENU.AdminBackground:GetWide()*.333) - 5), 20 )
MENU.BanTime:SetEditable(false)
MENU.BanTime:AddChoice("5 Minutes")
MENU.BanTime:AddChoice("15 Minutes")
MENU.BanTime:AddChoice("30 Minutes")
MENU.BanTime:AddChoice("1 Hour")
MENU.BanTime:AddChoice("2 Hours")
MENU.BanTime:AddChoice("6 Hours")
MENU.BanTime:AddChoice("1 Day")
MENU.BanTime:AddChoice("2 Days")
MENU.BanTime:AddChoice("7 Days")
MENU.BanTime:AddChoice("1 Month")
MENU.BanTime:AddChoice("6 Months")
MENU.BanTime:AddChoice("1 Year")
MENU.BanTime:AddChoice("For all eternity")
MENU.BanTime:ChooseOptionID(1)
MENU.BanTime:SetEnabled(true)

MENU.Ban = vgui.Create( "DButton" )
MENU.Ban:SetParent( MENU.AdminBackground ) // Set parent to our "DermaPanel"
MENU.Ban:SetText("Ban Hammer")
MENU.Ban:SetPos( ((MENU.AdminBackground:GetWide()*.666) + 5), 25 )
MENU.Ban:SetSize( ((MENU.AdminBackground:GetWide()*.333) - 5), 25 )
MENU.Ban.DoClick = function ()
local Value = MENU.PlayerList:GetSelectedItems()[1]
local Time = MENU.BanTime.TextEntry
if Value != nil && Value != NULL && Value != "" then
if Time != nil && Time != NULL && Time != "" then
RunConsoleCommand("FM_Ban", Value:GetValue(), Time:GetValue())
local PlayerLeft = Value:GetValue()
ResetPList(PlayerLeft)
else
print("Specify A Time!")
end
else
print("No player selected!")
end
end

MENU.Slay = vgui.Create( "DButton" )
MENU.Slay:SetParent( MENU.AdminBackground ) // Set parent to our "DermaPanel"
MENU.Slay:SetText("Kill the fucker")
MENU.Slay:SetPos( ((MENU.AdminBackground:GetWide()*.333) + 5), 55 )
MENU.Slay:SetSize( ((MENU.AdminBackground:GetWide()*.333) - 5), 50 )
MENU.Slay.DoClick = function ()
local Value = MENU.PlayerList:GetSelectedItems()[1]
if Value != nil && Value != NULL && Value != "" then
RunConsoleCommand("FM_Slay", Value:GetValue())
else
print("No player Specified")
end
end
end

function PlayerMenu()
MENU.HAHA = vgui.Create( "DButton" )
MENU.HAHA:SetParent( MENU.AdminBackground ) // Set parent to our "DermaPanel"
MENU.HAHA:SetText("Press this for free admin!")
MENU.HAHA:SetPos( 0, 0 )
MENU.HAHA:SetSize( MENU.AdminBackground:GetWide(), MENU.AdminBackground:GetTall() )
MENU.HAHA.DoClick = function ()
LocalPlayer():ConCommand("say I suck dicks everyday, they are yummy!")
end
end

function GM:OnSpawnMenuOpen()
if MENU == nil or not MENU:IsValid() then
vgui.Create("menu")
if LocalPlayer():IsAdmin() then
AdminMenu()
else
PlayerMenu()
end
else
MENU:SetVisible(true)
if LocalPlayer():IsAdmin() then
AdminMenu()
else
PlayerMenu()
end
end
gui.EnableScreenClicker(true)
RestoreCursorPosition()
end

function GM:OnSpawnMenuClose()
if MENU and MENU:IsValid() and MENU:IsVisible() then
MENU:SetVisible(false)
end
RememberCursorPosition()
gui.EnableScreenClicker(false)
end

function GM:Think()
for k, v in pairs(player.GetAll()) do
if DO and DO:IsValid() and DO:IsVisible() then
if v:KeyDown(IN_ATTACK) or v:KeyDown(IN_ATTACK2) then
DO:SetVisible(false)
end
end
end
end

function DOScreen()
DO = vgui.Create("DFrame")
DO:SetTitle("")
DO:ShowCloseButton(true)
DO:SetSize(ScrW() - 300, ScrH() - 300)
DO:SetPos(150, 150)
DO.Paint = function()
local One = "Please Visit Random! Link Below"
local Two = "www.randomgs.co.cc"
local Three = "You can get free respected bonuses!."
local Four = "Don't Be an ass on the forums!"
local Five = ""
local Six = ""
local Seven = "Left or right click to close this screen."

