Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tomcat

Pages: 1 ... 53 [54] 55 ... 114
797
Mapping / Re: zs_Dying-Refinery
« on: March 29, 2010, 03:45:48 PM »
i would have to ghet ruben upload it to the server and test it but that would take like a week so just use some kind of warning also like env_screenoverlay
and ill make a texture for it


798
Mapping / Re: How To make a Door With A Working Handle
« on: March 29, 2010, 03:42:35 PM »
lol 2 month bump lol wth

799
General / Re: Playstation 3(R) Running Linux :D
« on: March 29, 2010, 03:42:24 PM »
lol
i see you have teh server elemanator on it aka wine

800
Mapping / Re: zs_Dying-Refinery
« on: March 29, 2010, 03:40:45 PM »
yo i might get down to coding a map entity that is just like game_text but it will be in zs format and text yay

801
Mapping / Re: zs_hospital *Css Required*, Your opinion.
« on: March 29, 2010, 03:39:09 PM »
   Hey quick update, everything's going great, I'm steadily progressing and It all looks great and with constant testing, I see no problems *yet* BUT, I started to work with the "EMERGENCY" Lettering above the entrance. Yes, I finished them and I was VERY pleased with the result, but whenever I compile it later on to test progress, It seems everytime it's re-compiled the cuts i made in the letters keep coming back. For example: The "G" in emergency, I made a square in sdk, cut it up, curves around edges and all, cut out the center and it looked great, but in garry's mod, I load the map and there's half of the cuts I made are back. so It's still a filled-in "G" on the sign. But thats not what I'm worried about, I just now have to finish making all of the patients rooms, and secrets and shit blah blah blah. I even WAS going to show a quick fly-thru of the map with a video, but HA nope, you'll just have to wait to be surprised. (I really hope rnd will love this map as much as the present favorites)


if you need textures i can do them ima vtf/vmt king

802
Releases / Re: .:`=-~rANdOm~`-=:. SVN Manager v0.9.0.0
« on: March 29, 2010, 03:38:24 PM »
YAY old version was kinda slow ass hell compared to others

803
Boneyard / Re: Xexxar (respected abuser)
« on: March 29, 2010, 03:36:41 PM »
STFU AND GTFO SPAMMY SPAMMER

804
Boneyard / Re: Unban Request - Seth
« on: March 29, 2010, 03:36:17 PM »
also the anti cheat he made i thinks lol logs the bans and reasonds why also aimbot or hack using

805
Boneyard / Re: Xexxar (respected abuser)
« on: March 29, 2010, 03:32:33 PM »
again
no racism is allowed on teh servs

806
lol fort wars is gonna need an epic anti cheat damn cheeterz

807
Boneyard / Re: Covert minges
« on: March 29, 2010, 03:29:37 PM »
lol
i love how board tech hadels this i would be like


ass_explode FAK JOO

808
Boneyard / Re: garrysmod.org
« on: March 29, 2010, 03:28:35 PM »
lol
just ask meh if ya need a file i get the link of it on the s3 server
and then you can download it

809
Server Requests/Suggestions / Re: ZS Music Replace by Krasher
« on: March 29, 2010, 03:26:57 PM »
lol i show you what it looks like in the luas


zs_options.lua


Code: [Select]
-- Set this to true if you want your admins to be able to use the 'noclip' concommand.
-- If they already have rcon then it's pointless to set this to false.
ALLOW_ADMIN_NOCLIP = true


-- Put your unoriginal, Rob Zombie and Metallica music here.
LASTHUMANSOUND = "lasthuman.mp3"


-- In seconds, the length of the above file. It's important to have this correct or you may get delayed or overlapping music.
LASTHUMANSOUNDLENGTH = 120


-- Sound to play for ambient Un-Life music. Depricated as of v2.0
UNLIFESOUND = "unlife1.mp3"
UNLIFESOUNDLENGTH = 210


-- Sound played to a person when they lose the game.
ALLLOSESOUND = "lose_test.mp3"


-- Sound played to a person when they win the game.
HUMANWINSOUND = "humanwin.mp3"


-- Sound played to a person when they die as a human.
DEATHSOUND = "music/stingers/HL1_stinger_song28.mp3"


-- Turn off/on the redeeming system. If you want a really unforgiving environment then you can turn this off.
REDEEM = true


-- Human kills needed for a zombie player to redeem (resurrect). Do not set this to 0. If you want to turn this
-- system off, set AUTOREDEEM to false.
REDEEM_KILLS = 4


-- Players don't have a choice if they want to redeem or not. Setting to false makes them press F2.
AUTOREDEEM = true


it is server-side like krasher said

810
Server Requests/Suggestions / Re: Saving recipies in Winter Survival
« on: March 29, 2010, 03:22:50 PM »
dont post on facepunch about these servers /me faceplams

Pages: 1 ... 53 [54] 55 ... 114