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Topics - » Magic «

Pages: 1 ... 6 [7]
91
Boneyard / apparent hacking on ZS server
« on: October 03, 2009, 09:41:31 AM »

Code: [Select]
[Zombie Survival]Thrator [ESP]:  Magick
[Wire Build].:RND`=- JP Yomogaychi at salt:  ?
Message sent. Allow up to 5 seconds for your message to appear.
[Wire Build].:RND`=- M?G?K:  yeeeeeeeeeeeeeeeeeaas?
[Zombie Survival]Thrator [ESP]:  are you admin?
[Wire Build].:RND`=- JP Yomogaychi at salt:  no
[Flood].:RND`=-CrazySoap-= [BR]:  ruben online?
Player [TBS]MasterHalo has joined the game
Message sent. Allow up to 5 seconds for your message to appear.
[Wire Build].:RND`=- M?G?K:  not yet you know that thrator why?
rd74's props have been cleaned up
Message sent. Allow up to 5 seconds for your message to appear.
[Wire Build].:RND`=- M?G?K:  if theres a minge...
Message sent. Allow up to 5 seconds for your message to appear.
[Wire Build].:RND`=- M?G?K:  tell me now
[Zombie Survival]Thrator [ESP]:  cause in zs we need help cause some cheater
Message sent. Allow up to 5 seconds for your message to appear.
[Wire Build].:RND`=- M?G?K:  kk brt
Saving achievements...
Connecting to 173.60.111.163:27025...
Retrying 173.60.111.163:27025...
Retrying 173.60.111.163:27025...
Connected to 173.60.111.163:27025

