.:`=-~rANdOm~`-=:. Game Servers

.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Discussion => Topic started by: Nemisous on November 13, 2011, 09:47:51 AM

Title: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 09:47:51 AM
im rather curious about this, because according to Alkaline its a glitch, but to get up there all your have to do is just nail a board on the wall and do some simple jumping, but there is a platform up there where you can walk around. In fact the fasties can easily goomba stomp you up there so you have to constantly watch your back.  i would love to hear you guy's take on this, because i think its a topic worth discussing.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Hotgreensoldier on November 13, 2011, 09:54:50 AM
Well, it's a spot on the map that does not have textures. If you can see out of it I would consider it a exploit.

What are your guys takes on this?
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 09:58:59 AM
but there is texture in fact there are rocks and grass up there.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Deathie on November 13, 2011, 10:06:48 AM
It's a glitch spot because it gives you an unfair advantage.

Only fasties are able to get up there, any other type of zomb is stuck at the bottom.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: memo3300 on November 13, 2011, 10:18:25 AM
It's a glitch spot because it gives you an unfair advantage.

Only fasties are able to get up there, any other type of zomb is stuck at the bottom.

you get there by putting a box over there and making a simple jump.

if we use that idea of "only fast zombies can get you" the spot on inversion should be banable, any treehouse also and like that.



I find the definition of "glitch spot" a little bit ...different. like a place were the map maker never intended any human or zombie to be.


Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 11:06:28 AM
 fasties have the advantage because when they swarm its over.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Deathie on November 13, 2011, 04:15:10 PM
you get there by putting a box over there and making a simple jump.

if we use that idea of "only fast zombies can get you" the spot on inversion should be banable, any treehouse also and like that.



I find the definition of "glitch spot" a little bit ...different. like a place were the map maker never intended any human or zombie to be.

Tree houses are different.

They're breakable, and take a lot of time to make.

It's just like getting behind the fence in anchor.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 04:20:56 PM
yes but there isn't an ammo box nor heath  machine so its just a matter of grinding them down. which is really easy around wave 3-6
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: memo3300 on November 13, 2011, 04:51:46 PM
Tree houses are different.

They're breakable, and take a lot of time to make.

It's just like getting behind the fence in anchor.

jim told me long time ago what should i consider banable and what i shouldn't.


If i there is the phrase "out of the map", it is banable.

getting behind the fence in anchor got 2 advantages..  that just shotting a box only fast zombies can get you it is a secret that if none zombie knows is a auto win for humans.(also, almost all the fence got a invisible wall... what would make it kinda the end of the map)

but in checkpoint... getting on that place doesn't give you that good advantage since fast zombies can kill you quickly. (in checkpoint you're still inside the map and easy to get by fast zombies.)
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 05:28:01 PM
jim told me long time ago what should i consider banable and what i shouldn't.


If i there is the phrase "out of the map", it is banable.

getting behind the fence in anchor got 2 advantages..  that just shotting a box only fast zombies can get you it is a secret that if none zombie knows is a auto win for humans.(also, almost all the fence got a invisible wall... what would make it kinda the end of the map)

but in checkpoint... getting on that place doesn't give you that good advantage since fast zombies can kill you quickly. (in checkpoint you're still inside the map and easy to get by fast zombies.)

yah you just aim up and right click and BAMM your up there.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Deathie on November 13, 2011, 05:33:41 PM
but in checkpoint... getting on that place doesn't give you that good advantage since fast zombies can kill you quickly.

I've had enough of your disingenuous assertions.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: memo3300 on November 13, 2011, 05:54:13 PM
I think we should now discuss this idea of being fair or unfair getting in any spot which being inside of the map is only reachable for fast zombies... why? because we find it fair that people barricade in the vents on inversion(since ever on my life i have seen someone getting kicked for this) but not that people get behind the fences in anchor or go to the outter wall on checkpoint.


asdf
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 07:04:17 PM
i always have wondered why behind the fence on anchor is glitching when they can easily jump over it? now it will take some time and fiddling with but it can be done, but that requires zombies to be intelligent and not just mindlessly charge at the humans.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Doctor Who on November 13, 2011, 08:08:09 PM
I've always have wondered why behind the fence on anchor is glitching when they can easily jump over it? now it will take some time and fiddling with but it can be done, but that requires zombies to be intelligent and not just mindlessly charge at the humans.
Easily jumping over it as in jumping over it from one accessible spot and block it with an aegis board.. then yes.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 13, 2011, 08:42:00 PM
true.  forgot about that. XD

but there really isnt a place to set up aegis board on the outer wall of check point, unless you build a box around you.




Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Travelsonic on November 14, 2011, 08:27:40 AM
Speaking of, what is your take on  the treehousing that often goes on in infected hospital [as if the camping was bad enough] - where they camp so high over the hospital roof that fasties can't lunge over it.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Don on November 14, 2011, 09:23:03 AM
Speaking of, what is your take on  the treehousing that often goes on in infected hospital [as if the camping was bad enough] - where they camp so high over the hospital roof that fasties can't lunge over it.
I have never seen this ...
Got any videos/demos/screens of that?
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Travelsonic on November 14, 2011, 09:34:42 AM
I have never seen this ...
Got any videos/demos/screens of that?