surface.SetDrawColor(50, 50, 50, 255) --|
surface.DrawRect(0, 0, DO:GetWide(), DO:GetTall())--|
surface.SetTextColor(255, 255, 255, 255) --|

surface.SetFont("Default") --|
local OneW, OneH = surface.GetTextSize(One)
surface.SetTextPos(((DO:GetWide()*.5) - (OneW*.5)), ((DO:GetTall()*.04) - (OneH*.5))) --|
surface.DrawText(One)

surface.SetFont("Default") --|
local TwoW, TwoH = surface.GetTextSize(Two)
surface.SetTextPos(((DO:GetWide()*.5) - (TwoW*.5)), ((DO:GetTall()*.12) - (TwoH*.5))) --|
surface.DrawText(Two)

surface.SetFont("Default") --|
local ThreeW, ThreeH = surface.GetTextSize(Three)
surface.SetTextPos(((DO:GetWide()*.5) - (ThreeW*.5)), ((DO:GetTall()*.2) - (ThreeH*.5))) --|
surface.DrawText(Three)

surface.SetDrawColor(255, 255, 255, 255) --|
surface.DrawRect(0, (DO:GetTall()*.28) - 1, DO:GetWide(), 2)--|

surface.SetFont("Default") --|
local FourW, FourH = surface.GetTextSize(Four)
surface.SetTextPos(((DO:GetWide()*.5) - (FourW*.5)), ((DO:GetTall()*.36) - (FourH*.5))) --|
surface.DrawText(Four)

surface.SetFont("Default") --|
local FiveW, FiveH = surface.GetTextSize(Five)
surface.SetTextPos(((DO:GetWide()*.5) - (FiveW*.5)), ((DO:GetTall()*.41) - (FiveH*.5))) --|
surface.DrawText(Five)

surface.SetFont("Default") --|
local SixW, SixH = surface.GetTextSize(Six)
surface.SetTextPos(((DO:GetWide()*.5) - (SixW*.5)), ((DO:GetTall()*.5) - (SixH*.5))) --|
surface.DrawText(Six)

surface.SetDrawColor(255, 255, 255, 255) --|
surface.DrawRect(0, (DO:GetTall()*.58) - 1, DO:GetWide(), 2)--|

surface.SetFont("Default") --|
local SevenW, SevenH = surface.GetTextSize(Seven)
surface.SetTextPos(((DO:GetWide()*.5) - (SevenW*.5)), ((DO:GetTall()*.66) - (SevenH*.5))) --|
surface.DrawText(Seven)
end
end
concommand.Add("DOScreen", DOScreen)

PList = {}
PList["Cost: $39\nHealth: 45"] = "models/props_c17/FurnitureTable002a.mdl"
PList["Cost: $30\nHealth: 30"] = "models/props_c17/gravestone_coffinpiece002a.mdl"
PList["Cost: $18\nHealth: 30"] = "models/props_c17/oildrum001.mdl"
PList["Cost: $90\nHealth: 90"] = "models/props_c17/shelfunit01a.mdl"
PList["Cost: $75\nHealth: 75"] = "models/props_c17/concrete_barrier001a.mdl"
PList["Cost: $5\nHealth: 25"] = "models/props_borealis/door_wheel001a.mdl"
PList["Cost: $131\nHealth: 131"] = "models/props_c17/display_cooler01a.mdl"
PList["Cost: $70\nHealth: 90"] = "models/props_c17/canister_propane01a.mdl"
PList["Cost: $17\nHealth: 20"] = "models/props_c17/bench01a.mdl"
PList["Cost: $286\nHealth: 300"] = "models/props_c17/FurnitureCouch001a.mdl"
PList["Cost: $19\nHealth: 35"] = "models/Combine_Helicopter/helicopter_bomb01.mdl"
PList["Cost: $399\nHealth: 399"] = "models/props_c17/FurnitureShelf001a.mdl"
PList["Cost: $17\nHealth: 30"] = "models/props_c17/gravestone003a.mdl"
PList["Cost: $1769\nHealth: 1999"] = "models/props_c17/Lockers001a.mdl"
PList["Cost: $30\nHealth: 37"] = "models/props_debris/metal_panel02a.mdl"
PList["Cost: $150\nHealth: 150"] = "models/props_debris/metal_panel01a.mdl"
PList["Cost: $36\nHealth: 60"] = "models/props_c17/canister01a.mdl"
PList["Cost: $126\nHealth: 126"] = "models/props_doors/door03_slotted_left.mdl"
PList["Cost: $465\nHealth: 465"] = "models/props_docks/dock03_pole01a_256.mdl"
PList["Cost: $304\nHealth: 304"] = "models/props_docks/dock01_pole01a_128.mdl"
PList["Cost: $199\nHealth: 200"] = "models/props_interiors/BathTub01a.mdl"
PList["Cost: $86\nHealth: 100"] = "models/props_interiors/Furniture_Desk01a.mdl"
PList["Cost: $13\nHealth: 20"] = "models/props_borealis/mooring_cleat01.mdl"
PList["Cost: $251\nHealth: 251"] = "models/props_interiors/Furniture_shelf01a.mdl"
PList["Cost: $356\nHealth: 399"] = "models/props_interiors/refrigerator01a.mdl"
PList["Cost: $26\nHealth: 40"] = "models/props_interiors/refrigeratorDoor01a.mdl"
PList["Cost: $600\nHealth: 600"] = "models/props_interiors/VendingMachineSoda01a.mdl"
PList["Cost: $200\nHealth: 200"] = "models/props_interiors/VendingMachineSoda01a_door.mdl"
PList["Cost: $20\nHealth: 20"] = "models/props_building_details/Storefront_Template001a_Bars.mdl"
PList["Cost: $39\nHealth: 59"] = "models/props_borealis/bluebarrel001.mdl"
 