zombiesurvival
Map: zs_fearhouse
Players: 17 / 36
Build: 3740
Server Number: 111

No pure server whitelist. sv_pure = 0
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall005c
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall005c
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall005c
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall042c
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall042c
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall042c
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043d
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043d
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043d
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
File 'downloads/b96aa325.dat' requested from server 173.60.111.163:27025.
Lua initialized (Lua 5.1)
[resource.AddFile] File music\blue.mp3 didn't exist!
[resource.AddFile] File music\MJ_thriller.mp3 didn't exist!
[resource.AddFile] File music\MJ_man_mirror didn't exist!
[resource.AddFile] File music\portal_still_alive.mp3 didn't exist!
Warning: vgui.Create failed to create the VGUI component (DFrame)
includes/extensions/vgui_sciptedpanels.lua:134: attempt to index local 'panel' (a nil value)
======== Installing Table (De)Serialiser Module | ver: 1.4 ========
=== Loading EngineMod Menus ===
PCMod2: Loading BASE configuation file...
PCMod2: Loading ACTUAL configuation file...
PCMod2: Configuration file loaded!
PCMod2: Loaded plugin 'darkrp_235'!
PCMod2: >> DarkRP 2.3.5 PCMod Plugin 1.0.0 Pre-Loaded! <<
PCMod2: PCMod Version 2.0.4 Installed
PCMod2: Loading PCMod Core...
--- Missing Vgui material models/darksunrise/computer_ref
RunConsoleCommand blocked - sent before player spawned (sv_tags)
You are running ULib version 2.40.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: adminmenu.lua
[ULX] Loading CLIENT module: banmenu.lua
[ULX] Loading CLIENT module: clientmenu.lua
[ULX] Loading CLIENT module: mainmenu.lua
[ULX] Loading CLIENT module: mapsmenu.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: vote.lua
======== Beam NetVars Lib v0.71 Installed ========
loading materials
loading material: cable/rope_icon
loading material: cable/cable2
loading material: cable/xbeam
loading material: cable/redlaser
loading material: cable/blue_elec
loading material: cable/physbeam
loading material: cable/hydra
loading material: arrowire/arrowire
loading material: arrowire/arrowire2
=== Loading Wire Model Packs ===
Loaded: PHXWireModels.txt
Loaded: default.txt
Loaded: expression2.txt
Loaded: cheeze_buttons2.txt
Loaded: wire_model_pack_1.txt
Loaded: wire_model_pack_1plus.txt
Adding Cheeze's Buttons Pack
Adding various Buttons from HL2 and Portal
Jaanus' Thruster Pack
Beer's Model pack
--- Missing Vgui material modelsduckehuttons
ERROR! Module 'zlib_b64' not found!
==== Advanced Duplicator v.1.72 shared module installed! ====
==== Advanced Duplicator v.1.741 client module installed! ====
--- Missing Vgui material zombiesurvival/healthbar_fill
RunConsoleCommand blocked - sent before player spawned (derma_skin)
--- Missing Vgui material killicon/redeem
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material humanhead
