Author Topic: Remove MAC's from Stronghold (Broken)  (Read 213 times)

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Offline Deathie

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Remove MAC's from Stronghold (Broken)
« on: October 20, 2011, 06:38:23 AM »
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Apparently, the code for the MAC-10 and MAC-11 aren't in the public repository for stronghold.

Curious, I decided to rent a MAC10 on the server.

I could equip it, but while trying to select it, there was no weapon in my slot 2.

So yeah, dem mac's are broken. :v

Nid to be removed from shared.lua
« Last Edit: October 20, 2011, 10:34:57 PM by Snivy M.D. »


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Offline Deacon

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Re: Remove TMP's from Stronghold (Broken)
« Reply #1 on: October 20, 2011, 09:31:36 AM »
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it would be simple to fix this. i'll talk to you after i get home from work about writing one

Offline Rocket50

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Re: Remove TMP's from Stronghold (Broken)
« Reply #2 on: October 20, 2011, 10:15:01 PM »
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works fine for me...

Offline Deathie

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Re: Remove TMP's from Stronghold (Broken)
« Reply #3 on: October 20, 2011, 10:34:17 PM »
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works fine for me...

This was made at 3AM.

I meant to say the MAC 10/11.


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Offline Deathie

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Re: Remove MAC's from Stronghold (Broken)
« Reply #4 on: October 21, 2011, 01:17:30 AM »
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MAC-11 .380
Price - $1300
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 98.8%
Recoil - 0.9 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)



MAC-10 .45
Price - $1700
Weapon Type - Machine Pistol
Damage - 36 per shot
Accuracy - 99%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)


----- For comparison purposes

STEYR TMP
Price - $1600
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 99.2%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.045 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

Seem balanced?
« Last Edit: October 21, 2011, 04:34:20 PM by Snivy M.D. »


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Offline Deacon

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Re: Remove MAC's from Stronghold (Broken)
« Reply #5 on: October 21, 2011, 01:39:11 AM »
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MAC-11 .380
Price - $1300
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 98.8%
Recoil - 0.9 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)



MAC-10 .45
Price - $1700
Weapon Type - Machine Pistol
Damage - 36 per shot
Accuracy - 99%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)


----- For comparison purposes

STEYR TMP
Price - $1600
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 99.2%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.045 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

Seem balanced?

looks good but a bit accurate

Offline Deathie

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Re: Remove MAC's from Stronghold (Broken)
« Reply #6 on: October 21, 2011, 02:04:56 AM »
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looks good but a bit accurate

I put it in relation to the TMP.

The MAC's are actually more inaccurate than almost all the other weapons, aside from shotguns.

Keep in mind, fire rate and recoil would make them impossible to snipe with.


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Offline Deacon

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Re: Remove MAC's from Stronghold (Broken)
« Reply #7 on: October 21, 2011, 10:45:37 AM »
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I put it in relation to the TMP.

The MAC's are actually more inaccurate than almost all the other weapons, aside from shotguns.

Keep in mind, fire rate and recoil would make them impossible to snipe with.

as they should be. MACs aren't exactly known for their accuracy. (I know its stupid to pull the "MyDadwasagreenberet" card but he never had anything good to say about it. He had one in Panama and hated it. It was heavy, jammed alot, and pretty much worthless otherwise.

Offline Rocket50

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Re: Remove MAC's from Stronghold (Broken)
« Reply #8 on: October 21, 2011, 11:20:46 AM »
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as they should be. MACs aren't exactly known for their accuracy. (I know its stupid to pull the "MyDadwasagreenberet" card but he never had anything good to say about it. He had one in Panama and hated it. It was heavy, jammed alot, and pretty much worthless otherwise.

Uh, that means nothing seeing how in this gamemode the guns have NO bearings on their real life counter-parts...

Offline Deacon

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Re: Remove MAC's from Stronghold (Broken)
« Reply #9 on: October 21, 2011, 11:40:08 AM »
+1
Uh, that means nothing seeing how in this gamemode the guns have NO bearings on their real life counter-parts...
WELL PARDON ME FOR TRYING.

JESUS FUCKING CHRIST.

Offline Rocket50

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Re: Remove MAC's from Stronghold (Broken)
« Reply #10 on: October 21, 2011, 12:19:17 PM »
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WELL PARDON ME FOR TRYING.

JESUS FUCKING CHRIST.


...

Sorry if I offended you :/

Didn't mean to say it standoffishly
« Last Edit: October 21, 2011, 12:23:59 PM by Rocket50 »

Offline Jman

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Re: Remove MAC's from Stronghold (Broken)
« Reply #11 on: October 21, 2011, 12:29:57 PM »
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WELL PARDON ME FOR TRYING.

JESUS FUCKING CHRIST.


Don't worry about it Deacon. We all know rocket just doesn't want the cheap guns he uses to get removed or nerfed. :trollface:

Offline Deathie

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Re: Remove MAC's from Stronghold (Broken)
« Reply #12 on: October 21, 2011, 02:12:53 PM »
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I just realized I have to make some ironsights for this.

Derp.


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Offline Deacon

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Re: Remove MAC's from Stronghold (Broken)
« Reply #13 on: October 21, 2011, 04:11:53 PM »
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I just realized I have to make some ironsights for this.

Derp.

I WANNA DO IT I WANNA DO IT

Offline Deathie

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Re: Remove MAC's from Stronghold (Broken)
« Reply #14 on: October 21, 2011, 04:34:40 PM »
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I WANNA DO IT I WANNA DO IT

Updated code.


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