Author Topic: programming/designing  (Read 86 times)

0 Members and 1 Guest are viewing this topic.

Offline Ἆxule

  • *****
  • Posts: 1845
  • Gender: Male
  • Respect: +579
programming/designing
« on: October 15, 2011, 03:15:44 PM »
0
So I've been thinking about becoming a programmer for awhile now.
I'm thinking more about programming games though, and I was thinking how I would get the designs and such for a game once I'm decent at programming.

What program would I use to draw something and put it into a library for my compiler.
Is there a book out there that could help me with this?

Offline ursus

  • ***
  • Linux UserCat LoverWindows UserOld Forum Member
    View More Badges!

  • Posts: 4393
  • Gender: Male
  • drunkposting is the music of the soul
  • Respect: +1518
Re: programming/designing
« Reply #1 on: October 15, 2011, 03:39:00 PM »
0
1. Learn c++
2. Make source mod
3. be awesome

Offline Ἆxule

  • *****
  • Posts: 1845
  • Gender: Male
  • Respect: +579
Re: programming/designing
« Reply #2 on: October 15, 2011, 03:41:25 PM »
0
1. Learn c++
2. Make source mod
3. be awesome

I'm learning C++ as we speak.
I bought a book on it, and so far I'm on lesson 5 out of 29.

Anyways, does making a source mod go with the learning C++ part?

Offline StartedBullet

  • ****
  • Posts: 262
  • Gender: Male
  • Blissfully unaware, or am I?
  • Respect: +19
Re: programming/designing
« Reply #3 on: October 16, 2011, 07:47:00 PM »
0
Source mods do require extensive coding.
 
 
May sometime you'll get Microsofts attention enough to be allowed to do an indie.
 
A friend of mine is working on one, and has been given microsoft tools to hacks his xbox, and a skyrim playtesting chance.
U jelly?
Turned a new leaf.


Furry artist.