--- Missing Vgui material zombohead
--- Missing Vgui material zombiesurvival/healthbar_fill
--- Missing Vgui material zombiesurvival/zs_ui_bottomleft
Registering gamemode 'zombiesurvival' derived from 'base'
[resource.AddFile] File materials\weapons\em_tool_repairIcon.vtf didn't exist!
[resource.AddFile] File materials\weapons\em_tool_repairIcon.vtf didn't exist!
Couldn't include file 'weapons/gmod_tool/object.lua' (File not found)
Couldn't include file 'weapons/gmod_tool/ghostentity.lua' (File not found)
Couldn't include file 'weapons/gmod_tool/object.lua' (File not found)
Couldn't include file 'weapons/gmod_tool/ghostentity.lua' (File not found)
--- Missing Vgui material hudindicator/hi_fullcircle
--- Missing Vgui material hudindicator/hi_semicircle
--- Missing Vgui material hudindicator/hi_fullcircle
--- Missing Vgui material hudindicator/hi_semicircle
ASS Plugin -> plugins/ass_afkkicker.lua
ASS Plugin -> plugins/ass_armor.lua
ASS Plugin -> plugins/ass_burn.lua
ASS Plugin -> plugins/ass_cexec.lua
ASS Plugin -> plugins/ass_cleardecals.lua
ASS Plugin -> plugins/ass_exformat.lua
ASS Plugin -> plugins/ass_explode.lua
ASS Plugin -> plugins/ass_freeze.lua
ASS Plugin -> plugins/ass_gimp.lua
ASS Plugin -> plugins/ass_god.lua
ASS Plugin -> plugins/ass_health.lua
ASS Plugin -> plugins/ass_jail.lua
ASS Plugin -> plugins/ass_kill.lua
ASS Plugin -> plugins/ass_map.lua
ASS Plugin -> plugins/ass_maul.lua
ASS Plugin -> plugins/ass_noclip.lua
ASS Plugin -> plugins/ass_notice.lua
ASS Plugin -> plugins/ass_pickupplayers.lua
ASS Plugin -> plugins/ass_ragdoll.lua
ASS Plugin -> plugins/ass_rocket.lua
ASS Plugin -> plugins/ass_slap.lua
ASS Plugin -> plugins/ass_speed.lua
ASS Plugin -> plugins/ass_team.lua
ASS Plugin -> plugins/ass_teleport.lua
AssVote Init

ASS Plugin -> plugins/ass_vote.lua
ASS Plugin -> plugins/ass_weapons.lua
menu
Loading achievements...
RunConsoleCommand blocked - sent before player spawned (r_decals)
Sending 11 'User Info' ConVars to server (cl_spewuserinfoconvars to see)

zombiesurvival
Map: zs_forbidden_bureau
Players: 16 / 36
Build: 3740
Server Number: 112

Saving achievements...
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef topcolor doesn't point to an existing ConVar
ConVarRef bottomcolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
ConVarRef cl_crosshairusealpha doesn't point to an existing ConVar
ConVarRef cl_crosshair_red doesn't point to an existing ConVar
ConVarRef cl_crosshair_green doesn't point to an existing ConVar
ConVarRef cl_crosshair_blue doesn't point to an existing ConVar
ConVarRef cl_crosshair_scale doesn't point to an existing ConVar
ConVarRef cl_crosshair_file doesn't point to an existing ConVar
ConVarRef  doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshairscale doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_crosshaircolor doesn't point to an existing ConVar
ConVarRef cl_himodels doesn't point to an existing ConVar
exec: couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Connecting to 173.60.111.163:27025...
Connected to 173.60.111.163:27025

zombiesurvival
Map: zs_forbidden_bureau
Players: 16 / 36
Build: 3740
Server Number: 112

