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Topics - Cake Face

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16
General Chat / Where iz Minic?
« on: June 07, 2010, 01:15:41 PM »
 :'(

Did he get kidnapped by Somalian pirates and is being held captive for a $100,000 ransom?


17
General Chat / Did you know
« on: May 22, 2010, 07:25:53 PM »
That the computers in cs_office have powercolor ati radeon 9800's. With a  450 mhz core clock and 256mb of ram.

That qwerty's name is the first 6 letters on an english keyboard

That its impossible to imagine Hillary Clinton and Whoppie Goldberg in a bikini.

That headcrab plush hats are $30

Tomcat has a passion for pingaz

18
Boneyard / TTT REALLY needs to be adjusted
« on: May 18, 2010, 04:58:35 PM »
Well first off before i'd like to being...its kind-of stupid someone put the whole "last slot reserved for admin" bs. So you have to wait until the player count drops to 14 or below. And you'd better hope you join fast before someone steals it.

Now to my main point: TTT really needs to be adjusted. Like stated in sanders thread:

STOP - FUCKING - PROPKILLING

Theres a few of you who I wont name but honestly, thats not what the magneto stick's purpose was. It was to cade and hide bodies, not pick up fucking barrels and kill random suckers. Boy would I like to start votebanning for that. I been prop killed on numerous occasion's as a traitor before making 1 fucking kill. Can an admin please make the prop killing rule official and bannable. I can understand killing afk's BUT IF THE ROUND STARTS AND SOMEONE STILL HAS A CROWBAR OUT, they get hit with a flying barrel anyway. Better yet, remove the swep completely as people dont use it for its actual use.

Then theres a smaller issue...map glitches who purposely hold up the round. I've map glitched but not actually held up the round on purpose.

Other then that...thats about it.

19
Server Guides/Information / ZS server map routes
« on: April 27, 2010, 03:08:16 PM »
Im sure we are all used to the most voted for maps (deathsh-maps, fort, aleous) but hey, why not help out new players with a guide to help them understand where to go and where to keep away from. I'll only do this on good maps with detailed geometry. For my first example:

ZS_FORT (Outside)

Red = Zombie Spawn Area
Green = Human Spawn Area
Red Arrows = Useful Zombie Path's
Green Arrows = Useful Human Path's
Dark Blue Area's = Propable Spots/Useful Dynamic props
Maroon=Barricade Kit spots
AIDS pink = Stairs
Yellow Area's = Ammunition Crates
Light Blue = Ladders
Seafoam Green = Shooting spots



If I get around to it, next post will be fort outside and then move onto the next map

20
General / My graphics card came today
« on: April 23, 2010, 03:19:04 PM »
And its workin! My commentary followed:

*thxs to sanders for psu wattage help*

Well it came today, Galaxy Geforce 8400gs, 256mb.


Opening the case.


Snuggly fit.


Some sacrifices were made.


OH YEAAAAAAAAAAAAAA


Im going to test this bad boy on a few games.

My old system specs:

Sempron +3200 @ 1.8 ghz
960mb ram
WinXP sp2
geforce 6150 le

New specs:
Sempron +3200 @ 1.8ghz
1.18gb ram
WinXp sp2
Geforce 8400gs

Imma see if i can install a dx10 driver for xp.

21
General / I need a Graphics Card
« on: April 17, 2010, 11:10:16 AM »
And it has to be either pci or pci express x16 (not 2.0) and under $40. I tried newegg and such, I accidentally fucked up and order a pcie 2.0 card. I need something so i can atleast get 30+ fps and 60+ fps with tf2 and gmod and high settings.

I had this in mind, but it appears that its not good for gaming.

22
Boneyard / Anyone else feel our ZS server is ruined?
« on: April 16, 2010, 06:22:55 PM »
Mostly because a majority of people vote for sleeper's beloved deathmaps. They practically killed the server knowing its rare for someone to vote for a map other then a deathmap or fort. Anyone else feel the same way? This has been going on way too long now. Once again we are back at the point where every moronic newbie votes for deathlab thus having them every round. I wouldint mind if everyone choose cave every other round, just no god damn deathmaps.

23
Mapping / ttt_islands_v1 [Fail]
« on: April 02, 2010, 06:35:41 PM »
***Even if I did fix the lighting...it would not make the map any better. Im gona have to come up with a new scheme and idea or at-least re-model abit. For now, dont add this map***


Whoop. Finally done. So yea, multiple islands to get to in the ocean fog. It may not seem like a good TTT map to play for 5 rounds but you could have some fun on it.


