Author Topic: is the outter wall on ZS_checkpoint a glitch?  (Read 340 times)

0 Members and 1 Guest are viewing this topic.

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #15 on: November 14, 2011, 08:27:40 AM »
0
Speaking of, what is your take on  the treehousing that often goes on in infected hospital [as if the camping was bad enough] - where they camp so high over the hospital roof that fasties can't lunge over it.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Don

  • ******
  • Posts: 2556
  • Respect: +1201
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #16 on: November 14, 2011, 09:23:03 AM »
0
Speaking of, what is your take on  the treehousing that often goes on in infected hospital [as if the camping was bad enough] - where they camp so high over the hospital roof that fasties can't lunge over it.
I have never seen this ...
Got any videos/demos/screens of that?

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #17 on: November 14, 2011, 09:34:42 AM »
0
I have never seen this ...
Got any videos/demos/screens of that?

Demos yes - screenshots?  No [though I can get some by going through the demos] since my screenshot key was fucked up until recent.

I can't get it up now since I'm in my data structures class right now - won't be home for a decent while.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #18 on: November 14, 2011, 07:31:21 PM »
0
I've seen that alot don. Never bothered to record ZS, don't really have many problems there. But it happens all the time. They use a cade kit off the roof, box themselves in, and the only way to get to them is by fast zombies. And since they're right up to the limit, you can't come down on them

Offline Doctor Who

  • Slippery midget
  • *****
  • Posts: 778
  • Gender: Male
  • Starcraft 2
  • Respect: +170
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #19 on: November 14, 2011, 08:24:59 PM »
0
I've seen that alot don. Never bothered to record ZS, don't really have many problems there. But it happens all the time. They use a cade kit off the roof, box themselves in, and the only way to get to them is by fast zombies. And since they're right up to the limit, you can't come down on them
Same, didn't really bother because the aegis cade box is an idea made by players and it's a strategy to survive from zombies so you can't really make a rule against it since it was made by a simple thought for everybody to use and feeling free to survive whatever they want..

Thanks Crypto for this banner <3

I WAS TELEPORTING EVERYWHERE
TOTALL BS
i was at 2.5k ping
gggg
LOL -Alex

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #20 on: November 14, 2011, 08:40:02 PM »
0
Same, didn't really bother because the aegis cade box is an idea made by players and it's a strategy to survive from zombies so you can't really make a rule against it since it was made by a simple thought for everybody to use and feeling free to survive whatever they want..

I disagree. It'd be different if this cade box was on the ground but its up in the sky, where the only thing that can reach them is a fast zombie, and even then, if you make the cade right, you can prevent being hit by any of them.
I've seen people double up the floor. And it takes long enough to break the boards that you can't get through by the time they regen the boards.

Offline Doctor Who

  • Slippery midget
  • *****
  • Posts: 778
  • Gender: Male
  • Starcraft 2
  • Respect: +170
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #21 on: November 14, 2011, 10:50:03 PM »
0
I disagree. It'd be different if this cade box was on the ground but its up in the sky, where the only thing that can reach them is a fast zombie, and even then, if you make the cade right, you can prevent being hit by any of them.
I've seen people double up the floor. And it takes long enough to break the boards that you can't get through by the time they regen the boards.
And isn't this the purpose of zombie survival..? The way people think and build a cade design is to survive and limit the type of zombies that can get them.

Thanks Crypto for this banner <3

I WAS TELEPORTING EVERYWHERE
TOTALL BS
i was at 2.5k ping
gggg
LOL -Alex

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #22 on: November 14, 2011, 11:03:59 PM »
0
And isn't this the purpose of zombie survival..? The way people think and build a cade design is to survive and limit the type of zombies that can get them.

[emphasis mine]

Yeah, limit -> not make outright impossible.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #23 on: November 15, 2011, 12:26:46 AM »
0
[emphasis mine]

Yeah, limit -> not make outright impossible.

This.


The problem with the skycade is that you are building into a nodraw area. An area of the map which was never intended to be at, you are using an invisible wall to place the cade kit, then boxing it off as best as you can to prevent entry.
If you had done this, say, on the ledge of the roof, not a problem.
But when you climb up to the edge of the playable ceiling built into the map, then we have problems.

Offline TehHank

  • Party-sans
  • *****
  • Windows UserLeague PlayerDedicated SummonerDog Lover
    View More Badges!

  • Posts: 1891
  • Gender: Male
  • Comrade, why are we using potatoes
  • Respect: +1072
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #24 on: November 15, 2011, 04:56:45 AM »
0
So you can cade along a no draw texture? how about a clip texture?

Offline Nemisous

  • you're all puppets tangled in strings.
  • *****
  • Posts: 765
  • Gender: Male
  • I have no strings on me
  • Respect: +258
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #25 on: November 15, 2011, 04:02:13 PM »
0
I've seen that alot don. Never bothered to record ZS, don't really have many problems there. But it happens all the time. They use a cade kit off the roof, box themselves in, and the only way to get to them is by fast zombies. And since they're right up to the limit, you can't come down on them

well you can us poison head crabs.

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #26 on: November 15, 2011, 04:52:05 PM »
0
well you can us poison head crabs.

Often they cade enough where the poison hits the cade/doesn't make it between the boards
- Even still they often put up enough boards for such efforts to be futile
- And it still doesn't address the fact that the treehouse cades we're talking about are so high that nobody can get over them.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Nemisous

  • you're all puppets tangled in strings.
  • *****
  • Posts: 765
  • Gender: Male
  • I have no strings on me
  • Respect: +258
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #27 on: November 15, 2011, 05:17:20 PM »
0
hmmmm you have a point.

Offline Astropilot

  • Infinitus Tabula Rasa
  • ******
  • Cat LoverWindows User
    View More Badges!

  • Posts: 2462
  • Gender: Male
  • A little bit morass
  • Respect: +1207
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #28 on: November 15, 2011, 06:21:15 PM »
0
I'll admit. I go there a couple times. Once some idiot nailed the power cell to the "bad place" and we all agreed to go up to the cliffs. And I remembered these exact words someone said "Humans failed on this map".

       
                                                

                            Inspirational quotes don't do jack until you do something yourself

Offline Nemisous

  • you're all puppets tangled in strings.
  • *****
  • Posts: 765
  • Gender: Male
  • I have no strings on me
  • Respect: +258
Re: is the outter wall on ZS_checkpoint a glitch?
« Reply #29 on: November 15, 2011, 08:00:44 PM »
0
it really only works when your on wave 7 and you can snip the chems. other than that is pretty much useless.