No pure server whitelist. sv_pure = 0
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall045a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall045a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall045a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor011a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor011a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor011a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilewall006d
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilewall006d
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilewall006d
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/mudfloor002a
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/mudfloor002a
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/mudfloor002a
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/toxicslime002a
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/toxicslime002a
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/toxicslime002a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor001b
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor001b
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor001b
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033q
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033q
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033q
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033o
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033o
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033o
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor020a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor020a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor020a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalroof005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalroof005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalroof005a
env_cubemap used on world geometry without rebuilding map. . ignoring: brick/brickwall031b
env_cubemap used on world geometry without rebuilding map. . ignoring: brick/brickwall031b
env_cubemap used on world geometry without rebuilding map. . ignoring: brick/brickwall031b
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe_vent001b
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe_vent001b
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe_vent001b
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/project_destroyedbuildings01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/project_destroyedbuildings03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/refinery_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/destroyed_cityblock01a.mdl)
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
   - Material       : nature/blendtoxictoxic004a
   - Surface center : -861 100 -192
Warning: WorldTwoTextureBlend found on a non-displacement surface (material: nature/blendtoxictoxic004a). This wastes perf for no benefit.
File 'downloads/b96aa325.dat' requested from server 173.60.111.163:27025.
Lua initialized (Lua 5.1)
[resource.AddFile] File music\blue.mp3 didn't exist!
[resource.AddFile] File music\MJ_thriller.mp3 didn't exist!
[resource.AddFile] File music\MJ_man_mirror didn't exist!
[resource.AddFile] File music\portal_still_alive.mp3 didn't exist!
Warning: vgui.Create failed to create the VGUI component (DFrame)
includes/extensions/vgui_sciptedpanels.lua:134: attempt to index local 'panel' (a nil value)
======== Installing Table (De)Serialiser Module | ver: 1.4 ========
=== Loading EngineMod Menus ===
PCMod2: Loading BASE configuation file...
PCMod2: Loading ACTUAL configuation file...
PCMod2: Configuration file loaded!
PCMod2: Loaded plugin 'darkrp_235'!
PCMod2: >> DarkRP 2.3.5 PCMod Plugin 1.0.0 Pre-Loaded! <<
PCMod2: PCMod Version 2.0.4 Installed
PCMod2: Loading PCMod Core...
--- Missing Vgui material models/darksunrise/computer_ref
RunConsoleCommand blocked - sent before player spawned (sv_tags)
You are running ULib version 2.40.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: adminmenu.lua
[ULX] Loading CLIENT module: banmenu.lua
[ULX] Loading CLIENT module: clientmenu.lua
[ULX] Loading CLIENT module: mainmenu.lua
[ULX] Loading CLIENT module: mapsmenu.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: vote.lua
======== Beam NetVars Lib v0.71 Installed ========
loading materials
loading material: cable/rope_icon
loading material: cable/cable2
loading material: cable/xbeam
loading material: cable/redlaser
loading material: cable/blue_elec
loading material: cable/physbeam
loading material: cable/hydra
loading material: arrowire/arrowire
loading material: arrowire/arrowire2
=== Loading Wire Model Packs ===
Loaded: PHXWireModels.txt
Loaded: default.txt
Loaded: expression2.txt
Loaded: cheeze_buttons2.txt
Loaded: wire_model_pack_1.txt
Loaded: wire_model_pack_1plus.txt
Adding Cheeze's Buttons Pack
Adding various Buttons from HL2 and Portal
Jaanus' Thruster Pack
Beer's Model pack
--- Missing Vgui material modelsduckehuttons
ERROR! Module 'zlib_b64' not found!
==== Advanced Duplicator v.1.72 shared module installed! ====
==== Advanced Duplicator v.1.741 client module installed! ====
--- Missing Vgui material zombiesurvival/healthbar_fill
RunConsoleCommand blocked - sent before player spawned (derma_skin)
--- Missing Vgui material killicon/redeem
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material killicon/zs_zombie
--- Missing Vgui material humanhead
--- Missing Vgui material zombohead
--- Missing Vgui material zombiesurvival/healthbar_fill
--- Missing Vgui material zombiesurvival/zs_ui_bottomleft
Registering gamemode 'zombiesurvival' derived from 'base'
[resource.AddFile] File materials\weapons\em_tool_repairIcon.vtf didn't exist!
[resource.AddFile] File materials\weapons\em_tool_repairIcon.vtf didn't exist!
Couldn't include file 'weapons/gmod_tool/object.lua' (File not found)
Couldn't include file 'weapons/gmod_tool/ghostentity.lua' (File not found)
Couldn't include file 'weapons/gmod_tool/object.lua' (File not found)
Couldn't include file 'weapons/gmod_tool/ghostentity.lua' (File not found)
--- Missing Vgui material hudindicator/hi_fullcircle
--- Missing Vgui material hudindicator/hi_semicircle
--- Missing Vgui material hudindicator/hi_fullcircle
--- Missing Vgui material hudindicator/hi_semicircle
ASS Plugin -> plugins/ass_afkkicker.lua
ASS Plugin -> plugins/ass_armor.lua
ASS Plugin -> plugins/ass_burn.lua
ASS Plugin -> plugins/ass_cexec.lua
ASS Plugin -> plugins/ass_cleardecals.lua
ASS Plugin -> plugins/ass_exformat.lua
ASS Plugin -> plugins/ass_explode.lua
ASS Plugin -> plugins/ass_freeze.lua
ASS Plugin -> plugins/ass_gimp.lua
ASS Plugin -> plugins/ass_god.lua
ASS Plugin -> plugins/ass_health.lua
ASS Plugin -> plugins/ass_jail.lua
ASS Plugin -> plugins/ass_kill.lua
ASS Plugin -> plugins/ass_map.lua
ASS Plugin -> plugins/ass_maul.lua
ASS Plugin -> plugins/ass_noclip.lua
ASS Plugin -> plugins/ass_notice.lua
ASS Plugin -> plugins/ass_pickupplayers.lua
ASS Plugin -> plugins/ass_ragdoll.lua
ASS Plugin -> plugins/ass_rocket.lua
ASS Plugin -> plugins/ass_slap.lua
ASS Plugin -> plugins/ass_speed.lua
ASS Plugin -> plugins/ass_team.lua
ASS Plugin -> plugins/ass_teleport.lua
AssVote Init

