.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Deathie on October 20, 2011, 06:38:23 AM

Title: Remove MAC's from Stronghold (Broken)
Post by: Deathie on October 20, 2011, 06:38:23 AM
Apparently, the code for the MAC-10 and MAC-11 aren't in the public repository for stronghold.

Curious, I decided to rent a MAC10 on the server.

I could equip it, but while trying to select it, there was no weapon in my slot 2.

So yeah, dem mac's are broken. :v

Nid to be removed from shared.lua
Title: Re: Remove TMP's from Stronghold (Broken)
Post by: Deacon on October 20, 2011, 09:31:36 AM
it would be simple to fix this. i'll talk to you after i get home from work about writing one
Title: Re: Remove TMP's from Stronghold (Broken)
Post by: Rocket50 on October 20, 2011, 10:15:01 PM
works fine for me...
Title: Re: Remove TMP's from Stronghold (Broken)
Post by: Deathie on October 20, 2011, 10:34:17 PM
works fine for me...

This was made at 3AM.

I meant to say the MAC 10/11.
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deathie on October 21, 2011, 01:17:30 AM
MAC-11 .380
Price - $1300
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 98.8%
Recoil - 0.9 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)



MAC-10 .45
Price - $1700
Weapon Type - Machine Pistol
Damage - 36 per shot
Accuracy - 99%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)


----- For comparison purposes

STEYR TMP
Price - $1600
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 99.2%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.045 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

Seem balanced?
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deacon on October 21, 2011, 01:39:11 AM
MAC-11 .380
Price - $1300
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 98.8%
Recoil - 0.9 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)



MAC-10 .45
Price - $1700
Weapon Type - Machine Pistol
Damage - 36 per shot
Accuracy - 99%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.04 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic
Spoiler: code (click to show/hide)


----- For comparison purposes

STEYR TMP
Price - $1600
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 99.2%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.045 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

Seem balanced?

looks good but a bit accurate
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deathie on October 21, 2011, 02:04:56 AM
looks good but a bit accurate

I put it in relation to the TMP.

The MAC's are actually more inaccurate than almost all the other weapons, aside from shotguns.

Keep in mind, fire rate and recoil would make them impossible to snipe with.
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deacon on October 21, 2011, 10:45:37 AM
I put it in relation to the TMP.

The MAC's are actually more inaccurate than almost all the other weapons, aside from shotguns.

Keep in mind, fire rate and recoil would make them impossible to snipe with.

as they should be. MACs aren't exactly known for their accuracy. (I know its stupid to pull the "MyDadwasagreenberet" card but he never had anything good to say about it. He had one in Panama and hated it. It was heavy, jammed alot, and pretty much worthless otherwise.
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Rocket50 on October 21, 2011, 11:20:46 AM
as they should be. MACs aren't exactly known for their accuracy. (I know its stupid to pull the "MyDadwasagreenberet" card but he never had anything good to say about it. He had one in Panama and hated it. It was heavy, jammed alot, and pretty much worthless otherwise.

Uh, that means nothing seeing how in this gamemode the guns have NO bearings on their real life counter-parts...
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deacon on October 21, 2011, 11:40:08 AM
Uh, that means nothing seeing how in this gamemode the guns have NO bearings on their real life counter-parts...
WELL PARDON ME FOR TRYING.

JESUS FUCKING CHRIST.
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Rocket50 on October 21, 2011, 12:19:17 PM
WELL PARDON ME FOR TRYING.

JESUS FUCKING CHRIST.


...

Sorry if I offended you :/

Didn't mean to say it standoffishly
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Jman on October 21, 2011, 12:29:57 PM
WELL PARDON ME FOR TRYING.

JESUS FUCKING CHRIST.


Don't worry about it Deacon. We all know rocket just doesn't want the cheap guns he uses to get removed or nerfed. :trollface:
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deathie on October 21, 2011, 02:12:53 PM
I just realized I have to make some ironsights for this.

Derp.
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deacon on October 21, 2011, 04:11:53 PM
I just realized I have to make some ironsights for this.

Derp.

I WANNA DO IT I WANNA DO IT
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: Deathie on October 21, 2011, 04:34:40 PM
I WANNA DO IT I WANNA DO IT

Updated code.
Title: Re: Remove MAC's from Stronghold (Broken)
Post by: coolzeldad on October 23, 2011, 02:06:43 AM
Oo nice catch, just added these to the gamemode :)

I'll restart the server in a moment or so

Thanks for contribution :D