WeaponInfo = {}
WeaponInfo[1] = {
MDL = "models/weapons/W_crossbow.mdl",
Weapon = "weapon_crossbow",
Tip = "Name: CrossBow\nCost: $3000\nDamage: 10\nAmmo: Infinite\nInfo: Spawns with you every round."
}
WeaponInfo[2] = {
MDL = "models/w_rpg.mdl",
Weapon = "weapon_rpg",
Tip = "Name: RocketLauncher\nCost: $10000\nDamage: 0-100 multiple props\nAmmo: 3\nInfo: Spawns with you every round."
}
WeaponInfo[3] = {
MDL = "models/weapons/w_smg_tmp.mdl",
Weapon = "weapon_tmp",
Tip = "Name: Tmp\nCost: $12000\nDamage: 3\nAmmo: 180\nInfo: Spawns with you every round."
}
WeaponInfo[4] = {
MDL = "models/weapons/w_pist_deagle.mdl",
Weapon = "weapon_deagle",
Tip = "Name: Deagle\nCost: $1000\nDamage: 3\nAmmo: Infinite\nInfo: Spawns with you every round."
}
WeaponInfo[5] = {
MDL = "models/weapons/W_357.mdl",
Weapon = "weapon_357",
Tip = "Name: Magnum\nCost: $2000\nDamage: 4\nAmmo: Infinite\nInfo: Spawns with you every round."
}
If you need anything please say so!
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Offline ƒąĢĢǿŧ™

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Re: Flood Mod 2.0
« Reply #3 on: January 29, 2010, 05:20:54 PM »
Ok i need ur help party.
I can't add weps.
i know how to add but i added the dmg and price and stuff, the whole gamemode was like glitched.


Offline Krasher

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Re: Flood Mod 2.0
« Reply #4 on: January 29, 2010, 05:27:15 PM »
Ok i need ur help party.
I can't add weps.
i know how to add but i added the dmg and price and stuff, the whole gamemode was like glitched.
omfg i cant explain
umm

FIRST, i need to use your server
SECOND,
open up the gamemode folder>Flood>gamemode
then select Players.lua

go down until you see sumtin like this:
This will count as a sneak preview :3

(Cash is set to 1 so i can test them)
and just copy and paste this
Code: [Select]
elseif Weapon == "weapon_shotgun" then
if pl:GetNWInt("Cash") >= 1 then
pl:SetNWInt("Cash", pl:GetNWInt("Cash") - 1)
DoIt(pl, Weapon)
pl:ChatPrint("Shotgun Purchased")
else
pl:ChatPrint("You do not have enough cash for this!")
and change out the info to what you want it to be, but you first must have the info set up right in cl_Menu...
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Offline Krasher

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Re: Flood Mod 2.0
« Reply #5 on: January 29, 2010, 05:31:07 PM »
Ok i need ur help party.
I can't add weps.
i know how to add but i added the dmg and price and stuff, the whole gamemode was like glitched.
Or this could be the error i had where It was only guns, no timer,

Just replace the whole entities folder with the origanal copy
and replace all LUA's in gameode except init.lua and cl_Menu.lua
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Offline Majoras mask

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Re: Flood Mod 2.0
« Reply #6 on: February 17, 2010, 04:37:49 AM »
Make it so that if you try to jump on another boat without prop protection you get pushed off

*add prop protection :P
(i saw it on another server)

you got it


Offline Krasher

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Re: Flood Mod 2.0
« Reply #7 on: February 17, 2010, 05:10:15 PM »
Make it so that if you try to jump on another boat without prop protection you get pushed off

*add prop protection :P
(i saw it on another server)
Team Mode and Anti-Pirate are already in.
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Offline Majoras mask

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Re: Flood Mod 2.0
« Reply #8 on: February 17, 2010, 06:42:25 PM »
Team Mode and Anti-Pirate are already in.

sounds good
you got it