ASS Plugin -> plugins/ass_vote.lua
ASS Plugin -> plugins/ass_weapons.lua
menu
Loading achievements...
RunConsoleCommand blocked - sent before player spawned (r_decals)
Sending 11 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Player darkassasin91 has joined the game
Hook 'gmod_wire_hologram_shared' Failed: entities\gmod_wire_hologram\shared.lua:14: attempt to index field 'base_gmodentity' (a nil value)
Redownloading all lightmaps
PCMod2: >> DarkRP 2.3.5 PCMod Plugin 1.0.0 Post-Loaded! (NO DARKRP)<<
Finished! 62 achievements loaded!
Unknown command: ulib_cl_ready
Console: insurance, use ticarex
(TEAM) Console: up stairs
.:RND`=- M?G?K: ok so
Console: comes with css, portal
.:RND`=- M?G?K: who needs to be booted?
.:RND`=- M?G?K: sec insurance
Player |FPS²| IGoR_O has joined the game
Ktylxu: Im zombie on a third map!!!
Cr1ms0n: insurance use ticarex, absolutely no problems with source stuff
Failed to load sound "weapons\melee\crowbar\crowbar_hit-1.wav", file probably missing from disk/repository
burntbowser: stop ppl
.:RND`=- M?G?K: no lol
=PB=|sinanguldag: LEsson he
.:RND`=- M?G?K: just get garry'smod
Ktylxu: three map Im zombie
Ktylxu: I eat one people and go afk
Cr1ms0n: its expensive
Failed to load sound "beat1.wav", file probably missing from disk/repository
Failed to load sound "beat2.wav", file probably missing from disk/repository
.:RND`=- M?G?K: who's the cheater?
Failed to load sound "beat1.wav", file probably missing from disk/repository
Failed to load sound "beat2.wav", file probably missing from disk/repository
Failed to load sound "beat2.wav", file probably missing from disk/repository
Failed to load sound "beat3.wav", file probably missing from disk/repository
Failed to load sound "zbeat2.wav", file probably missing from disk/repository
Player Ezil has joined the game
Failed to load sound "zbeat2.wav", file probably missing from disk/repository
Cr1ms0n: use ticarex :D save $
.:RND`=- M?G?K: hahahahahahah crimson
Failed to load sound "zbeat1.wav", file probably missing from disk/repository
Ktylxu: I eat one people
Failed to load sound "zbeat2.wav", file probably missing from disk/repository
.:RND`=- M?G?K: its only 5.99
Ktylxu: Im afk
Cr1ms0n: huh..
.:RND`=- M?G?K: thats cheap
Cr1ms0n: i thought it was $10??
.:RND`=- M?G?K: thats not expesnive
.:RND`=- M?G?K: i live in uk so its in £
.:RND`=- M?G?K: 10$ is not expensive come on
Failed to load sound ")weapons\usp\usp_unsil-1.wav", file probably missing from disk/repository
Failed to load sound ")weapons\usp\usp_unsil-1.wav", file probably missing from disk/repository
Failed to load sound ")weapons\usp\usp_unsil-1.wav", file probably missing from disk/repository
Cr1ms0n: nvm, im already using ticarex :D
.:RND`=- M?G?K: who is/was the cheater?
[SolidVote] Type votekick <player>, or voteban <player> to initiate a vote kick or ban.
.:RND`=- M?G?K: hello
.:RND`=- Scherii: GUYS WHO WAS THE AIMBOTTER??
Unknown command: penus_not_go_there
.:RND`=- M?G?K: hrllo?
.:RND`=- M?G?K: who was the cheater?
Thrator [ESP]: hi
Cr1ms0n: damn...
.:RND`=- M?G?K: thrator
Failed to load sound "zbeat1.wav", file probably missing from disk/repository
Player mylesstute6 has joined the game
Thrator [ESP]: irish they told me
.:RND`=- M?G?K: who was the cheater?
Failed to load sound "zbeat1.wav", file probably missing from disk/repository
Failed to load sound "zbeat1.wav", file probably missing from disk/repository
Failed to load sound "zbeat1.wav", file probably missing from disk/repository
burntbowser: its irish
.:RND`=- M?G?K: k
.:RND`=- M?G?K: not in this game
.:RND`=- M?G?K: what type of cheat/hack ?
.:RND`=- M?G?K: speed aim?
Thrator [ESP]: aimbot
burntbowser: aimbotting
Thrator [ESP]: to aim
Saving achievements...
.:RND`=- M?G?K: kk
.:RND`=- M?G?K: got proof?
burntbowser: where they need to go?
] say im hiding right now
.:RND`=- M?G?K: im hiding right now
Cr1ms0n: omg...freakin
] say lol
.:RND`=- M?G?K: lol
Player Fedesso has joined the game

