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Messages - Cake Face

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211
Mapping / Re: ttt_islands_v1 [Released]
« on: April 10, 2010, 10:44:41 AM »
Dunt worry, I has added environmental light and shiz. And in the screenshots those arent all what you see. You gotta try it in a ttt singleplayer game to see everything. And I have added more lights since those screenshots.

212
Mapping / Re: ttt_islands [Released]
« on: April 10, 2010, 09:35:35 AM »
Hay fags, its donez0rs.

213
Mapping / Re: ttt_islands [Alot done]
« on: April 06, 2010, 05:27:30 PM »
Coming along nice and easy. Sad thing is I just dont know what to put on the islands. If anyone could suggest...

Planning to add an air boat shack for detectives only




214
Boneyard / Re: Xexxar (respected abuser)
« on: April 04, 2010, 07:05:49 PM »
You do realize that I wasnt spamming. No one asked me to stop. If they did I would have.

Please though. Next time try to tell more truth than lies. One more thing. Sanders I dont even run my hldj anymore. I do every now and then. Sides I only play good songs. =3

oh come now, I told you to stop once...to only have carp yell at me and make me sad saying I have a shitty taste in music and stuff...:(

Along time ago during teh early days of random people said i had a good one. :'(

215
Mapping / Re: ttt_islands [WIP]
« on: April 04, 2010, 06:27:20 PM »
Oh boy, this is gona be challenging.

216
Mapping / Re: ttt_the_river (WIP)
« on: April 02, 2010, 06:53:05 PM »
Yea, i was kind-of hoping to due the func_details when i was completed with the map for testing, but ill do that sometime tomorrow I guess.

217
Mapping / ttt_islands_v1 [Fail]
« on: April 02, 2010, 06:35:41 PM »
***Even if I did fix the lighting...it would not make the map any better. Im gona have to come up with a new scheme and idea or at-least re-model abit. For now, dont add this map***


Whoop. Finally done. So yea, multiple islands to get to in the ocean fog. It may not seem like a good TTT map to play for 5 rounds but you could have some fun on it.


Quite a site, aint it?

Some screenies:






========================================
Pengas
========================================

218
Mapping / Re: zs_Dying-Refinery
« on: March 26, 2010, 05:30:14 PM »
I can see it now:

*Noob blows up smoke stack*

.....

*Server shits a brick and disconnects for a few seconds*

219
General / Post your Desk area
« on: March 18, 2010, 03:04:20 PM »
Do eet faggots.




220
Mapping / Re: *Zs_Infected_Forest V2
« on: March 15, 2010, 04:49:57 PM »
Alright guys, it turns out coolz did have it on the server. Since we played it...everyone hated it due to the shitty frame rate and overall suckness. After a few changes here and there I have reconstructed the map abit.

221
Mapping / Re: Zs_Infected_Forrest
« on: March 10, 2010, 02:49:57 PM »
I can see it now

Actually, you'd have a few more minges/noobs saying how shitty this map is and how small it is. Which leads to minge #1 breaking the cade and letting all the zombies in.

222
Mapping / Re: Zs_Infected_Forrest
« on: March 09, 2010, 06:49:45 PM »
Re-updated with another exclusive RND spot.

223
Mapping / Re: zs_deathmatch
« on: March 09, 2010, 04:47:51 PM »
Hay, wuts that suppose to mean  :(

224
Mapping / Re: Zs_Infected_Forrest
« on: March 08, 2010, 02:47:12 PM »
Yayz0rs, now I have to wait for coolz's approval.

225
Do you realize everyone iz being consideret to you so they think they have a chance at an interwebs date. I can Imagine you and Sanders, being a zombie couple eatin' everyones brainz.

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