Author Topic: zs_deception_v2  (Read 574 times)

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Offline Ἆxule

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Re: zs_idkwhat2nameyet WIP thread
« Reply #15 on: November 11, 2011, 03:59:44 PM »
0
or zs_holysecrets

Just throwing ideas out.
Possibly something that has to do with "testing on subjects"


Offline Tomcat

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Re: zs_idkwhat2nameyet WIP thread
« Reply #16 on: November 12, 2011, 12:04:42 AM »
+1
zs_pedopope

there you go deacon

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Re: zs_idkwhat2nameyet WIP thread
« Reply #17 on: November 12, 2011, 09:33:23 AM »
+2
I think my names are WAY cooler then these pieces of crap. But hmph, whatever.

(Why yes sir serious, I was just kidding, I respect everyones opinions and really don't mind any of these names, though some do sound a tad silly)
« Last Edit: November 24, 2011, 06:59:26 AM by KHMarie12 »
Prox: gibs me dat pic of sabb choking on  a dick



Offline Supertoaster

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Re: zs_idkwhat2nameyet WIP thread
« Reply #18 on: November 12, 2011, 04:28:21 PM »
+1
zs_cult?

Offline Hotgreensoldier

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Re: zs_idkwhat2nameyet WIP thread
« Reply #19 on: November 12, 2011, 06:36:56 PM »
0
I think my names are WAY cooler then these pieces of crap. But hmph, whatever.

We're just expressing our opinions on what we think the map name should be. You don't have to call them pieces of crap -_-
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

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Offline ursus

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Re: zs_idkwhat2nameyet WIP thread
« Reply #20 on: November 12, 2011, 07:21:00 PM »
0
We're just expressing our opinions on what we think the map name should be. You don't have to call them pieces of crap -_-

...I think she was joking.

Offline Hotgreensoldier

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Re: zs_idkwhat2nameyet WIP thread
« Reply #21 on: November 12, 2011, 07:39:19 PM »
0
...I think she was joking.

Doesn't seem like it. Even then that's some crude humor.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

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Offline Cable

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Re: zs_idkwhat2nameyet WIP thread
« Reply #22 on: November 17, 2011, 08:11:31 PM »
0
updatedz

Offline Cake Faice

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Re: zs_idkwhat2nameyet WIP thread
« Reply #23 on: November 17, 2011, 08:13:08 PM »
0
Mannequins. Mannequins everywhere. They'll intensify any shitbrick moments. And since Deacon wants to be in the map, nid edit the textures for them and slap his face onto them, then the horror will be complete (no offense deacon <3).
« Last Edit: November 17, 2011, 08:15:14 PM by Cake Face »

Offline Cable

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Re: zs_idkwhat2nameyet WIP thread
« Reply #24 on: November 17, 2011, 08:27:17 PM »
0
Perhaps zs_gothic

Any other opinions?

Offline Deacon

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Re: zs_idkwhat2nameyet WIP thread
« Reply #25 on: November 17, 2011, 08:27:58 PM »
+1
Mannequins. Mannequins everywhere. They'll intensify any shitbrick moments. And since Deacon wants to be in the map, nid edit the textures for them and slap his face onto them, then the horror will be complete (no offense deacon <3).


Offline Deathie

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Re: zs_idkwhat2nameyet WIP thread
« Reply #26 on: November 17, 2011, 08:54:42 PM »
0
Mannequins. Mannequins everywhere. They'll intensify any shitbrick moments. And since Deacon wants to be in the map, nid edit the textures for them and slap his face onto them, then the horror will be complete (no offense deacon <3).

condemned mannequin scene


Check out my Soundcloud for some neat stuff!

Offline Deacon

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Re: zs_idkwhat2nameyet WIP thread
« Reply #27 on: November 17, 2011, 09:02:12 PM »
0
god yes

Offline Cable

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Re: zs_idkwhat2nameyet WIP thread
« Reply #28 on: November 17, 2011, 09:03:35 PM »
0
condemned mannequin scene
Ok, That does seem pretty cool.
It would be really tough to implement in a way where it would work with multiple people though.

Offline Deacon

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Re: zs_idkwhat2nameyet WIP thread
« Reply #29 on: November 17, 2011, 09:07:40 PM »
0
Ok, That does seem pretty cool.
It would be really tough to implement in a way where it would work with multiple people though.

Time based, in rooms where people commonly cade. Cut the lights, move. Cut them again, gone.