i need the players to post proof and full details please

92
Releases / <-ULXR -> Ass Replacement For Admins by Magic.
« on: September 25, 2009, 01:32:35 PM »
                        <-ULXR -> Ass Replacement For Admins by Magic.

Before you use this in console type; < wire_expression2_concmd 1 > then spawn the e2, and just use away

Commands;

!kick <Player> to kick!(X)
!ban <Player> to ban!(X)
!vkick <Player> to votekick!
!vban <Player> to voteban!
!gchat <text> to chat across servers!
!clean To cleanup!
!gclean To Global cleanup!(X)
!ragdoll To go to and from Ragdoll mode!
!afk To Activate AFK Mode!
!back To De-Activate AFK Mode!
!validate To Validate <-ULXR->!(E)
!exit To Exit ULXR!

(X) = Admins only, (E) = Experimental

Code: [Select]
@name <- ULXR ->
@inputs
@outputs
@persist Afk ValD AI
@trigger
runOnChat(1)
LS1=lastSaid()
LS=lastSaid():explode(" ")
if( first() | duped() ) {
timer("Ads1",10000)
print("      <-ULXR-> Ass Replacement For Admins by Magic")
print("!kick <Player> to kick!(X)")
print("!ban <Player> to ban!(X)")
print("!vkick <Player> to votekick!")
print("!vban <Player> to voteban!")
print("!gchat <text> to chat across servers!")
print("!clean To cleanup!")
print("!gclean To Global cleanup!(X)")
print("!ragdoll To go to and from Ragdoll mode!")
print("!afk To Activate AFK Mode!")
print("!back To De-Activate AFK Mode!")
print("!validate To Validate <-ULXR->!(E)")
print("!exit To Exit ULXR!")
print("Dont forget!, Type < wire_expression2_concmd 1 > in console !")
concmd("say This User ("+owner():name()+") Is Using <- ULXR -> ULXRemake By Magic!")
hint("       <-ULXR->          ",500)
hint("ULXR - Ass Replacement For Admins by Magic",500)
hint("(X) = Admins only, (E) = Experimental",500)
hint("Don't forget!, Type < 'wire_expression2_concmd 1' > in console !",500)

}


if (chatClk(owner()) & LS:string(1):lower() == "!vkick") {
print("<-ULXR-> VoteKicking(5) by Nick-Name: "+LS1)
timer("vKick",500)
}
if (chatClk(owner()) & LS:string(1):lower() == "!vban") {
print("<-ULXR-> VoteBanning(60) Nick-Name: "+LS1)
timer("vBan",500)
}
if (chatClk(owner()) & LS:string(1):lower() == "!kick") {
print("<-ULXR-> Kicking(5) by Nick-Name: "+LS1)
timer("Kick",500)
}
if (chatClk(owner()) & LS:string(1):lower() == "!ban") {
print("<-ULXR-> Banning(60) Nick-Name: "+LS1)
timer("Ban",500)
}
if (chatClk(owner())&(LS:string(1) == "!clean")) {
print("<-ULXR-> Cleaning... ")
timer("Clean",500) 
}
if (chatClk(owner())&(LS:string(1) == "!gclean")) {
print("<-ULXR-> Globally Cleaning... ")
timer("GClean",500) 
}
if (chatClk(owner())&(LS:string(1) == "!ragdoll")) {
print("<-ULXR-> Ragdoll mode ")
timer("Rag",500) 
}
if (chatClk(owner())&(LS:string(1) == "!gchat")) {
   print("<-ULXR-> Global Saying: "+LS1)
timer("GChat",500) 
}
if (chatClk(owner())&(LS:string(1) == "!afk")) {
print("<-ULXR-> AFK mode Active  ")
Afk=1
}
if (chatClk(owner())&(LS:string(1) == "!back")) {
print("<-ULXR-> AFK mode Deactive ")
concmd("say <- ULXR -> (AFK Mode): This user is back from AFK")
Afk=0
}
if (chatClk(owner())&(LS:string(1) == "!validate")) {
print("<-ULXR-> Validating... ")
timer("Val",500) 
}


#ads
if (clk("Ads1")) {
print("      <-ULXR-> Ass Replacement For Admins by Magic")
print("!kick <Player> to kick!(X)")
print("!ban <Player> to ban!(X)")
print("!vkick <Player> to votekick!")
print("!vban <Player> to voteban!")
print("!gchat <text> to chat across servers!")
print("!clean To cleanup!")
print("!gclean To Global cleanup!(X)")
print("!ragdoll To go to and from Ragdoll mode!")
print("!afk To Activate AFK Mode!")
print("!back To De-Activate AFK Mode!")
print("!validate To Validate <-ULXR->!(E)")
print("!exit To Exit ULXR!")
print("Dont forget!, Type < wire_expression2_concmd 1 > in console !")
   
timer("Ads2",60000)
}
elseif (clk("Ads2")) {
print("         <-ULXR->     ")
print("ULXR - Ass Replacement For Admins by Magic")
timer("Ads1",60000)
}

if (Afk==1) {
timer("Afk2",40000)
}
if (clk("Afk2") & Afk==1) {
concmd("say <- ULXR -> (AFK mode): I'm Afk!")
concmd("silly_squirrel")
}

#delays and modes
if(clk("vKick")){
concmd( "say votekick "+LS:string(2) ) 
     
}
if(clk("vBan")) {
concmd( "say voteban "+LS:string(2):lower() )
       
}
if(clk("Kick")){
concmd( "kickid "+LS:string(2) ) 
     
