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Messages - Proudly Infected

Pages: 1 ... 7 [8]
106
Mapping / Re: Private Steam Group For Community Mappers
« on: March 13, 2010, 12:38:58 PM »
In Game: Proudly Infected
Maps working on (for random): zs_hospital(working title): 30%

I'm very persistent working on this map for zs. Hoping if I get good enough, It wont always be deathmaps (no offense to deathmaps creator)
I would like to be part of rANdOm mappers.

107
Mapping / Re: Server For Testing Maps!
« on: March 13, 2010, 12:33:46 PM »
good, thanks magic, this will give me a good start when my maps close to completion.

108
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 11, 2010, 03:32:16 PM »
Oh cool, thankyou for posting that, I'll use it as a guide for improvement, now even though this is my first map im putting a LOT of effort in, im going to make sure its great!

109
Community Admin Apps / Re: ReDone Xexxar Admin Application
« on: March 07, 2010, 09:35:17 AM »
Oh gawd xexxar I'd do terrible in an Scars gamemode, I sucked at them the night you downloaded them lol. i still cant drive them, maybe if i sit here for hours tuning the cars perfectly but jesus i dont have the attention span.

110
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 07, 2010, 09:18:38 AM »
OK, well I've got a bit more done, pretty much finished with first floor FOR NOW, but all i have to do is prop the rooms, and for some reason every time i put i prop in sdk it doesn't show up once compiled, i have no idea why. that's happened for tables, vehicle props, a fridge even, and a few things here and there, im not sure whats going on.

111
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 07:06:33 PM »
I need help, ran into first problem, how can i make a night lighting environment, moonlight having to do with brightness or something?

112
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 05:42:00 PM »
ah yeah ok thanks for typing all that, yeah i am gonna do a lot of major stuff differently and most of your tips are gonna be done real soon, yeah i know not EVERYONE will spawn in the truck, i was honestly gonna add very few in the actual truck but the spawn WILL be in the parking lot, the basement will be a morgue, ill have some drawers half open and shit with bodies inside and stuff like that for extra awesome, and yeah thats gonna be zomb spawn. and wow the links, thanks a lot that really is epic and helps a lot with ideas. And the needs to know for zs is gonna save me a lot of trouble, i didn't even think of that before but thanks i'm gonna keep you guys updated with how it turns out

113
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 01:43:57 PM »
probably, maybe, idk, well the plan was to have a rooftop with removeable AC units that we could cade with or something, or maybe ill make it like some weird ass penthouse (which wouldn't make a damn bit of sense since its a hospital) maybe save that idea for another map BUT yeah like a rooftop with "survival supplies" (just ammo and shit) but yeah everything isn't on a super serious blueprint or anything, i tend to make things better when i'm able to form things as i go instead of sticking to plans. soo yah guyz...

114
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 05, 2010, 01:34:09 PM »
Hey guys, thanks for all the positive feedback on my map, yeah dont worry I know lighting is very important but im making that the last finishing touches when the hospital is actually built, but yeah im gonna add a megaton fuckload of detail and im gonna actually make it make sense, probably gonna put some custom textures (if i can) that will actually compile with the map so no missing textures for anyone, such as maybe a pepsi vending machine, and blah blah blah, im gonna fix the map's background a bit and a whole lot more, honestly guys this is the first map im actually FINISHING, ive made a lot but always quit lol. but dont worry I know my way around hammer a bit, I thought about adding some rain, but i wont unless you guys think it's a good idea, gonna fix textures since the door is retarded and the walls are all fucked up. and also lets see.. oh well cant think of anything else right now, but if you have any ideas (or just want to say how the truck spawn is an awesome idea) lemme know and ill see what i can do to put it in the map. and note: I haven't planned on putting any of those asshole hidden secret shit like you'll find on death maps.

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