Demos yes - screenshots?  No [though I can get some by going through the demos] since my screenshot key was fucked up until recent.

I can't get it up now since I'm in my data structures class right now - won't be home for a decent while.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Deacon on November 14, 2011, 07:31:21 PM
I've seen that alot don. Never bothered to record ZS, don't really have many problems there. But it happens all the time. They use a cade kit off the roof, box themselves in, and the only way to get to them is by fast zombies. And since they're right up to the limit, you can't come down on them
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Doctor Who on November 14, 2011, 08:24:59 PM
I've seen that alot don. Never bothered to record ZS, don't really have many problems there. But it happens all the time. They use a cade kit off the roof, box themselves in, and the only way to get to them is by fast zombies. And since they're right up to the limit, you can't come down on them
Same, didn't really bother because the aegis cade box is an idea made by players and it's a strategy to survive from zombies so you can't really make a rule against it since it was made by a simple thought for everybody to use and feeling free to survive whatever they want..
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Deacon on November 14, 2011, 08:40:02 PM
Same, didn't really bother because the aegis cade box is an idea made by players and it's a strategy to survive from zombies so you can't really make a rule against it since it was made by a simple thought for everybody to use and feeling free to survive whatever they want..

I disagree. It'd be different if this cade box was on the ground but its up in the sky, where the only thing that can reach them is a fast zombie, and even then, if you make the cade right, you can prevent being hit by any of them.
I've seen people double up the floor. And it takes long enough to break the boards that you can't get through by the time they regen the boards.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Doctor Who on November 14, 2011, 10:50:03 PM
I disagree. It'd be different if this cade box was on the ground but its up in the sky, where the only thing that can reach them is a fast zombie, and even then, if you make the cade right, you can prevent being hit by any of them.
I've seen people double up the floor. And it takes long enough to break the boards that you can't get through by the time they regen the boards.
And isn't this the purpose of zombie survival..? The way people think and build a cade design is to survive and limit the type of zombies that can get them.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Travelsonic on November 14, 2011, 11:03:59 PM
And isn't this the purpose of zombie survival..? The way people think and build a cade design is to survive and limit the type of zombies that can get them.

[emphasis mine]

Yeah, limit -> not make outright impossible.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Deacon on November 15, 2011, 12:26:46 AM
[emphasis mine]

Yeah, limit -> not make outright impossible.

This.


The problem with the skycade is that you are building into a nodraw area. An area of the map which was never intended to be at, you are using an invisible wall to place the cade kit, then boxing it off as best as you can to prevent entry.
If you had done this, say, on the ledge of the roof, not a problem.
But when you climb up to the edge of the playable ceiling built into the map, then we have problems.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: TehHank on November 15, 2011, 04:56:45 AM
So you can cade along a no draw texture? how about a clip texture?
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 15, 2011, 04:02:13 PM
I've seen that alot don. Never bothered to record ZS, don't really have many problems there. But it happens all the time. They use a cade kit off the roof, box themselves in, and the only way to get to them is by fast zombies. And since they're right up to the limit, you can't come down on them

well you can us poison head crabs.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Travelsonic on November 15, 2011, 04:52:05 PM
well you can us poison head crabs.

Often they cade enough where the poison hits the cade/doesn't make it between the boards
- Even still they often put up enough boards for such efforts to be futile
- And it still doesn't address the fact that the treehouse cades we're talking about are so high that nobody can get over them.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 15, 2011, 05:17:20 PM
hmmmm you have a point.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Astropilot on November 15, 2011, 06:21:15 PM
I'll admit. I go there a couple times. Once some idiot nailed the power cell to the "bad place" and we all agreed to go up to the cliffs. And I remembered these exact words someone said "Humans failed on this map".
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 15, 2011, 08:00:44 PM
it really only works when your on wave 7 and you can snip the chems. other than that is pretty much useless.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Juan_Ambriz on November 15, 2011, 08:03:18 PM
Well, it's a spot on the map that does not have textures. If you can see out of it I would consider it a exploit.

What are your guys takes on this?


If This is bannable then that means JHP and Outtokill should be banned because they caded on top of CSS Office where you see al textures and i DO have video proof.


Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 15, 2011, 08:05:31 PM

If This is bannable then that means JHP and Outtokill should be banned because they caded on top of CSS Office where you see al textures and i DO have video proof.

hmm this is interesting, i must see this video.
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Juan_Ambriz on November 15, 2011, 09:26:34 PM
hmm this is interesting, i must see this video.

I might make a report tomorrow it's late lol
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: This Cactus on November 16, 2011, 01:12:18 AM
What outter wall?
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Juan_Ambriz on November 16, 2011, 08:01:49 AM
What outter wall?


Cactus he is talking about that ledge of grass/Mountains where fasties usually are. Like the box around the map
Title: Re: is the outter wall on ZS_checkpoint a glitch?
Post by: Nemisous on November 16, 2011, 11:15:53 AM
yah where also debating whether or not its a glitch, when you can clearly get up there with just nailing a barrel in place and jumping.