}
if(clk("Ban")) {
concmd( "banid 60 "+LS:string(2):lower() )
       
}
if(clk("GChat")) {
concmd( "say /gl "+LS1)
       
}
if(clk("Clean")) {
concmd( "gmod_cleanup" )
       
}
if(clk("GClean")) {
concmd( "gmod_admin_cleanup" )
       
}
if(clk("Rag")) {
concmd( "silly_squirrel" )
}
if(clk("Val") & ValD==0) {
concmd( "status" )
print("Connecting... (http://www.1227.com/val.php)")
timer("Val1",10000)
} elseif (clk("Val1")) {
print("Checking Username: ("+owner():name()+") ... And SteamID: ("+owner():steamID()+")... ")
timer("Val2",10000)
} elseif (clk("Val2")) {
print("Validating...")
timer("Vald",15000)
}elseif (clk("Vald")) {
print("Validated you may now use the !kick and !ban commands!")
print("This is only experimental!!!")
ValD=1
}


#exit
if (chatClk(owner()) & (LS:string(1):lower() == "!exit")) {
hint(" Thanks for using Magic's <- ULXR ->",100)
print("<-ULXR-> : Hope You Had A Nice Time Using Magic's ULXRemake !")
concmd("echo thank you for using Magic's ULXR Hope you had a nice time!")
selfDestructAll()
}

update as of 6th January

93
Role Play Server / failz
« on: September 20, 2009, 12:19:03 PM »
the rp server is fail i think hardly anybodys on it maybe change from gmod rp to something people like more?

94
Mapping / button door
« on: September 20, 2009, 08:15:33 AM »
# click on the block tool   and draw a brush 32 units thick, the width and height of the room, put it in the middle of the  Top2d  view to split the room in two.
Press Enter .


    Some mappers say you should not use the Carve tool
    (That's Tools | Carve or on the Map Operations Bar) there are lots of discussions on this on the forums. We won't be carving the door. Some people make doors with the Clipping tool. I will use both the carve tool and the clipping tool in other tutorials where they are useful. But for this one we are going to use separate brushes and leave the space for the door.
    We will however be using the Vertex Editing Tool


# Select your new wall.
# Click on the Vertex Tool
# In the 2dTop view, you will notice that the corners of the brush have white handles, and the middles of the brush, yellow handles.

White handles move the whole corner of a brush, yellow move the whole face.


(If you want to move just one vertex, you can select it in the 3d view, but more on that later)

# Grab a yellow handle on a thin end of the wall with the mouse cursor and drag it to exactly the middle of the room.



# Click on the selector tool to dump the vertex tool.

# Now duplicate the brush ( Select it, hold down SHIFT while moving the brush) and drag the new brush into the space left by the other one.

You now have a wall divided exactly into two.

They need to be 64 units apart to leave a gap for the door frame and the door.

    Tip....
    You can measure space by using the Selector tool and LMB dragging the mouse in the 2D view



# Use the Vertex Tool to move one wall the required 64 unit distance.
The gap goes from floor to ceiling, and as the door is only 92 high and the space 128 we have to fill some of it.

# Duplicate one of your new walls and with the Vertex Tool shrink it, to fit into the space between, leaving 96 gap from the floor to the height of the door space. (you can of course just make a new brush with the Block Tool to fit; whichever you do, your new brush needs to be 64 wide and 32 units high )(Yes I know it doesn't add up, read on...)



We are going to make a simple door, from a brush made into a func_door_rotating

For a rotating door to look good. it needs to have a door frame. So we need some more brushes.

# Make a brush 92 units high by 4 by 16, put this in the middle of the doorway to the left, duplicate it and put the duplicate on the right. Duplicate again and then rotate Tools | Transform it in the Y Axis by 90 and Vertex Edit it to make it fit on top of the other two.



# You will also need to put a wood texture on the inside faces of the door frame

# Now make a brush that will be your door. 16 x 56 x 92 high. (Or with your new found skill you can duplicate a brush and vertex it to fit !)

# Open the texture browser and pick a door texture (wood/wooddoor032a was what I used)

# To texture the door, get into 3d camera mode (cursor on the 3d view, press Z ). Move so you are facing the door.

# Open the face edit tool make sure the Mode is Lift and select.

# Click on the door texture. Change the mode to Apply (texture only) and put this on the door frame faces (both sides and the top).

