You should all read this to further understand the relationship between balance and skill ceilings.
http://zandagamedesign.blogspot.com/2011/03/metaphor-for-skill-vs-imbalance.html
I don't think that an inexperienced player base should be advocating balance changes so soon.
Even if you think the Deagle and AK-47 are the guns that requires the least amount of skill, that doesn't necessarily mean they need to be nerfed.
Discuss!
Raise the price of AK to 600 (in relation to the M4) and make the recoil 0.8 instead of 0.4, and it should be fine.
As for Deagle, it's just a magnum. The only difference is that the Deagle does about 200 damage in one shot.
Drop it to 90 (30 in code), give it a cone of 0.01.
Also, the more expensive SG550 is actually worse in fire rate and damage to the 600$ cheaper G3.
Give the SG less recoil and a faster fire rate.
Scout is too underpowered. 45-75 damage variable is worse than most of the assault rifles. 81-102 (27-34 in code) seems fair. Headshots are always a kill, and there's a 9.5% chance of a one-shot kill, regardless of location.
Auto Shotty should fire six pellets at 28 damage each, making it more "accurate" in a way, and have a recoil of 6 instead of the m3's 5, giving it more of a kick, while still dealing equal amount of total damage assuming all the pellets hit.
Mp5 cone should be increased to 0.012, making it less accurate than the assault rifles.
Galil recoil should be reduced to 0.5 (from the current 0.6). (compared to the AK's 0.4).
Make UMP cost 900$, while the P90 is 1200$.
Make the AUG and the SG550 a bit more dynamic. Reduce AUG clip size to 20, while reducing recoil to 0.8, and leave SG550 as it is.
Make AWP do a variable damage of 96 to 120, giving it a 83% chance of one-shotting.
Secondaries are fine, but I think the glocks recoil should be equivalent to the USP, it's currently almost twice it's recoil atm.
Now when you read this YoBI, keep in mind I play as one of those annoying people who stay in one building and AWP the shit out of everyone else. I have no personal bias towards these weapons except for the sniper rifles and the TMP. If you still want to criticize me of just being bad at the game, and wanting to make them weaker/powerful, then fine. It just shows how much of an immature twat you are, and that you can't take anyone going against what you say.
These are just crucial errors that didn't appear to have been thoroughly investigated during development.
I'm not trying to go against your opinion, but you need to keep in mind that you were just a small testing group. Now that the gamemode is public, and ESPECIALLY becuase it just WENT public, theres bound to be a lot of balancing issues that weren't seen as a problem.
Look at any other major developer who releases a multiplayer game. Using blizzard for this example, when they first released the Starcraft 2, the first few updates were almost solely tweaking classes, units, all of that for multiplayer play. Getting the opinion of just a couple of people is fine, but if you're releasing something to such a broad audience, you can't just go to them and go "NO ITS FINE THE WAY IT IS", especially when anyone has the ability to modify it.
Yes, I read the readme. Yes, I know that roaringcow/devs worked on balancing the weapons for a long time. That doesn't instantly make it perfect though.