Quite a site, aint it?

Some screenies:






========================================
Pengas
========================================

24
General / Post your Desk area
« on: March 18, 2010, 03:04:20 PM »
Do eet faggots.




25
Mapping / *Zs_Infected_Forest V2
« on: March 07, 2010, 02:23:32 PM »
NEW V2 UPDATES
***Optimized it just a bit more. You can now play without 5 fps from all the tree's.
*Fixed the underground tunnel bug, but be warned: Once you get it, you cant come out unless you use a prop
*Added another cade spot
*Among other minor changes


Hay guyz, wouldint it be cool to cram into a small house and be chased by brain hungry zombiehs?! WELL NOW YOU CAN  ;D. With this small map on a server that reaches a high point of 32 players, you'll have a blast fighting over the barricade shooting spots and the constant onslaut of zombies. All you have to do is hope you dont spawn late and run away from teh zombies.

(If it sucks cock just enough to not be accepted, can someone tell me what I can improve on besides the size for it to be acceptable?)

*** SCREENSHOTS ARE OUTDATED ***


(wouldint it be fun for 30+ people to crowd into that small, tiny little house?)


(lighting suxs cause its a dark map.)


(view 1)


(what a beautiful house.)

============================================
DOWNLOAD THIS BEAUTY NOW

============================================

26
Boneyard / I failed on ZS...hard
« on: February 28, 2010, 04:37:58 PM »
Your SteamID: STEAM_0:0:19485176 07:29 52 0 active

Why you were banned: After being on alot of servers with aimbotter's, i decided to see what it was all about and only went on single player with it. Meh, I dont need it and i'll uninstall it. So then after I though to disable it, I went an joined ZS. Little did I know it was still activated...and the server pwned me. Hard.

Who banned you?: Teh server

How long were you been banned for: Idk, 5 minutes

Why should we Unban you?: I didnt actually want to use it for any purpose other then singleplayer crap. But to my amusement and in the constant fear of Dr.Hax being behind me I uninstalled it anyway. But I hope you guys know I dont play with haxs. Right...RIIIIGHHTT?

27
Boneyard / Player "goob" randomly kicked me for an odd reason
« on: February 25, 2010, 06:50:04 PM »
Im not sure if i can report this on the first run, but I guess I did something wrong. I was on the ZS server at the start of deathrun. Then All the sudden I get a vote kick started against me by goob. If I did something wrong then I would like someone to tell me at first before they go out and kick.

The server was filled with noobs at the moment who would vote yes to anything without asking why. Guess I was unlucky. If it was a typo then I can understand and if it was then you can delete this post. But if it wasint...any heads up here?


28
Server Requests/Suggestions / Petition for Map Rotations in ZS?
« on: February 21, 2010, 08:17:49 PM »
Im sorry but now we are at a point where anyone on the mic can shout out a map and everyone votes for it. And everyone just happens to vote for a deathmap. I wouldint mind playing deathtime or deathlab every once in a while but every god damned round? Seriously?

I think its a good idea to start just a map rotation for ZS. That was we can finally stop playing the overplayed maps and experience everything else on the list. Of course admins would have to filter out the shitty maps. But I think its better then having to play deathtime 5 times in a row  :(.

29
Server Requests/Suggestions / Sledbuild really needs adv.dupe
« on: February 12, 2010, 03:57:07 PM »
Or at least something so players can save there sleds. It drive me nuts when I make a good quality sled to only have the server crash and everything gone.  :'(

Of course it will be for respected only to prevent miss-usage...but I think its worth it.

30
Server Requests/Suggestions / Deathmaps should be removed
« on: February 10, 2010, 04:44:38 PM »
WHY would any of the admins allow sleepers shitty deathmaps to be on the server?!?! They dont even have ZS in the title. Now this problem is getting out of have AS WE ARE VOTING FOR THE PIECE OF SHIT MAPS EVERY ROUND.

Is it possible to temp. remove these maps until a new voting system can be sorted out? It gets down to wave 8 with only 6 people before the zombies can finally start pwning. Needles to say deathlab has an easy human kill spot. This cant go on much longer. Everyone thinks the maps should be removed. So can we atleast temp. remove them?

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