Go back to Mode:Lift and select

# Hold down CTRL , and select the faces of the door frame and the door, that's 4 faces selected, change the texture scale in X to 0.285 and in Y to 0.215 . (You will find that these get rounded up to two decimals)
Click Apply

# Now with all four faces selected, use the Texture shift arrows to get the texture fitting on the door and the frame.

# Because we rotated the top part of the door frame, you may need to rotate the texture to match.

    Remember when you rotate a brush the texture will be rotated too, even if you apply it afterwards



    An alternative way is to just get the door face texture fitting right, then with the face edit tool open, left click on the door face, then hold down ALT and right click onto the three door frame faces.





(If you want it to hinge from the other side then put a minus before the figure in the X texture scale.)

# Repeat the texturing on the other side of the door and frame.

# We could have done this more simply, but I wanted to show how to use some other bits of the face edit tool

Now let's make it a hinged door.

# Select the door brush (not the frame) and press CTRL+T.

# In the Class drop down select func_door_rotating.

# Click Apply, then click the Flags tab.

# Check the Use Opens box, and uncheck Touch Opens.

The other flags are fairly self explanatory. In the 2d Top window you should see a white circle, this is the hinge. If you don't see it, make sure the toggle helpers button is on, in the toolbar

# Still in 2dTop view put the cursor over the circle. The cursor will change to a cross. Hold the LMB and move the circle to where you want the door hinged.



# Now you can texture the new wall, and the rest of the two rooms how you want. The walls textures will fit properly floor to ceiling if you pick textures that are 128 high. (I used, walls - plaster/plasterwall009a floor - concrete/concretefloor012a and ceiling - concrete/concreteceiling001a

# Compile and run the map

its a great find :D

95
Server Requests/Suggestions / sledbuild
« on: September 15, 2009, 11:16:04 AM »
the sledbuild server is never played on at all or is rarely played on so could we maybe make another server in its place like all the people want thier parasite server back well give it them back!

96
Admin List and Introductions. / About Me
« on: September 11, 2009, 01:40:23 PM »
Welcome

Name:
 James

In Game:


Age:
 16

Country:
 UK, Reading: GMT 00:00 (LONDON TIME)

Education:
Still at school

How long Ive been playing on your servers:
 I've been playing on your servers a good Year now so i know people pretty well

Previous experiences:
 Forums admin on mi-dia, server admin for gmod on servers using ass and ulx

What I'm good at:
Wire, Expression 2, Hammer, Some C++, Some(Most) VB, HTML, XTML, XML, Javascript(Currently learning)

Stuff i'm doing;

I want to become admin because i am pretty experienced at lots of things including wire advanced except gpu and CPU

Me and pda are currently map making together!

I suppose if you wanted i could code something for servers, help ruben with flood server optimization? i wouldn't mind, he would have to teach me the basic lua though.

i also am fair in giving warning to mingeys as people on build are all the time minging -".-

i also am kind to newbies (sorta but maybe a little annoying to the noobs  J/K)

I also like to game a lot and I am ready for all consequences and required stuff for admin.  including :

respected apps(Only to people i think have earned it :P (to stop minges!)),

at least on once a day.

I like to make thing's with expression 2 also I help a lot of people!

I have made the <-ULXR-> Anti Minge E2 with other useful command's for the server !:D


thanks,
James

97
there are too many people who spam stuff on the wire build server or just make some stuff that you should be making in te plain server so me, JT are suggesting that you make the surrent wire build for RESPECTED STATUS ONLY and maybe change the plain server to a actuall build server with just phx and wire please im getting tired of it

thanks MAGIK

98
Server Requests/Suggestions / new map for build
« on: September 01, 2009, 01:26:51 AM »
Map has changed to -> Freespace_revolution

99
Approved Respected Apps / i know im already respected but
« on: August 08, 2009, 12:26:50 PM »
i know im already respected but i would also like to become a part of the rANdOm group on steam 8)
 
thanks in advance
MAGIK

100
Approved Respected Apps / ______________
« on: July 16, 2009, 11:32:35 AM »
i need sum pingaz

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